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Chapter 6
Which do you upgrade first, Special Abilities or Vital Statistics: or do you just loot the shop and flee?
Jump, take the money and run...
You let fear rule you, but not overwhelm your reason.
You walk to the door of the shop, carefully push "Finder the Sharp"'s corpse, which is still being eaten by the acid, out the door, and put the 'Sorry, We're Closed.' sign in the window. You then bar the door and lock it, and begin packing up as many of the expensive raigents and alchemical items from the shop as you think you will be able to carry over a long distance. Finally, almost as an afterthought, you open up the vault and remove about 20,000 GP in assorted gems, and another 500 in actual gold pieces.
~I am not stealing,~ You rationalize to yourself. ~I paid off my indenture six or seven years ago, this is my back wages from all the potions and bombs I have made and sold for the shop.~
Pack now heavy with items that only debatably are yours to take, you take one more look at the only home you have ever known and step out the back door into the smoke filled streets, setting your feet on a well worn path, but one you never thought you would follow: that of the adventurer.
How do you escape the town?
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Game Monster
From Creep to Boss
You come into being as a low-level monster, the kind heroes chew through like popcorn. You know the drill, whether you're a player yourself or an artificial intelligence, and you're sick of it. You set out on your own quest: to defeat the heroes at any cost (or at least be an epic boss somewhere down the line).
Updated on Mar 13, 2026
by Witmann
Created on May 11, 2015
by Cantalope
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