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Chapter 2 by Darkfirephoenix Darkfirephoenix

Will we be following me, or someone like me?

Free Repository of test runs for Staff use

Notes from free setting Developer DFP:
These are all settings that any Tester can opt in if they are willing to. They may have some story threads/quirks/challenges, some may be rather hard. Honestly my job is to just cobble together ideas and settings so other staff can use them (or parts of them) to create new worlds to test (and maybe **** some poor testers). More may be added when they pop into my braincase

For staff and others: The testers will only see the overall info about the setting, their credits and their assets/bindings/retinue (if any). The rest they may learn directly when they got dropped in or, if the ones running the test feel a bit nasty, have to find stuff out on their own.

The basic Company App rules apply, unless otherwise stated: So a Player/Tester would get 75% of value for a capture on capture and the rest 25% if they choose to sell the companion.


Warhammer 40k
"The real Hive"

35 Credits available

Zerg themed Symbiote Binding with Hatchery Phase already unlocked, First Augmentation Type Biomorph Ascension

On a Hiveworld under Inquistion investigation for Genestealer and Chaos Cults, also minor Ork infestation

A free level 1 female companion for use of symbiote or +1 point if free companion not taken

Evolution is enabled:

  • Biomass gained via consumption and assimilation of lifeforms = Credit Cost of Tier (so a Tier 1 would only give 1 Biomass)
  • Biomass will slowly generate over time, depending on the size of the area covered by and the amount of creep

Biomass can be spent to create Units and Structures in a fast but inefficient manner (taking the normal steps uses far less overall resources) and to gain Evolution points

  • Every 10 days = 1 Evolution point
  • Every 10000 Biomass spent on Evolution effort = 1 Evolution point
  • 1 Evolution point = 1 Credit

Evolution points only usable on development of Symbiote/Swarm and the Player/Beta Tester/MC (Biomorph Heritage improvements, nothing else)

Reminder: A Hiveworld houses 5-20 Hive cities, each Hive city houses 10-100 BILLION people, happy harvest


"I bear gifts from the Emperor"

Starting Location: Hiveworld, Lower Hive, own Gang Hideout

Starting Budget/Company Stuff:

  • 35 Credits available
  • Tempest Jewelry Binding (Metal Collar with Imperial Aquila, gem set in eye of Eagle head)
  • Luxury Goods (Visor, band of metal covering upper middle part of face, eyes covered/protected by red colored opaque (from the outside) material/crystal), Player/Tester wears one made from golden material (most likely Auramite)
  • Mind, Possession and Corruption Defense Level 1

Starting abilities:

  • Eta level Psyker (usable with care, requires more training)
  • biomancy discipline already learned
  • can learn every discipline given enough time and training

Starting Situation:

  • Leader of a small Gang formed for protection especially after rumors of Chaos Worshippers
  • CONFIRMED CHAOS CULTS
  • ADEPTA SORORITAS EN ROUTE ETA 2 WEEKS

Tips from Staff for Player/Tester: Maybe try selling Jewelry/ability to "create" Jewelry as gift from Emperor to "protect from Corruption" as told through a Dream/Vision


"Lamentable"
Starting Budget/Company Stuff:

  • 35 Credits
  • Shroud of Power Binding
  • Biomorph First Augmentation Heritage
  • Wishes of good luck from Staff (Player/Tester will need it)

Starting Situation:

  • Space Marine with Power Armor
  • about to deploy to protect innocents
  • Space Marine Chapter: LAMENTERS

Good Luck


"Recouping Losses"Starting Budget/perks:

  • 1000 Credits
  • 2 Tier 5 Waifus
  • X-70B Phantom-class Spaceship
  • Unlimited amount of Bindings and heritages buyable (first one for each free of extra charge, then 1000 Credits per additional)
  • 100% of Credit Payout upon capture

Reason for this mission: One entitled little ***Tirade of insults cut from transmission*** "Young Master" went "I can handle EVERYTHING because I am better than EVERYONE" and cranked difficulty modifiers for this World to the max. MOST of those modifiers we reversed after he got PERMANENTLY KILLED OFF, because of stupidity. I mean after **** 150 you SHOULD get the hint that you may have to change how you act to not get INSTA MURKED... Idiot legit spawned IN THE IMPERIAL PALACE and declared himself GOD OF THE UNIVERSE, got killed. Did that 100 times. Then did it IN THE WARP, got killed. Spawned infront of an Ork Waaghboss... got splattered... you get it. (He did all that with personal power of ~Tier 5 no less).
Here the most important part: That mentally heavily handicapped "YoUnG mAsTeR" had his hands on some originals (ofc due to connections and money paid by "Daddy"). The Company wants those Originals back. Word of Warning: He had 2 Original Waifus and 2 Original Ships. Each Waifu is in control of one ship and the ships are staffed by near endless amounts of Clones of the Waifus. They WILL resist. Oh also due to his actions in his last "life" he managed to catch the eye of Slaneesh... now the ships and waifus are in the Warp. We managed to wipe any memories and impacts of the previous life BUT they are still stranded SOMEWHERE in the Warp.

