Leave or help the woman?

Hero Time! Save the woman!

Chapter 6 by grimbous grimbous

You look over this mass of slithering slimy appendages. They all looked pretty well identical. Slice one off and there would be three to take its place. How in the hells do you fight something like this.

There was one tentacle that looked different from the rest. One that was thicker. The embedded eye with perhaps a special glean to it. The one that had been plunging up the Cat woman's poor little coochie.

It had been rising up out of the water in there. Perhaps this creature's brain, if indeed this was one single entity, was somewhere close to that. To get close to this tentacle however you would have to enter into cavity within this dome, right into the most dangerous spot in the room. From inside you would have tentacles all around you and an innocent to worry about.

To make matters worse this water would slow you down. The thing, this writhing horror, could easily lash out at you now where you stood. But it seemed distracted, probably by the pleasure of the flesh it was enjoying within it. That poor, poor girl.

You let out a frustrated breath. Fuck. There was nothing for it. Any ranged attack you had that could shoot through an opening and not kill the girl you suspect would only annoy this beast. No, you needed to be up close to that central stalk. You needed to have a few moment to unleash all you had on it and whatever was withing the murky water beneath it.

It was a hell of a risk, but you had chosen your path. If you were going to die...you may as well go out a hero.

You hunch down and stand ready to pounce. Tense as a cocked crossbow string. You ready your most potent attacks. You visualize over and over again what you would do once you were in there.

You see the veil begin to part. You lean back. An opening splits in front of you. You leap inside!

***

Fight the Horror:

  • Make a Body check: 1d6+0 to physically fight the creature and save the girl. If you have the Combat special ability roll the d6 twice and take the better of the two results.
  • If you have the Magic special ability you may instead make a Mind check: 1d6+0 to strike your foe with magical energy.
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