More fun
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Chapter 5 by JakeSnakeCakes JakeSnakeCakes

What's next?

Lets Make Stats

"Alright, how do I choose my stats? Do I need to roll 4d6 and take away the lowest die?"

"It's very simple. You just choose the abilities that you want to have in this new world. You'll be taking your past life's knowledge with you."

"So I'll be able to make use of all the wikipedia trawling I did?"

The kawaii anime goddess nods, her boobs swaying unrealistically.

"That's correct. Please read through this list of abilities and select two options."

"Do I get a magic sword or something? Usually in adventures you get starting equipment."

"We'll see"

ALCHEMY - Knowledge of potions and other chemical mixtures.

ARCHERY - Mastery of all bows.

BLUDGEONRY - Master of bludgeons.

CARTOGRAPHY - Ability to write accurate maps from places that you've visited or have been described by to you.

CHARISMA - Ability to charm, convince and inspire others.

CRYPTOZOOLOGY - Knowledge of all magical beasts and their abilities.

FENCING - Mastery of bladed weapons.

HEALING - Ability to heal the self and others.

MAGIC SWORD - You are bonded to a magic sword, which can only be wielded by you. It will warn you of danger.

MARTIAL ARTS - Mastery of unarmed combat.

NECROMANCY - Knowledge of necromantic practices, including speaking to the dead.

RESILIENCE - Ability to survive near **** attacks and poison immunity.

RIDING - Ability to ride animals or vehicles with masterful skill.

SHAPESHIFTING - The ability to change form based on DNA you acquire through touch.

SMITHING - Knowledge of creating swords and other equipment.

STRENGTH - Superhuman strength.

TAMING - Ability to communicate with and tame animals.

What do you choose?

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