  • ORIGINAL Darkness/Lalatina Dustiness Ford
  • ORIGINAL Ayame Sarutobi
  • ORIGINAL Lantean City-ship
  • ORIGINAL Mantle's Approach

These "Items" we want reclaimed. If managed to reclaim:

  • The ships will be recalled and a reward of 2000 Credits for each paid.
  • The girls will be recalled and replaced by standard issue Copy of them + 5 free Tier 8 and below Tickets for Companions/Waifus each

There may be some minor smaller objects, but none of them are originals, so Player/Tester can keep them.

(You want to know how he managed to catch the Eye of Slaneesh?... well... let's just say: 2 VERY masochistic characters + Cloning + long time + impotent (HEH) rage at his failures... furthermore are the kitchens on the ships rather sizeable and the "Young Master" prefered eating meat above all else... let's just say the Eldar at the height of their Debauchery would have welcomed him. Also yes, the Originals were and are save the entire time, because they are kept in special Storage Capsules that can easily withstand the end of the Universe, and also have a integrated Cloning and Clone Mental control functions [so the Waifus can control and experience what their clones do at any moment])


Fallout 4

"Crystal Doom in the Fallout with my Mad Doctor and Engineer Girlfriends"

35 Credits available

Nerfed Shroud of Power worth 30 credits (no capturing and only raises Tier to 3 without training, unlocks full abilities if paid to full value [60]), MCV (Mobile Construction Vehicle) with Tiberium Wars 1 Tech Database (with research can unlock Databases of later two Wars [NO, 4 is NOT canon!], also no Scrin tech)

Starting Location: Research side of Vault 81, closed all entries to/from main Vault 81, new exit dug to abandoned store north of Vault 81 cave entrance

Starting time: 1 year before start of Fallout 4 (Year 2286)

Player/Tester is/was member of Vault 81, found research wing, cleared it, found Curie, took Curie with him, after disagreement about using research wing closed off all entries to Vault 81 after digging new entrance

Found VR Pods in secret basement dug below abandoned store with one third gen Synth inside, transfered Curie into new body, character changes to Curie observed AFTER she had captured a wandering Isabel Cruz and put her into a pod and turned it on, observed that VR pods are brainwashing machines

Free Companions: Curie (Synth) and Mechanist/Isabel Cruz

Character change to all companions: Mind Control, Brainwashing, objectification, (heavy) BDSM and Latex fetishes (receiving from Player/Tester, inflicting upon others), love for efficency, Sadism (to others outside, and with consent inside, retinue), Masochism (towards Player/tester), loose/twisted morals ("I want to help people and people should work together, so mind controlling them into cooperation is perfectly moral")

Examples:

Curie would be okay/LOVE to run (HEAVILY FETISHIZED) unethical and inhumane experiments on enemies, especially to develop means for mind control to "help humanity"

Mechanist/Isabel Cruz would find it wasteful to just get rid of Curie's (possible) brain damaged experiment subjects, instead would try to turn them into (fetishized) Drones via her mechanics/robotics knowledge to help people

So you better keep a short leash on your retinue or inform them of characters you want to capture at least "mostly intact" mentally.

World changes:

Male to female ratio: 1 to 10, 1 male on 10 females, named/important characters are exceptions. Near endless amounts of Raiders and Raiders will, after 7 days, take back over already cleared locations if no guards are posted/they aren't inside a established safe area. Supermutants ENTIRELY female, kidnap males to try and breed, "useless" males and females still get cooked and eaten, tho less gore-y than original... looks like some Dolcett fetish stuff (There is a upside tho: Captured people don't get insta killed, but instead there is now a time window to rescue them... while they get prepared and then slowly boiled in their "pots" or roasted over a fire.)

IMPORTANT: Multiple impacts of TIBERIUM asteroids detected around the globe two years ago (year 2284), proliferation of TIBERIUM detected, large amount of TIBERIUM detected in GLOWING SEA, NO ACTIVE countermeasures detected, enacting of countermeasures HIGHLY suggested.


Pokemon

"Gonna catch em all, to Pay the Debt!"

NO credits

Shroud of Power (inactive), Nine Tenth Law (ten targets) bound to jailbroken Pokeballs (also allows for capture of humans), First Biomorph Augmentation Ascension (inactive), free Ralts Companion

Access to full company app, buyable companions restricted to max Tier 6 and only from World (Pokemon)

DEBT OF 2500 CREDITS with 10 (first Month), 100 (second Month) and finally (from third Month on) 1000 CREDITS DEBT added every month. Test terminates when Debt reaches 5000 Credits or when Tester manages to be 1 Year debt free

Capture and sell as many Waifus to pay off the Debt.

