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Hero Law
Super-powered villians necessitate super-powered heroes. Unfortunately, society can't 'just trust', because trust is often abused. Consider two scenarios:
In scenario 1, a violent rapist catches a woman, rips her clothes off, and is intereupted by a hero who kills the evil bastard. The woman runs off, and never reports it - the rapist is dead, and she just wants to forget the horrific experience. The hero makes no report of it.
In scenario 2, a racist powered person publically pretending at hero-hood finds a guy of a skin color he hates, and kills him.
Rainstorm washes away most forensics, and the police find the body: How do they know if it's scenario 1 (defense of another's life, OK) or scenario 2 (racist murder)?
Different juristdictions and different times handle it differently.
In ancient times, it usually boiled down to the hero swearing an oath - to a deity or a lord - and known oathbreakers were hunted down. In the old west, people didn't much bother: Justice was quite informal most of the time, and the folks who largely seemed to be upholding the laws were largely trusted... until enough (or the right) people figured out that they weren't good people. Then: Bounty. The European Renassance gave rise to journals - a hero would register a planned patrol path for the night, leave it (sealed) with local law enforcement, keep notes of activities along the way, and turn it in at the end of the night for review.
Most of the civilized world ended up adopting that approach, although in more modern times body cameras and GPS have been a game changer: Where they can afford it, the authorities issue the gear to the heroes for the patrol, and review the recordings in fast-forward, deleting anything that could compromise the hero's civilian identity, preserving major interactions with perpetrators.
Specific rules vary by jurisdiction, but there's two rules ofnthumb that work basically anywhere to avoid trouble with the law.
The first rule of thumb for a hero intervening is 'obvious, severe crimes only'. Someone's being mugged at gunpoint? Intervene. A guy prying open a window? Well... maybe say hello and guage his reaction... but he *could* have just locked himself out accidentally. It isn't worth beating someone up and being wrong, especially for something that is a non-violent crime even if you're right.
The second rule of thumb is 'don't kill'. There are certainly circumstances where killing a bad guy won't get you in trouble with the law: If you're in an extended fight against an obviously-powered bad guy who is clearly a murderer and it ends with the baddie impaled on exposed rebar in broken concrete, the police aren't going to bug you about it. At the same time, though, you do NOT want to end up with a reputation for killing villians... because villians will avenge their own.
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