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Chapter 48
by
TumblingMice
What rewards await you from the exhausting ordeal?
Heaps of fame and a new rank
It takes a few moments after opening your eyes for your vision to clear and your senses to return to you. You feel the
weight of a still-sleeping angel on your chest, her crimson wings splayed across the bed and her arms wrapped around
you. The warm weight is a comfortable change from the exhausting battles of the days before, and you opt to simply lie
where you are while you check the notifications that have been waiting for you.
World Bounty: Lady Eleanore's **** (Final Results)
Kills and deaths by day
- Notable Monsters Lost: 0; 1; 6
- Notable Monsters Banished: 0; 1; 5
- Times Died: 0; 0; 0
- Adventurers Slain: 17; 21; 32
Rewards
Survived Day 1: 500 fame
Survived Day 2: 1,000 fame
Survived Day 3: 1,500 fame
Bonus from number of notable monsters left standing: 1,000 fame
Bonus from number of deaths: 5,000 fame, 1 free champion slot
Bonus from number of kills: 3,500 fame
Overall result: Outstanding
Overall reward: New natural feature: gem vein
It looks as if your egotistical desire to stay alive through the whole event paid off!
Fame: 16283
Recent Activity
- Encountered rival adventurer (x10): +100
- People are talking about you: +1,182
- Target of a world bounty (based on severity): +1,000
- Caused an angel to fall (x2): +2,000
- World bounty results: +11,500
- Completed a class quest (for another class): +500
You don't even need to check your fame menu to know what you're doing first. After buying a mixture of harvesters,
builders, and one more craftsman and researcher to meet the requirements, you spend a whopping 10,000 fame to elevate your rank to boss.
Boss
You are now considered a serious opponent to adventurers in the region, viewed by some with fear and others as a worthy goal to defeat.
New Features
- Unlocks new rooms and cosmetic options.
- Unlocks new fame options.
- Additional liegelord levels available.
- New liegelord ability available: angelic liegelord.
- You can now designate dungeon levels. Adventurers cannot cross between levels except at points designated by you. Each crossing may optionally be protected by a monster, trap, or puzzle which adventurers must defeat to proceed. Underlings may not move between levels.
- You can now designate level bosses. Level bosses are powerful underlings which guard transitions between levels. They cannot leave their assigned room, and you may have at most one per level.
- You and your champions will no longer drop equipped gear when slain.
After the free champion level and one more for a whopping 4,000 fame, you have champion slots available for both twins and are left with only a handful of fame remaining.
Fame: 1538
Promotion: Boss -> Elite Boss (100,000 fame, missing requirements: 20/50 minions, 4/5 champions, 2/5 lieutenants, 10/25 liegelord level, 1/3 dungeon levels)
Daemonic Liegelord: 10/25 (1,210 fame)
Angelic Liegelord: 0/10 (1,210 fame)
Expand Dungeon Claim Radius: 1km -> 2km (10,000 fame)
Summon Minion: 20/75 (50 fame)
Summon Greater Minion: 0/15 (250 fame)
Additional Champion Slot: (2 spent/2 available/5 max) (8,000 fame) (requires liegelord level 15)
Additional Lieutenant Slot: (2 spent/0 available/5 max) (150 fame)
Additional Dungeon Level: (1/5) (1,000 fame)
You purchase one more lieutenant slot, bringing you down to 1388 fame, and leave the rest for later. The dungeon level system is a welcome change and hopefully a fix for the front gate, which currently constitutes a huge hole in your defences for anyone capable of finding their way around. It'll also give you the motivation to impose some much-needed order on your haphazardly expanding design. Unfortunately that'll have to wait until you accumulate a bit more fame, the demand for which seems to grow even faster than your accomplishments can. For now, you ensure that your fallen angels will be able to accompany you on future excursions.
New Champion
You have designated Mariel (Level 21 Fury) as a champion of your dungeon!New Champion
You have designated Seramiel (Level 21 Fury) as a champion of your dungeon!