Debt will only be paid off with earned Credits at month end. Bought assets can be deactivated to cover their price for debt payment, but need to be reactivated to be usable again.

Earned Credits can be used to buy Company Products and reactivate inactive assets only AFTER going at least one month without incurring new debt/increasing amount of debt to be paid off.

World change:

Pokemon are now Anthro/humanoid/Gijinka depending on wishes of tester.


"Evil Teams, how to found them and how to run them right"

Starting Budget/perks:

  • 35 Credits
  • Jailbroken Pokeballs (compareable to Hypnosis app)
  • knowledge how to modify normal into jailbroken Pokeballs and how to create jailbroken Pokeballs from scratch
  • Jailbroken Pokeballs have their own upgrades, including but not limited to: Corruption of wielder (over time creates urge to use capture oneself), Internal "training" equipment etc.
  • Mastermind Heritage (Criminal Team Leader, cover: Well off Young Master), Eccentric Wealth, Artist's Lair
  • Companions (Pokemon): Ralts (female), Riolu (male), player/tester choice of 1 of ANY starter pokemon
  • can buy unlimited additional types of binding BUT those can't capture targets
  • payment of 1000 credits for each additional Heritage

Starting Location: Player/Tester choice of any one of the Pokemon games starting locations

The Evil/Criminal teams in Pokemon are honestly a let down. Either they are stopped by one single Trainer and their Pokemon Team. Or their own plans are destined for failure from the get go. Or it is BOTH. Show them how it is done! And bend Human and Pokemon to your will on the way.

Goal:

  1. Create Evil/Criminal Team and show that it is superior to all others.
  2. Ruin the plans of other Evil Teams.
  3. Destroy/Take over other Evil Teams
  4. Maintain a cover of being "The good guys/Team" by any means necessary
  5. Generate income via at least 2 illegal/morally qustionable means: Prostitution/adult entertainment (ever wanted to visit a Strip Club that employs female Gym Leaders/Champions?), creation of/dealing with illicit substances and objects (includes jailbroken Pokeballs)...

World changes/modifiers: Obligatory "Everyone is 18" and "Pokemon are Anthro/Humanoid/Gijinka depending on wishes of Player/Tester"


X-COM:Ufo Defense (in America)/UFO: Enemy Unknown (original European title)

X-Piratez (total overhaul/conversion mod

"I am the King/Queen of the Piratez ruining the Aliens plans for the conquered Earth!"

Some basic background info:

In 1999 aliens invaded earth... and won. Now the Year is 2601.

You are in control of a group of Uber Gals that escaped a secret research compound where they were raised to be the best warriors. After finding a hideout with some pre-invasion tech in a irradiated zone it is decided to make a living by being pirates!

The Gals are Ubers, a strain of superhuman mutants (think 2 meter+ tall muscle mommies that can bench ONE TON when trained without getting utterly exhausted, also small arms fire [~9mm] does nearly nothing to them due to their thick skin) that need a minimum level of radiation to survive (their metabolism relies on it). Male Ubers are generally physically stronger and more resilient than females, but are below average in intellect. Female Ubers are smarter (at least above average, but cases of near genius intellect are far more common than in humans), more nimble and ALL have a inherent dormant ability to use psychic/"voodoo" (how they call it) powers.

(I highly suggest that you try the mod, it is fun. Warning though, it is a tad NSFW with nudity and such. Also it gives far more insight and such over the world, since the gals also start knowing JACK AND SHIT of the outside world themselves)

Premium Pacakage: 150 Credits, sexual calibration Perk

Basic Stamp Binding, HUD, tactical control interface (allows control and organization like in the game)

Player/Tester gets turned into UBER to be able to survive irradiated living conditions (if male then also no lowered mental ability like in normal male Ubers).
If Player/Tester is male then they get one Tier 5 Uber Gal to serve as the Captain/Queen, due to in universe prophecies and such. (we want to prevent the GODS keeping a ultra critical eye on Player/Tester, with this solution they would just think of him as lover/advisor)


Cyberpunk (2077)

"Some people should be allowed happy ends in this City, even if I have to make it happen myself"

Starting year: 2075

Starting Location: Night City

Starting budget: 35 Credits, allowed to go 100 Credits into debt, 10% on debt every month, once 100 Credit debt reached purchasing from The Company disabled till debt fully paid


Skyblock Challenge"Rebuild your home"

Modified Skyblock rules: standard Skyblock (with tree, chest etc.), Stamp Binding, NO Companion, one permanent open Portal to your home plane (doesn't count against the maximum amount of portals available)

Home Plane: Utterly wild, with ruins, civilization destroyed by monsters, monsters will search/sense and hunt/attack any Sentient/Sapient living being they can find

Permanent Portal to/from Home Plane/Skyblock is fixed in place, nearby is one Town Center building and a large beacon tower

Beacon Tower: Creates an area that prevents Monsters from approaching.

