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Chapter 3 by AeylinFaith AeylinFaith

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Level 1 loot table

  1. A booby trap *d6 for damage (*reduce by armor)
  2. A couple of coins (roll d6 for #amount)
  3. A jar of dirt (can be used as action to blind foes, or.. improvise?)
  4. Waterskin (+1 stamina on consumption)
  5. A throwing dagger (1 time use extra attack. 1d6 *penetration damage) So you can attack +throw dagger.
  6. Nothing
  7. Rations. (Recover full stamina on consumption)
  8. Caltrops are Used in combat to create an area of effect. Anyone walking through will take
    *penetration damage (ignores armor)
  9. Mana crystal (Consume to restore all mana or gain +1 mana permanently)
  10. Small rations (+1 Stamina +1 Hp)
  11. Stimulant Mushrooms On consumption grant hyper-awareness:
    (You cannot be surprised, have the initiative and a +2 to dodge until the end of the next combat).
  12. Small wound balm (+3hp on consumption)
  13. Lucky charm [-1 total luck*debuff* +10 to all luck rolls.]
  14. Spell tome [Use to cast cantrip: Firebolt 1d6 (ignore armour) / Icebolt 1d6 ice (undodgeable)] (No mana cost)
  15. Smithing stone is Used to sharpen a melee weapon to give it a temporary +1 dmg (dulls after 1 combat).
  16. Pastry Consume to recover full health and stamina and mana.
  17. Poison flask Consumable that can be used as thrown or dip weapon buff.
    (*poisoned target suffers -1hp every round of combat. (*Needs to be hit or ingested with a poison)
  18. Armour piece (Wear to increase armour by 1)
  19. Spices (Consume to gain a temporary +1 stamina that is lost on use).
  20. Legendary loot (roll d6: see below)

*Legendary Loot*

  1. Sturdy Shield +2 armour +3 to block rolls.
  2. Pristine Sword 1d6+4 dmg.
  3. The staff of Elderwood Can always cast cantrip: Roots *Cripple enemy: *crippled rolls d6 before a dodge: On 1,3,5 it fails to dodge.
  4. Minor Healing flask (3/3 consumable. Recover 1d6 hp).
  5. Minor Stamina flask (2/2 consumable. Recover 2 stamina).
  6. Knowledge Crystal. Consume to gain +2 core stats and +1 Skill stat points.

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