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Chapter 7 by JackSimth JackSimth

What's he do with it?

Level 2 build notes

Pathfinder + 3.X + 3rd party; Gestalt, 25 point buy

Half-elf Freelancer//Freelancer(Monsterkin)

Stats:

Point buy: 7 Str, 14 Dex, 7 Con, 16 Int, 11 Wis, 18 Cha: 25 points

Racial: +2 Cha (Half-elf): 7 Str, 14 Dex, 7 Con, 16 Int, 11 Wis, 20 Cha

Eidolon: Str 17, Dex 13, Con 13; +2 Cha: 17 Str, 13 Dex, 13 Con, 16 Int, 11 Wis, 22 Cha

Level 1:

Freelancer(Regular):

½ BAB, d6 HD: 0 JP

Generic Spellcaster casting-1: 20 JP

10 skills points/level: 6 JP

8 class skills: 4 JP

Extra Feat: 10 JP

One Good Save (Ref): 0 JP

Archmage Arcana(Legendary Medium Archmage Spirit): Prepare two spells from any Arcane list for every level I have spell slots. 10 JP.

Divine Surge(Legendary Medium Hierophant Spirit): Prepare two spells from any Arcane list for every level I have slots.

=60/60 JP

Freelancer(Monsterkin)(apply extra JP feats here: 90 points): 4 class skills, one good save (Will) (0 pts)

Constructed (Young Arbiter, CR 1): Most Construct benefits, treated as both Construct and Outsider for spells and effects. 10 JP

From the Void (Necrophage Slasher, afflicted Peasant, CR 1): Don't eat, drink, breathe, sleep; immune to the hazards of space.10 JP.

Telepathic Caster(Formian Traits, via a Formian worker…. the 3pp one,not the Paizio or 3.5 one): Cast all spells as spell-like abilities: 10 JP

Autotelic (Ex)(from Trompe L'Oeil applied to a bat): Use Cha in place of Con for fort saves, HP, anything else: 10 JP

Rejuvenation (Degenerate Poltergeist, Bestiary 2): Reform in 2d4 days on the spot if slain: 10 JP

Natural Invisibility(Degenerate Poltergeist, Bestiary 2): Always invisible, not subject to Invisibility Purge

Embodiment Casting (Embodiment of Magic, Spheres power): Spheres CL = HD, with spell pool and such. 10 JP.

Well of Miracles (Primarcane template,spheres of power): ½ CL bonus Magic talents, can change them (and any others) out daily: 10 JP

Waxen Regeneration(Waxwork Creature Template): Regen 5/Fire that works without a con score and allows acting below 0 HP

Level 2:

Freelancer: 30 points:

Fused Link (Synthesist Summoner): Spend health to keep Eidolon from going too low

Alchemical Knowledge (Base, Su): Prepare two extra spells of each level, Alchemist list,Legendary Medium spirits

Mystic Lore (Base, Su): Prepare two extra spells of each level, any Psychic spellcasting list, Legendary Medium spirits

Monsterkin: 30+10 points:

Unearthly Grace (Su) (Young, Drunken, Degenerate Wyrgrove Nymph, Spheres of Power Bestiary): +Cha mod Racial saves and Deflection AC

Font of Magic: Unlimited spell points, cha mod/round (Primarcane template)

Powers of Faith (Walking Deity template, Spheres of Power, applied to a young, Degenerate, Mythic Human Skeleton): Gain powers of Faith of a Mythic-10 deity (complex)

Mythic Outpouring (Walking Deity): Unlimited use of Mythic power

Traits:

Trap Finder (Campaign): +1 Trait bonus to disable device, can disable Magic traps, disable device is class

Seeker (Socal): +1 Trait bonus to Perception, Perception is class

Flaws:

**** (-1 AC)

Poor Reflexes: (-3 Reflex saves)

Feats:

Half-Elf:Skill Focus(Perception)

1st: Extra JP(Monsterkin)

Flaw: Noble Scion(War): Charisma to initiate, replaces Dex.

Flaw: Extra JP(Monsterkin)

Freelancer: Extra JP(Monsterkin)

Oath 2: Extra JP(Monsterkin)

Skills:

Class: 8+4+2 (=14) class skills, 10+3(Int)+1(FCB) (=14) skill points/level:

Acrobatics (Dex): +2 Rank, +3 Class Bonus, +1 Dex = +6

Bluff (Cha): +2 Rank, +3 Class Bonus, +6 Cha = +11

Diplomacy (cha): +2 Rank, +3 Class Bonus, +6 Cha = +11

Disable Device (dex): +2 Rank, +3 Class Bonus, +1 Dex, +1 Trait +8 racial = +15

Disguise (Cha): +2 ranks, +3 Class,+6 Cha = +11

Escape Artist (Dex): +2 ranks, +3 Class +1 dex = +6

Fly(Dex): +2 Rank, +3 Class, +1 Dex = +6 + maneuverability

Knowledge(Arcana)(Int): +2 ranks, +3 Class, +3 int, +2 comp = +10

Knowledge(Religion)(Int): +2 Rank, +3 Class, +3 Int, +2 comp = +10

Perception (Wis): +2 ranks, +3 Class, +0 Wis, +3 Skill Focus, +1 Trait, +2 half-elf +8 Eidolon, +2 Comp = +21