A radius of 2km is Monster free and save, from 2 to 4km contains Tier 1 Monsters, from 4km Tier 2... Borders of Radii is visible to Sentient/Sapients (so nobody wanders into dangerous areas on accident).

  • IMPORTANT: Beacon only has enough internal energy to stay operational for ONE month, resupply of fuel/energy suggested.
  • WARNING: If Monsters detect sentient/sapient activity they can and WILL push one layer deeper, meaning that if a Tier 1 monster recognizes sentient activity it may enter up to the beacon!
  • WARNING WARNING: If activity is strong enough then monsters may start resisting beacon and swarm towards activity (Horde wave). In such a case creation of defenses or ceasation of activity highly suggested.

Town Center building: Compareable to Empire Earth/Age of Empires Town center. At the start only able to create generic villagers (male and female), with a creation cost of 2 weeks worth of food. There is a upkeep of 1 day of food per villager, the first 10 villagers require no food upkeep.

Tools/Equipment have to be supplied to Villagers for their work (building tools for a builder, bow and arrows/throwing spear for a hunter etc.), with better tools meaning a faster/more efficient work being done. Example: A villager sent for berry gatherering may do so without tool/equipment, but equipped with a basket the villager can do so more efficient/faster (less time wasted walking when hands/pockets full).

NO technology is available from the start (not even how to make sharpened sticks). Technology/Knowledge need to be supplied to enable creation of said things. Technologies/Knowledge can be supplied via accessible mediums like

  • written word on paper , on clay tablets etc.
  • text stored digitally only if a way to access them is provided
  • via copying from the mind (perfect transfer of knowledge at the speed of thought, even if hard/impossible for the knowledge provider to explain content in oral or written form normally "I know how to do it, but I can't explain it!")

The goal: Use the Skyblock as a Hub for adventures to other worlds to bring back means to retake and rebuild the Home Plane (be it personal power, materials, tools, people, knowledge...). The Company may issue missions in the visited worlds for rewards.


"The Skyblock Shop"

Modified Skyblock rules: Skyblock is a 25x25x25 meter tall building.

Starting Budget: 5 Credits

Capturing rules/Methods:

  • All basic non Company tool based bindings enabled (love confession etc.)
  • Basic Stamp (provided)
  • Can only stamp ONE target each week
  • Stamp timer only runs when Player/Tester is in same world as stamped target
  • Skyblock/Shop is a NO STAMP ZONE (contractor can't stamp any targets while they are in the shop, but already stamped targets have their capture timer run while in the shop)
  • Contracts, terms and conditions have to be clearly stated, can range from "Will work a week for 8 hours a day in the shop for Item X instead of paying money" to outright "Will become property of Shopowner for item/service Y"

The Building:

  • 1 floor for the shop, 1 floor for storage, 1 floor staff living quarters
  • layout of a floor and other such things can be freely changed by Player/Tester if nobody is on the floor the changes will be applied to (for example can change amounts/location of bedrooms, bathrooms etc. on a staff living quarters floor)
  • floors for shopping/services have to be at minimum 5 meters tall, all other floors have a minimum height of 2.5 meters, 2.5 meters have to left over for flooring/dirt cover for garden (so 22.5 meters height in total and for the start 12.5 meter free height to work with)
  • You have to pay to create a new floor/change an already existing floor into a differnt type of floor
  • all floors are connected by a staircase
  • there is a garden with the tree on top of the buidling

IMPORTANT:
5 Gates for permanent customer/guest entry Portals provided- Gates can only be placed on shop/service floors

  • Gates serve as shoplift protection, also giving a mental reminder to prevent accidental shoplifting
  • if someone tries to leave without paying for an object the object will be teleported back into storage
  • if someone leaves without paying for a service then they get primed with a ever stronger growing mental suggestion to return to either pay or face punishment
  • Gates can be de/activated at will, which will also auto eject any customers back to their world if all Gates to that world are now closed
  • Gates to different worlds can't be active on the same floor
  • Active Gates link timeflow of Shop and target world
  • Customers can only leave through the same gate they entered the shop from (without upgrade)
  • Player/Tester can't LEAVE shop to a World via Gates (exceptions may apply), but may use them to return to the Shop at any time

Traveling to other worlds and you:

  • Once per week a portal to a world (new or old) may be opened for 24 hours
  • Gates connected to that world can be used by Player/Tester to enter the world in the 24 hour timeframe
  • Connection to new worlds is random
  • There is a maximum of 5 unbound/non-permanent world connections at any given time
  • Unwanted world(s) can be dismissed at will, back into the random draw pool (with very low odds) or permanently removed
  • Connections to worlds can be made permanent via Credit payment, thus freeing up a spot for a new random world
  • Connection to a Shop Gate: Hold your device/mark with stamp a outside facing wall of a (to you) available building
  • what is a available building: abandoned building, any building you or your retinue have legal ownership over
  • Gate connection can be moved at will to any previously marked building

How to Stock your shop:

The Company offers "Generic Stock"™ to Player/Tester to fill their shelves and earn money/Credits.

