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Chapter 3
by
JackSimth
Who?
Level 1 build notes
Pathfinder + 3.X + 3rd party; Gestalt, 25 point buy
Half-elf Freelancer//Freelancer(Monsterkin)
Stats:
Point buy: 7 Str, 14 Dex, 7 Con, 16 Int, 11 Wis, 18 Cha: 25 points
Racial: +2 Cha (Half-elf): 7 Str, 14 Dex, 7 Con, 16 Int, 11 Wis, 20 Cha
Level 1:
Freelancer(Regular):
½ BAB, d6 HD: 0 JP
Eldritch Godling Divine Casting: Charisma: Generic Spellcaster: 20 JP
10 skills points/level: 6 JP
8 class skills: 4 JP
Extra Feat: 10 JP
One Good Save (Ref): 0 JP
10: Eldritch Godling, Major Ascendency, Primordial Magic: Burn spell slots for any of a variety of effects
10: Eldritch Golding, Minor Ascendency, Talent for Mysticism, Clever Godling's **** of Personality (Su): Saves and three skills based on Cha: Acrobatics, Disable Device, Escape Artist
=60/60 JP
Freelancer(Monsterkin)(apply extra JP feats here: 90 points): 4 class skills, one good save (Will) (0 pts)
Constructed (Young Arbiter, CR 1): Most Construct benefits, treated as both Construct and Outsider for spells and effects. 10 JP
From the Void (Necrophage Slasher, afflicted Peasant, CR 1): Don't eat, drink, breathe, sleep; immune to the hazards of space.10 JP.
Telepathic Caster(Formian Traits, via a Formian worker: the 3pp one,not the Paizio or 3.5 one): Cast all spells as spell-like abilities: 10 JP
Autotelic (Ex)(from Trompe L'Oeil applied to a bat): Use Cha in place of Con for fort saves, HP, anything else: 10 JP
Rejuvenation (Degenerate Poltergeist, Bestiary 2): Reform in 2d4 days on the spot if slain: 10 JP
Natural Invisibility(Degenerate Poltergeist, Bestiary 2): Always invisible, not subject to Invisibility Purge
Embodiment Casting (Embodiment of Magic, Spheres power): Spheres CL = HD, with spell pool and such. 10 JP.
Well of Miracles (Primarcane template,spheres of power): ½ CL bonus Magic talents, can change them (and any others) out daily: 10 JP
Regeneration(Eldritch Template): Regen 2 with no bypass
Traits:
Trap Finder (Campaign): +1 Trait bonus to disable device, can disable Magic traps, disable device is class
Seeker (Socal): +1 Trait bonus to Perception, Perception is class
Flaws:
**** (-1 AC)
Poor Reflexes: (-3 Reflex saves)
Feats:
Half-Elf:Skill Focus(Perception)
1st: Extra JP(Monsterkin)
Flaw: Noble Scion(War): Charisma to init, replaces Dex.
Flaw: Extra JP(Monsterkin)
Freelancer: Extra JP(Monsterkin)
Skills:
Class: 4 Monsterkin, 8 Freelancer, 2 traits
Per level: 10 base, 3 int, 1 fcb
Acrobatics (Dex->cha): +1 Rank, +3 Class Bonus, +5 cha = +9
Bluff (Cha): +1 Rank, +3 Class Bonus, +5 Cha = +9
Diplomacy (cha): +1 Rank, +3 Class Bonus, +5 Cha = +9
Disable Device (Dex->cha): +1 Rank, +3 Class Bonus, +5 cha, +1 Trait = +10
Disguise (Cha): +1 ranks, +3 Class,+5 Cha = +9
Escape Artist (Dex->Cha): +1 ranks, +3 Class +5 cha = +9
Fly(Dex): +1 Rank, +3 Class, +2 Dex
Knowledge(Arcana)(Int): +1 ranks, +3 Class, +3 int = +7
Knowledge(Religion)(Int): +1 Rank, +3 Class, +3 Int = +7
Perception (Wis): +1 ranks, +3 Class, +0 Wis, +3 Skill Focus, +1 Trait, +2 half-elf = +10
Sense Motive (Wis): +1 ranks, +3 Class, +0 wis = +4
Spellcraft (Int): +1 ranks, +3 Class, +3 Int = +7
Stealth (Dex): +1 ranks, +3 Class, +2dex = +6
Use Magic Device (Cha): +1 ranks, +3 Class, +5 cha = +9
Saves:
Fort: +0 base, +5 cha=+5
Ref: +2 base, +5 cha, -3 flaw=+4
Will: +2 base, +5 cha=+7
HP:
6 (base), +5 Cha, +20 Constructed (medium) = 31
AC: 10 Base, +2 Dex, -1 **** = 11, ff 9, t 11
Spells:
Freelancer:
Slots:
0: At will (PF)
1:2 Base, +2 bonus
Known:
0:4: Toolkit, Resistance, Detect Magic, Guidance
1:2: Color Spray, Charm Person
Monsterkin:
Spell Points: Level+Cha=6
Known:
Embodiment Casting:
Illusion(All senses)
Well Of Miracles:
Destruction
What's next?
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Into the game
A geeky power fantasy
Three friends end up in a homebrew campaign that turns far more real than they expected.
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Updated on Jun 8, 2026
by JackSimth
Created on Feb 3, 2026
by JackSimth
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