Sense Motive (Wis): +2 ranks, +3 Class, +0 wis = +5

Spellcraft (Int): +2 ranks, +3 Class, +3 Int = +8

Stealth (Dex): +2 ranks, +3 Class, +1 dex, +20 Invisibility = +26

Use Magic Device (Cha): +2 ranks, +3 Class, +6 cha = +11

Saves:

Fort: +0 Base, +6 Cha, +6 rac(cha) = +12

Ref: +3 Base, +2 Dex, -3 Flaw, +6 rac(cha) = +8

Will: +3 Base, +0 Will, +6 rac(cha)= +9

HP:

6+3.5 (first is max), +6*2 Cha, +20 Constructed (medium) = 41/41

Eidolon: 2d10+2 (13): Temp HP

AC: 10 Base, +1 Dex, -1 ****, +6 Def +4 Natural, +4 Armor (****)= 24 (t 16, ff 23)

Mythic 1 (worship self; use Powers of Faith to grant myself Mythic-1)

Path: Archmage, Wild Arcana: Swift: Cast a spell on my class list at +2 CL: Don't need to know it.

Pathfinder Ability: Legendary Item

Feat: Mythic Paragon

Legendary Item: Ring of X-Ray Vision:

Returning (spend Mythic to teleport it to me)

Metamagician (spend Mythic in place of metamagic adjustments)

Undetectable (can't be detected by any means while invisible and immune contact)

Surge: Saving throws

Mythic Tradition:

Drawback:Cursed(Unchained: -2 cha checks vs. aligned outsiders, illusory alignments require a CL check to work)

Quality: When All Seems Lost: 1/Day three rounds of being superman… then go **** for eight hours)

Boon: Expertise(Synthesist Summoner Eidolon): Get a Synthesist Summoner Eidolon of my level

Eidolon:

Level specials: 2 HD, +2 Natural Armor, +1 Str/Dex, 4 EP, 3 max attacks, Darkvision, Share Spells, Evasion

Base Form: Biped:

+2 Natural Armor, 2 claws (1d4), Str 16, Dex 12, Con 13, Claws, limbs (arms), limbs (legs)

Evolutions (purchased):

Ability Increase (Charisma): +2 Cha: 2 points

Skilled(Perception, Disable Device): +8 Racial to listed skills: 2*1 EP

Result:

Str 17, Dex 13, Con 13

2 BAB

4 Natural Armor

Attack: 2 claws +5 for 1d4+3

Spheres of Power Oaths:

Oath of Honor(Tribal: Must maintain an honor score in that system or take penalties, but it's boosted to the required minimum if below that during level up): 2 points gained

Forbidden Knowledge(Perpetual Discomfort: Shaken in armor or bulky clothing): 2 points gained

Bonus Feats: 4 points spent (feat levels 2, 6, 10, 14, 18)

Spells:

Freelancer:

Slots:

1st: 3 base, 2 bonus

Known:

0th: 5: Detect Magic, Read Magic, Acid Splash, Mage Hand, Grasp

1st: 2: Color Spray, Vanish

Archmage Arcana:

0: Silent Image (Gnome Illusionist), Prestidigitation

1: Lesser Rejuvenate Eidolon, Blindness/Deafness (Teflamar Shadowlord)

Divine Surge:

0: Stabilize, Detect Poison

1: See Invisibility (Runescarred Berserker), Honeyed Tongue

Mystic Lore:

0: Detect Psychic Significance, sift

1: Burst of Adrenaline, Burst of Insight

Alchemical Knowledge:

0: N/A

1: Bomber's Eye*2

Monsterkin:

Spell Points: Level+Cha=8

Known:

Embodiment Casting:

Illusion(Odor, Sound, Touch*2, Shadow, Lingering Illusion)

Miraculous Lore:

Destruction (Energy Focus and Shape Focus to get Searing Blast for d8 dice of fire damage and explosive blast for an area effect)

Constant Buffs(renew for free…)

Mage Armor (+4 Armor AC, ****, invisible): Hours/Level

Comprehend Languages (10 minutes/level)

Endure Elements (24 hours)

Ant Haul (hours/level)

Heightened Awareness (10 min/lev)

Longstrider (hours/lev)

Pass Without Trace (hours/lev)

Fastidiousness(24 hours)

Arcane Pocket(hours/lev)

What's next?

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