  • These Items come with suggested prices and you can sell them for "Generic Money"™, auto converted into Credits or items the customer may want to trade in.
  • "Generic Stock"™ adapts to the world that is connected, so medieval fantasy setting it may be a sword, Modern Day a gun and Sci-Fi a laser(sword).
  • It also adapts to what the customer wants/needs, so if Customer A looks at the tools he may see hammers, for Customer B they may be axes, a mage low on magic may see mana potions in the medicien category, while someone trying to help a friend that is bleeding out sees health potions/first aid kit
  • Care is to be taken as once a "Generic Stock"™ item is used ONCE it will permanently take on the form it was used in (sword used to attack/hit something, taken a tiny sip of healing potion etc.)

Examples:

  • For 1 Credit you get 100 units of very common average quality filler items (ammo, snacks etc.), suggested sale price: 0.1 Credit per unit
  • For 1 credit you get 20 units of common above average quality items, suggested sale price: 0.5 Credits per unit
  • For 5 Credits you get 10 units of uncommon above average quality items, suggested sale price: 1 Credit per unit

1 unit of item: 1 weapon or 1 day of food or 1 tool etc.
Don't forget to barter for better prices, someone in need may buy something for multiple times the asking price. It is suggested that you try and buy things from worlds and sell it to other worlds. For example a basket of apples may be very cheap to buy in any world that has enough food/isn't devastated, but goes for a premium in any world that is lacking food/devastated. (People would throw loads of Eddies/money at you in Cyberpunk 2077 if you were to sell that basket of real organically grown apples... if you can reach the right customers)

Diversify:
You don't have to only buy and sell things (or even people), you could also offer services, like hotel, restaurant, gambling, brothel, gym, dojo (if you got trainers), medical, revival/respawn...

Payments to Company/Debt:

The bad news for you:

  • Your shop is leased, you have to pay 10 Credits per Month per Skyblock (if you expand)
  • You havea debt of 100 Credits for the initial set up of the shop, with a 10% interest rate per month

The good news for you:

  • Water, waste, heating and power are already fully paid off in advance and available for use
  • The first Month you don't have to pay lease or interest
  • If you pay off your debt you can buy the Shop fully for 5000 Credits

Futher info:

There are upgrades for you and your shop in The Company app, like:

  • capture cooldown reduction, capture "relay" (send someone/something into the world so capture timer goes up), new capture methods, new skills etc.
  • elevators, teleporters, optimal storage condition, freezer, storage stasis
  • licences to run a hotel, brothel... (you only own the licence to run a shop and can't do the other things without licence)

"Invasion from the Skyblock"

Starting Budget: Nothing

Modified Skyblock rules: Skyblock is a 25x25x25 meter tall building. Water, power, waste services all supplied for free

The building has these things available for free from the start, size and layout is freely changeable (as long as everything fits into the Skyblock building. Rooms with *required WILL be placed):

Personal:

  • 1 personal bedroom with bathroom (fully furnished)

Communal (communal rooms are designed to support 10 people):- 1 Barracks

  • 1 gym/dojo/training room
  • 1 shower
  • 1 toilet
  • 1 canteen with dispenser for endless (bland) "generic nutrient paste" (can be be dispensed in sealed cans for travel, shelf life: YES)
  • 1 kitchen (including fridges and freezer)

Operations:

  • 1 C&C (Command & Control) Center (contain Control Pod to control units RTS style, also enables direct control of/insertion into Avatar units) *required
  • 1 R&D Lab
  • 1 R&D Workshop
  • 1 Armory
  • 1 Garage
  • 1 Prison (for 10 prisoners)
  • 1 Staging ground/Portal Room *required

Industrial/Manufacturing (any fabrication needs Blueprints to create things. The Company only supplied the most basic BPs [for the things already supplied], if you want better stuff then find/develop it yourself or buyit via Credits):

