Chapter 208
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Honey, As of Endgame Challenge Start
Honey
Class: Druid
Subclass: Circle of Land (Desert)
Level: 12
Str -1 (fragile limb musculature)
Dex +3 (very flexible, flight)
End +1
Int +3 (law degree, magically enhanced)
Cha +1
Lib +1
HP 84 ([6 base HP + 1 for endurance modifier] * druid level)
Armor 1
SP 51
Transformation Features:
Skill Proficiencies: History, Insight, Nature, Perception
Weapon/Tool Proficiencies: Herbalism Kit, Javelins, Poisoner’s Kit
Languages: Common (which happens to match perfectly with American English), Druidic, Elvish, Sylvan
Damage Resistances: Poison damage
Natural Wasp Features: Honey naturally has 1 armor due to her chitinous skin. She has a flying speed of 30 ft. She has a natural weapon with her stinger (Dexterity based), which deals 2 piercing and 2 poison damage on hit. On hit, the target must make a constitution saving throw, becoming paralyzed for up to 8 hours. None of these features are available if Honey equips any armor.
Spellcasting: This transformation allows Honey to cast magic, with certain stipulations. Magic will only flow through Honey as long as the entirety of his torso, from the bottom of her collarbones to 2 inches below the curvature of her ass, is completely nude and uncovered; exceptions are made for jewelry designed to titillate and accentuate her body instead of obfuscate it. She cannot attempt to cover or hide any part of her torso, or any magical effects she has active will fizzle. Intelligence is the skill Honey uses for casting for purposes of skill checks. Honey can use any druidic focus for the purposes of making spell casting easier, but they are not required to cast magic.
Honey learns 2 leveled spells automatically as she levels. To cast a spell, she must expend a number of spell points (SP) equal to the level of spell. It cost 1 spell point to cast a cantrip, but Honey will have unlimited uses of any and all cantrips known for an hour after expending the spell point. As she spends spell points, her primal desire to mate will increase. If all of her spell points are spent, she will immediately fall into a state of animal heat upon the resolution of the spell. Honey will be unable to regain spell points until she is bred by her mate. Spell points are restored at the completion of a long rest (a full night’s sleep or equivalent).
Honey prepares her spells immediately after each long rest; if this process is skipped, the spells she can access remains the same as her selections from her last preparatory session. She can prepare a number of spells equal to her druid level plus her intelligence modifier (currently: 15 spells). If a spell has a ritual tag, it may be cast as a ritual even if it is not prepared.
Wild Shape: Up to twice per long rest, Honey is able to turn into certain beasts as an action. She may remain in this form for a number of hours equal to half of her druid level (rounded down). She retains her mental stats and abilities (minus the ability to cast spells) when she does so. She may choose to innately cast the Find Familiar spell, requiring no material components or SP, instead. If she does, the familiar will only be summoned for a number of hours equal to half of her druid level.
Bonus Cantrip: Honey gains an additional cantrip.
Primal Recovery: Once per day, as a part of a short rest (a relaxing break of at least 1 hour), Honey can attempt to recover up to half of her spell points (rounded down). If she successfully breeds with a mate while either in a public place or while being watched for a number of minutes equal to three times the number of spell points she is attempting to recover, she will regain those points.
Circle Spells: Honey gains additional spells when she first is granted the ability to cast Druid spells of that level. These spells will be denoted in her Spells Known list with a (CS). These spells are always prepared and do not count for her preparation number. She may cast each of those spells once a day for free, provided she is not in a state of animal heat.
Lands Stride: Honey is able to ignore nonmagical difficult terrain. She also has advantage on resisting magical difficult terrain effects.
Nature’s Ward: Honey is immune to poison and disease, and can’t be charmed or frightened by elementals or fey
Spells Known:
Cantrips – Druidcraft, Guidance, Poison Spray
1st Level – Create or Destroy Water, Detect Magic, Entangle, Goodberry, Ray of Sickness
2nd Level – Blur (CS), Dust Devil, Healing Spirit, Invisibility, Lesser Restoration, Silence (CS), Spike Growth
3rd Level – Call Lightning, Create Food and Water (CS), Dispel Magic, Erupting Earth, Plant Growth, Protection from Energy (CS)
4th Level – Blight (CS), Control Water, Giant Insect, Hallucinatory Terrain (CS), Polymorph, Wall of Fire
5th Level – Contagion, Greater Restoration, Insect Plague (CS), Mass Cure Wounds, Transmute Rock, Wall of Stone (CS)
6th Level – Flesh to Stone, Heal, Move Earth, Wind Walk,
Feats:
Poisoner: When Honey makes an attack that deals poison damage, she ignores poison resistance. She can apply poison to a weapon or piece of ammunition as a bonus action instead of an action. Finally, she gains proficiency with the poisoner’s kit and can concentrate her natural wasp venom with 1 hour of work, doubling it’s damage and causing the target to have disadvantage on it’s save against paralysis.
Shadow Touched: +1 Intelligence. 1 free cast per long rest of Invisibility and Ray of Sickness each. These spells are added to her Spells Known list.
Fighting Initiate: Honey gains a fighting style. Thrown Weapon Fighting chosen.
- Thrown Weapon Fighting: Honey can draw a thrown weapon as part of an attack with that weapon. In addition, she gets +2 bonus to the to hit dice roll on her thrown attacks.
Equipment:
Cloaca Plug of Contamination (Level 2): Druidic Focus. The cloaca plug starts with [5] charges, regaining charges when it is used to bring herself to orgasm. When inserted, Honey can expend a charge to change the damage type of a spell cast using the focus to poison. Honey can also expend a charge to add her paralytic effect from her wasp venom to the spell. The plug does grow in size every time she spends a charge, shrinking back to its original size when used to bring herself to orgasm. Leveled items can be increased by meeting set conditions. To Level: Edge with the plug for 1 hour after draining all charges, again.
Quiver of the Javelineer: The quiver automatically generates 5 javelins a day. These javelins give +1 to hit, deal 4 damage on hit, and have the thrown (30/120) property.
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