About an hour or so later a stirring above you drags you back to consciousness, and you open your eyes as a still half-asleep Mariel slides slightly down your body and sinks on to your cock. You thrust until you both come, give her a kiss, and then stand up and get ready to go about your day. Seramiel, Arialle and Tlaxxana are already in the baths when the two of you arrive, and you give each one of them a squeeze before settling back to prepare for a well-earned day of R&R as you fill them in on yesterday's events and your latest updates.
"Okay, I've been perfectly polite, but this. Is. ENOUGH!!" You're pulled out of your reverie to see an angry sorceress storm in to the baths, eyes blazing and robes fluttering behind her as magic crackles from her hands.
"Whoa, no need for that, no need for that. What is enough?"
"I'll have you know that while you have been lazing about, I have been left to live like some sort of primitive. After, I might add, my lovely cottage was destroyed as a result of your stupid quest." Small rocks start to fall from the ceiling over your head.
"Hey, everyone here went through way more than you did, no need to—eep!" Mariel's protest is cut off by a skeletal hand which gags her. "SILENCE!"
"Easy there. Didn't you say that you wanted to move into the tower soon anyways? With the new helpers it should be done today, and then you'll have an even better place than your old one!" This was really not how you planned to spend your day, but neither was continuously dying and respawning.
"See that it is. Ta." She whirls around on her heels, venom still dripping from her voice, and storms out of the room. You admire her backside as she departs: it's a shame that such a beauty had to be cursed with that personality. One day...
Peace and quiet ruined, you exit the tub and start your tour of the dungeon's features. First off, you've been able to upgrade the summoning circle for some time now, and confirm your choice.
Unique Structure: Summoning Circle (Level 7)
Level 7: Can summon moderate angels and daemons, as well as groups of minor angels and daemons with lieutenants.
Upgrade to Level 8: Find a way to summon a greater angel or daemon.
As luck would have it, your trip to Broadbridge has already left you with the tools to upgrade the circle again, but that can wait until the after you've done everything else here. Next off, you pick an unused underground section of your dungeon to designate as the newly acquired gem mine.
Mine (Gems)
Choose one
Prismatic gem vein: Your workers are able to mine common gems of any type at random.
Rich gem vein: Designate one type of gem. Your workers are able to mine uncommon gems of that type.
Seeing as you haven't yet delved enough into gems to see what types do what, and seeing as common gems have come up in a few building requirements so far, you designate a prismatic gem mine and order several of your new workers to start mining it. You watch the progress for half an hour, gems seemingly coming in every few minutes: enough that you should be able to start equipping all of your minions with basic enchanted gear in the near future if you can get production going. You open up your Fame menu again and summon a grey abishai, your first greater minion. Apparently it's a mix of white (craftsman) and black (researcher) abishai, serving as a craftsman specialized in enchanting and crafting magical gear.
You check the progress of the tower. Almost done. Seeing as you still have a bit of time, you take a seat on your throne and order Baelzann to summon any of your underlings who got at least one kill during the last world bounty. Soon after, you sit on your throne with Ari on your lap, Tlax wrapped around yours legs, and an angel standing at either shoulder when a small array of fallen ones and seductrixes line up in front of you. Most of them were responsible for some damage and a single kill, so you order that they be the first to be equipped with any new enchanted gear as their reward, to various whoops and shouts of approval as they file out of the room. Finally, you're left with a single hermaphroditic seductrix in front of you.
"What is your name?" Your magnified voice booms through the room.
"I have taken the name Lilia, my lord," the seductrix's confident and sensual voice matches her gorgeous features.
"Lilia. I'm told that you killed not one, not two, but all three adventurers who fell into the chasm yesterday. Is that true?"
"Yes, my lord, it was my pleasure to serve." Her oozing cunt and stiff member seem to agree with her statement.
"Up until now your sisters have been commanded by Rishukan. I think it's high time that changed. Do you accept?"
"Mmm, oh, yesss." You feel yourself stiffen at the sensual display, and you knead your warlock's breasts as she wiggles her hips, her clothes brushing against your hard member. You open a menu and spend your open lieutenant slot, and Lilia is surrounded in a burst of flame before reappearing. In her new form she stands over six feet tall, her sexual organs somehow even larger and more obscene than they were before, with longer, hooked horns emerging from her skull, and her massive, leathery wings now as black as night. She experimentally wraps her wings around herself, making her look almost like a robed woman, only the horns betraying her daemonic nature. After a few seconds you blink as she's disappeared: after staring at her position you realize you can still barely see her, but she's mostly concealed by her dark cloak.