  • 1 Material Processor: takes ANY raw material and turns it into "generic material" that can be used for everything, be it as biomatter for cloning, building materials to build a bunker, metal for armor/weapons. Can turn raw materials also into less generic materials, like bio material, metal material etc. but at a higher rate.
  • 1 Equipment Fabricator: takes materials and turns them into things as needed, from lighter to Blast Furnace, but best used for smaller, more portable items. Larger, immobile things can be assembled at location via usage of "generic material"
  • 1 Unit Fabricator: Produces anything humanoid (as long as you have the knowledge how), starts off with only BPs of low level (Tier 1-2) "generic Units"
  • 1 Vehicle/Large Unit Fabricator: As it says on the tin, comes with BPs for "generic" Observer Unit and "generic" modular Light Vehicle
  • 1 "Human Resources" Processor: Put person in, get changed person out. Often used to implant a "compliance" chip that punishes/disables unwanted actions (think Starcraft Marines, they are mostly criminals and have such kindof chips in their heads). Processor can also brainwash, implant knowledge/memories or totally change a person physically. BUT: The more invasive and fast the action (without sufficient material/knowledge to do it in such a manner), the more likely complications arise, ranging from new ticks/quirks (not the powers kind), brain damage, ego/personality ****, mutations to ****
  • 1 Storage room: Everything gets stored here if it doesn't have a dedicated storage location. Also all Company deliveries appear here *required

Starting Units (all are above average/Tier 3 "Generic Units"™ that will adapt their looks and equipment to the world they are sent to, their stats are well above human average in all physical stats and their *JOB* stats are in "Did this work for 15 years" range):

  • 10 "generic Soldier" (you can decide their specilization, like recond, **** etc. at will, but can only change it again in the Skyblock base)
  • 5 "generic Worker" (Engineers/Mechanics, do the mechanical stuff, do construction, do prospecting, they do anything needing skilled labor)
  • 2 "generic Researcher" (collect information, hack, research/reengineer found things/tech etc.)
  • 2 "generic Officer" Command/Avatar Units (used to issue orders/control your units, more or less walking control relays, no control coverage = unable to control your units in that area, so keep them safe. Can permanently transform into a Command Core with more range and computing/processing power but needs external power supply to function. Command Core also enables constant sending of Data to Skyblock and receiving general order update once per day. Best used in combination with predefined short orders, like "Defense Order 22" possible predefined meaning: "Defend Command and Construction facilities at any cost, allow enemies to enter claimed areas to spring ambushes on them. No proactive strikes on enemy positions.")
  • "Generic Units"™ are compromised of "generic matter"™ and as such more or less shapeshifters taking on any required form (high Tier ones can shift form at will, low Tier ones need to be "manually" changed), they are fixed to their predetermined Tier, if their setup wouldn't match their required Tier it will ALWAYS generate a "healing factor", they also have no physical needs (food, water, sleep) but may behave as if they have (to blend in better/don't raise suspicion)
  • "Generic Units"™ are not people, they have no real personality, they have no soul, they are not creative, they only collect data and use preexisting/collected data to fulfill their given task
  • "Generic Units"™ can be allowed to develop their own personality/character, this will negatively impact their efficency at first due to the required computing power required to create a personality/character from collected experiences, The Company offers "generic souls"™ for Player/Tester to buy for Credits to insert into now personality owning Units ("generic Souls"™ are blank souls that will take on the personality of their host body, do not try to use these souls as ghosts for possession and in general keep them away from any soul manipulation and compareable because they are utterly weak due to being "young" souls and would simply shatter from the strain)

Starting Materials/Machines:

  • 500 Units of "generic material"
  • 1 "generic" Observer Unit (cloaked, flying, keeps track of an area of 5km around observation location)
  • 1 portable Material Processor
  • 1 portable Equipment and Unit Fabricator
  • 1 portable "infinite energy"™ generator: Constant energy supply, no need for fuel. Supplies enough power for a minimum of 2 Buildings
  • 2 "generic" modular Light Vehicles (modules provided for: seats up to four, seats one but transports 500kg of material, seats two but armored and enclosed with low calibre turret attached)
  • 1 "generic" regenerating resource node: Can turn for example into a Starcraft Minerals patch, generating equivalent of 5 minerals per hour. Careful: Deployment is permanent and creating of more is really expensive, compareable to 5000 minerals of material (also be careful if you chose to turn it into a node that spawns self replicating resources like Tiberium. Sure more bang for your buck, but make sure to contain it, we had multiple cases of Testers ruining their world by uncontrolled Tiberium growth [among other things])

Limitation: Skyblock bound (Player/Tester can't leave Skyblock/enter portal, can be paid off with 1000 Credits)

Player/Tester is limited to staying within the Skyblock and can only send Units through portal to do mission/establish a base. Collect resources, collect tech, take over area, recruit people...

Player/Tester only has direct control over units in a world when portal to said world is open, otherwise Units will follow orders of (from strongest to weakest, always follow strongest available) local Command Core > Officer Unit > General rules of behavior (that player determines).

Portals open once every week to create up to 5 random temporary world connections. Once 5 temporary World connections are established there will be no new ones until either:

  • one world connection is discarded
  • one world connection is turned permanent.

The goal is to fully take over at least 10 worlds, in settings with Interstellar Empires or compareable it is enough be acknowledged as a "Major Player/Faction". Once goal of taking over world/become Major Faction is achieved Player/Tester will receive a Major Credit payout, an amount of reward points (for Testers/Employees), an free, automatic and permanent (Portal) connection to Skyblock and the ability to buy anything from the Worldsetting for a heavily discounted Credit price.

