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Chapter 47 by The Dark Traveler The Dark Traveler

Do you learn anything more during the Tournament?

Learn about the cities and land (Accelerated time line)

I have limited time to before a big gap where I won't be posting. The thing will be less descriptive and get clumped together with fewer chances to branch. Feel free to add branches to this or slow things down but I would prefer if you went back to "Alexxanda takes his place" and make a slower timeline.

You learn about the dragon magic of each Clutch along with the current conditions their land. Most of the Clutches displayed dragon magic in the tournament but here is the compleat list.

Prepare for more exposition dump with no sex

The Red Clutch has Fire dragon magic, their capital city is Arca their land is the foothills to the Kisten Crags. The Red Dragon-kin are good a blacksmithing and make most of the armour and weapons used in Arxkesttelgdn. The land of Arca has the highest concentration of the humanoid races. As already mentioned the city walls and other stone structures are in disrepair as the red clutch had a falling out with the Brown clutch. You plan to send stone masters to aid with repairs and get the Brown Clutch to cooperate under new leadership.

The Orange Clutch have a fighting spirit dragon magic that manifests as an orange mist that enhances muscle strength, vision and reflexes; this can also help in non-combat situations. However overdosing on the mist, taking too much in one go or short bursts, has drastic effects. It can lead to fits of rage and temporary tunnel vision or blindness. They have been fighting amongst themselves for years as anyone who thinks they are strong enough can challenge the leader. Your new order of succession should stop this, however, their Capital City of Rine is in ruins as that is where most of the leadership battles take place. You will send aid to help rebuild the City. Basically, no non-Dragon-kin live in the land as they are not thought enough to survive. The people mainly get drafted into the Arxkesttelgdn army or seek work as mercenaries, however, some work as farm labourers or black smiths as their enhanced strength is useful. Others swear off ****, often after an incident of losing control, and go into science and philosophy. They Live on top of a few large mountains and carve cities into the rock faces that spiral up to the peaks. In times of war, opposing armies have to fight their way up through a city to get to the narrow passage up to the next one. Rine may be a ruin but it has never been concerned under the Dragon-kin rain.

The Yellow Clutch has Thunder and Lightning dragon magic. Their capital is Xanda they live around an area of the mountain range with high concentrations of Iron Ore and other metals. They mine it and send it to Arca for smelting. All except Alum that can only be broken down using Lightning dragon magic to create a metal. The capital has many magical artifacts that run on Lightning dragon magic and require a magically gifted Dragon-kin to run. Plans to trap and store Lightning are in discussion. Scientist and scholars from other races can be found in the land of Xanda along with miners.

The Green Clutch have poison or venom dragon magic. Their capital city is Kendor. They live in a swampy land created by the combination of rivers from the mountains flowing into a basin. The capital is the only stone structure in the area standing on a Plato above the swamp. most of the Clutch are nomadic and move around with the shifting swarm. Being immune to poisons and venoms and being able to produce them gives them an advantage as assassins. However, others train as Artificers creating potions for healing and appraising magical items and potions.

The Blue Clutch have water/ice/steam dragon magic. Their capital is the floating City of Elesies. The land of Elesies contains the Empire's Great lakes and tallest mountains found in the centre of the Mountain range. They are mainly fisherman and boat builders who build boats to traverse the region's many rivers. They also harvest Ice from the mountain peaks and trade it to the hotter regions. The city of Elesies is in danger of sinking as it was built before the dragon coquest. The Dragon-kin do not have the knowledge on how to save it, you plan to sent scholars to investigate.

The Indigo Clutch has psychic dragon magic. Their capital is Slainion it is the only standing structure as the rest of their land is warped by out of control physics bending powers and the people are plagued with mind wiping spells. The capital is safe as it is inside a mountain cave coated in crystals and Alum. One prominent feature of the land is The Twisted Mountain. Said to be have been twisted by the Indigo dragon who conquered the land so that it's peak touches the ground and a spiral groove runs around it. You plan on sending mages to dispell the dragon magic and cure the mind plague.

The Violate Clutch have Astral dragon magic. By breathing out in a Violate vapour; similar to that produced by the Orange Dragon-kin; they are transported to an astral plane where they can receive visions based on stars or dreams. The Capital is Tripson and has also never been concerned under the Dragon-kin rain due to its people's ability to see the future. Violate Dragon-kin travel all over as fortune tellers but very little of that money makes it back to the land of Tripson so the people of all races who live in the area are very impoverished. You plan to send monetary aid to the area and set up a tax on traveling fortune tellers (of all races) to help fund impoverished areas (and make you rich).

As previously mentioned the Brown Clutch have Earth and Rock dragon magic. They can pull rock or dirt from the ground and control and shape it using their breath. Their capital is Tera and is made mainly of gold. It is shaped into the side of a mountain. Most of the mountains in the land of Tera have been hollowed out or minded down into deep basins. The people have had falling out with the other Clutches over the trade of various stones and gems. You hope your new leadership will sort things out.

The Cream Clutch have Nature dragon magic. This gives them control over plants and animals, most of the Cream dragon-kin who develop dragon magic become druids. Those who don't look so similar to other humanoid races that the ones with less draconic features and humanoid heads get trained as spies. Those with draconic heads are mainly Hunters and Rangers. The capital is Eutropa and the land of Eutropa has the biggest concentration of Beastfolk in the known world. It is said that this is where they originated from. Beastfolk makes up 35% of the population with 59% as Dragon-kin. They live in a big coniferous forest that spans the land inside the mountains near The Great Forest. They mainly live in tree houses with very few stone structures. The capital is made from a giant Tree in the centre of the forest all the buildings were breathed into shape by the invading cream dragon and are living. The cream dragon brought the tree to life expanding over the original stone city whose ruins lie crushed below its roots.

The Silver Clutch have Spectrum dragon magic. They have the power to create and manipulate visible light. They live in a vast plain on the other side of the mountain range. Their capital is Lumos. The land of Lumos is mainly used for farming and provides food for the whole Empire. However falling out between Clutches can leave many people starving. You hope your new leadership will change that.

The White Clutch has Wind dragon magic. They have a powerful breath and live in the foothills of the other side of the mountains. the wind batters the hills as it rises over the mountains. Their capital is Gaul. They have a colony of Bird Beastfolk who clash with the dragon-kin and are treated as lower than second class citizens. You have given them the same rights as beastfolk in the rest of your land and hope their lives improve.

The gold Clutch have Radiant dragon magic. They breathe out holy fire or light cleansing wounds and curing curses. Their capital is Daxam which has many grand cathedrals and is situated on a mountain top. They train the lands priest and warrior monks.

The Black Clutch have Darkness/shadow dragon magic. They can breathe out a dark fog and control shadows. Their capital is Nastromo and is situated deep inside a cave. The land of Nastromo is overrun by necromancers from all races. You plan on sending an army to deal with them boosted by Gold Dragon-kin and their Radiant dragon magic.

Having finished the tournament you lay the groundwork for your new order. This takes a week then it is another month travelling back to the capital of Itheria. As promised you legitimise your child with Countess Marissa as Remus now has his own lands and title. Marissa returns to Luxem and your other guests return to whence they came.

You return home with a Pregnant: Butrexx, Sarah, Daisy and Akina. You appoint Dasiy as you court midwife and nurse maid.

Auther note: this is as far as I am going to get before my long break, I should return and add in chapters to the regular time lines but I don't know when that will be.

Do you Fuck anyone else when you get home? What is in the next council meeting?

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