"Congratulations. See to your new underlings." With that, she unfurls her wings, blows you a seductive kiss and spins around on her long, natural heels, ass bouncing seductively as she walks off into the dungeon. You slide a hand under Ari's skirt and get ready to take care of your own raging arousal when another seductive voice echoes from above.
"O lord, my lord," the sorceress' voice drips with sarcasm, "it seems your little worker bees have finished with your tower, and I would be so delighted if I could watch as you furnish its new floors." Sighing, you head upstairs and outside, to see the witch standing beside a tower almost twice the height of the old one.
Unique Structure: Wizard's Tower (Level 2)
Level 2: Allows specialized rooms to be added to the tower. Gathers and stores mana at a moderate rate.
Upgrade to Level 3: 2,000 stone, 1,000 wood, 500 ore, 250 manasilver, 250 black iron, 1 mana crystal (moderate), Boss status
According to its customization menu, the new and improved tower has three new floors available for use in addition to the four you already had. The options are dizzying, and largely pointless, cosmetic, or irrelevant to your tasks, but after some searching you find a few that look useful. The fifth floor will be a summoning room, a large room where you can relocate your main ritual circle. Its enchantments should help with calling beings and protect somewhat against failed or uncontrolled attempts. The sixth floor will be a portal room, a room which allows you to connect different dungeon levels and different floors of the tower with portals with various controls to configure and customize their appearance, layout, and behaviour. Finally, seeing as you don't yet want to push your luck, you designate the seventh floor as a wizard's quarters for your angry squatter. With that, the team of worker abishai rushes into the tower to begin customizing and furnishing the new floors as per your specifications, the sorceress following closely on their heels as if to supervise.
With that dealt with, you head back downstairs. Lust forgotten from the sorceress' unwanted intrusion, you inspect the last buildings which you can upgrade: the twin angelic fountains, one weeping a thick, red liquid and one pouring clear water from an urn. With the increased mana flow from the tower and the extra gems, both looted from adventurers and mined from your new vein, you're able to upgrade the health fountain once and the water fountain twice.
Fountain of Greater Healing
The magical waters of this fountain can soothe pain and close wounds when drank or applied directly. The liquid degrades over time when in contact with air and outside of the fountain, but can be preserved in stoppered bottles which can heal moderate wounds.
Upgrade: 1 vitality gem (tiny)Fountain of Greater Energy
The magical waters of this fountain can restore stamina and mana when drank or applied directly. The liquid degrades over time when in contact with air and outside of the fountain, but can be preserved in stoppered bottles which can restore moderate mana and stamina.
Upgrade: 1 mana gem (tiny)
While the fountains haven't been very frequently useful until now, your newfound ability to carry a few potions as a boss will hopefully give them more purpose going forwards. You go and fetch a few glass bottles from the nearby workshop, and stopper a mixture of energy and healing potions for yourself and your champions: two energy and one healing for yourself and Mariel, and two healing and one energy for Arialle and Seramiel. All of your responsibilities handled, you stand to find where your champions have wandered off to and suddenly feel firm breasts press into your back and lavender hands wrap around you, a sharp nail sensually running its way down your chest while her other hand moves up and down your hardening shaft.
"It seems your minions will take some time to prepare my new quarters, so I would most appreciate some entertainment. I'll see you in your bedroom." The sorceress gives your shaft one last pump and walks off, hips swaying as she goes, your feelings a confusing mixture of lust, anger, and frustration. "Oh, and do bring one of your toys with you, won't you dear? Your adorable little elf pet would do nicely."
What does the necromancer have in mind?
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Dungeon Building For Beginners
Adventures of a First Time Boss
A LitRPG style story where you play as a monster who, thanks to a lucky break, gets the chance to build their own dungeon and become their own boss (Now public. Have fun)
Updated on Jun 10, 2026
by Lordofgoats
Created on Nov 28, 2019
by DosEsh
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