  • Portal (area) is guaranteed to be a safe location for 24 hours for the first opening, to a distance of 1km, beyond that distance attacks are possible
  • Portal will always open in the same location unless a "Portal receiver" is built/deployed

Player/Tester can partake in "Simulated RTS battles" to earn credits and other rewards, mainly tech/blueprints/special items corresponding to played faction. The better the result, the better the item reward (for example played well with Zerg, reward: 1 Zerg Larva [counts as symbiote binding, still needs unlocks on company app to access more functions])


"Taimanin-yfication"

Starting Budget/perks:

  • 95 Credits
  • Hypnosis App
  • Mastermind Heritage (Onwer of a player/tester choice Company) Eccentric Wealth and Libertine Service
  • Paper Trail perk
  • unlimited Bindings (first new one free of extra charge, otherwise 1000 credits to buy extra)
  • unlimited Heritages (first new one free of extra charge, otherwise 1000 credits to buy extra)

Modified Skyblock rules:

  • Skyblock is 25x25x25 meter building with garden on top
  • water, power and waste already provided
  • 1 Gate/permanent access already open/attuned target world: Taimanin
  • maximum of 5 temporary (semi) random world connections
  • if different/new world is desired deletion or turning already existing connection permanent required
  • can only open portal to temporary worlds for 1 day every week
  • Permanent Gates can be entered by ANYONE, so beware infiltrators
  • Fixed/"Seed" Choices for connection: RWBY, Naruto, Bleach, Fairy Tail or random (won't reroll and visible, if one world is actively rejected a new one will be randomly selected to take the spot)
  • Random choice for connection: Allows for slection of intensitiy/Tier and will then roll for a random world in that range: Tier 1-3, Tier 4-6, Tier 7-9, Tier 10

Free rooms:

  • Personal bedroom with attached bath
  • Kitchen
  • Dining room
  • 5 guest bedrooms with small attached bath
  • Hobby room (player/tester choice)
  • Gym/Dojo
  • general laboratory (it can do everything that is needed)
  • prison
  • dungeon (**** and fun as needed)
  • "training" room (no matter how **** the damage, be it mind and/or body, it will be fully restored once leaving the room... even if only ashes are left, determined by player/tester)

Free Companion: Homare Nao (T5)

(World) Modifiers/Limitations:

  • Taimanin style: The uniforms of organizations will conform to Taimanin standards. Examples: RWBY Huntresses, Naruto Kunoichi, Bleach female Shinigami/Arrancar and Fairy Tail world female Guild members will wear Taimanin outfits (shiny skintight [latex] bodysuits). Player/Tester choice if it also applies to males, feminine males (femboys/males that could easily pass as females etc.), others etc or not
  • Taimanin "action": The actions of people and monster conform to Taimanin standards. In general in fights the enemies will often try to capture instead of outright kill, often for lewd (and sometimes also horrifying) reasons. Example: In normal RWBY Grimm will try to kill humans they find (exceptions only if directly ordered), now they will try to corrupt, defile or devour to humans. Tentacle Grimm, Beowolf that try to rut defeated humans, larger Grimm trying to devour/swallow humans to torment them inside of them/use them as "energy" sources, special nearly stationary "seedbed" Grimm designed to hold (female) humans to produce more Grimm, Grimm "Hives" (permanent, fortified locations with many "seedbed" Grimm) and more.
  • Limited Binding: Starting out ONLY Hypnosis App of The Company provided "easy capture ways" can capture targets, other bindings still provide their other benefits and can also offer support for Hypnosis app (like an face mask that hypnotizes wearer/target)
  • Top up required: No capture method is permanent, they will need regular upkeep/topping up. So a regular look at the hypnosis app or application of other binding is required (jewelry and shroud count as constant application if worn). Care is to be taken that captured targets don't break free on their own. ONE EXCEPTION:
  • Mind break is the way to the heart/is eternal: Anyone knowing what a world Taimanin is will know it: No matter how much they may love their partner, when they get mindbroken enough they will follow their new master. Player/Tester can (sexually) mindbreak targets. This is an permanent capture UNLESS someone/thing else mindbreaks the target harder/more thouroughly before/after. The "better"/stronger mindbreak wins (aheago vs "out for an hour+", the latter wins), the strongest mindbreaks are those that (would) cause permanent damage up to/including personality and/or physical **** ("training" room may be helpful)
  • ...as long as it looks feminine enough: Player/Tester doesn't care about target gender only about how target looks/acts. If it is in "the strike range" it is valid as "target" (bypassing possible gender restriction self imposed upon tester beforehand... still gives points for it though)
  • "Any more grey and it is black": Player/Tester morality is modified to a "if needed" mindset. Steal someones girlfriend and mindbreak her to be my **** (to save her from a worse future fate/to reach my goals)? If needed. Enslave an entire village of (females) ninjas? If (credits/fighting ****) needed. Doesn't make player/tester utterly amoral, but allows them to do (REALLY) bad things "if needed"/they can explain it (and any self doubts) away with a (good enough) reason.

Goal: Take over at least 2 worlds and defeat/subjugate at least 1 big bad/recognized major player/faction

Note to staff: Analysis of our Company capture teams found a interesting fact:

  1. Staff/testers originating from the Taimanin World are performing far above average in "capture and supply" rates (capture target, break target in, sell to company), same for those employed in the "Training" department, they are highly efficient in training "supply".
  2. The only problems are that they are too aggressive (get elimated far earlier than other Staff/Testers when inserted into worlds) and "too rough" (highest rates of permanent "defects" [mental/physical damage that can't be fixed] on "supply" trained).
  3. That is why this setting is created. To train (prospective) Aquistion and Training Staff, to teach them to be efficient, rutheless and brutal but also mindful, careful and smart in their actions and plans.
  4. The "Training" room can fix anything we at The Company can also fix, that doesn't mean there won't be permanent damage if overdone
  5. Player/Tester shall be penalized for every permanent/useless target they produce. First one may be a HEAVY warning
  6. Testers that fail this scenario shall be punished as follows: If beaten before achieving set goals: Stay as Tier 1 female "marked for ****" (mark will attract demons etc. to give them a full Taimanin experience from the female POV) for 1 year. If failed because produced too many "Damaged goods": **** to experience what those "damaged goods" went through, but over longer time to prevent permanent damage

Fairy Tail

"EXTREMELY fucking illegal"

Starting year: 783 (one year before canon start)

Starting Location: Magnolia Town, Kingdom of Fiore (location of the Fairy Tail Guild)

Starting budget: 5 Credits, HUD, NO company binding tools (love confession etc. still works though)

Starting Abilities/Magics:

Above average magic power/reserves

  • Mind and Body (Apprentice level, trained mainly in covert use before start): Magic related to mind and body manipulation, be it yourself or someone else (yes that also includes nice stuff like dealing with mental problems/healing injuries), works slower than company issued bindings/transformations, if difference in magical power is too big little to no progress will be made unless willingly accepted (you have to overcome the targets magic defenses. Good lucky trying to covertly overcome Erza without getting her to let down her defenses completely or at least getting her in the mood to reduce the resistance)
  • "What is yours is Mine"/Magic copying: Allows using the magic of others under your control, more control = More power you can use. Be careful if you have someone fully under your control that only means you can use their magic at their max output, it doesn't mean you have their control or magic reserves.
  • Magic tool/item crafting (Apprentice Level): You know how to create general magic tools/items (magical lamps, fire makers etc.) and those that have the effect of magic you know (Rings of Calm or Regeneration for example)

Ways to earn extra Credits/Company stuff:

Company missions: like usual, do X get Y reward
"Requested (NSFW) Action": Optional lewd request like

  • "Turn Lucy into a lewd Maid like Virgo, then punish and use them side by side"
  • "Have Mirajane raise morale of the Guild via "alternate" means, besides singing and being an overal nice person"
  • "Have Erza embrace her kinky and submissive tendencies. Bonus if multiple people are allowed to use her, while keeping her identity secret of them. BONUS bonus if she agrees to it without hiding her identity."

The goal: Have a good time and MAYBE try to give people a better ending than in canon

Info for anyone not knowing: Magic that changes/controls the mind against the tragets will is HIGHLY illegal.

  • Owning a ring of calm? Legal.
  • Owning a mind control/altering ring? Illegal.
  • USING such a ring on someone? REALLY illegal.

Even KNOWING mind control/altering magic in the first place is cause for being watched and IF USED will land you in magic jail indefinetly until you either have your magic crippled, they are sure they can trust you, you die or they use you to solve a problem for them (Suicide Squad style).


Worm/Parahumans (by Wildbow)

"Architect working for a better Gold Morning"

Starting Year: July 2010
Starting Location Brockton Bay, Hebert family apartment
Starting/Family situation:- Son of Annette and Danny Hebert

  • Older Brother of Taylor
  • just awoke from Regeneration Stasis Coma after car crash in 2008 with Mother
  • Mother Annette still in Regeneration Stasis coma
  • family situation less gloomy and down than in canon due to survival of Mother (and inserted son)

Other Universe changes: *insert obligatory "All prospective capture targets/partners are 18 or older" disclaimer and change universe to match*
Starting Budget: No Credits or Company Binding tools (love confession etc. still work), HUD, 150 Credit Debt without interest (needs to be paid off first to buy anything from The Company)- Starting Complications/Modifiers:

  • Family lover (has no moral qualms of "keeping it in the family")
  • Teenager Libido x2 ("I need it once, best is twice or more per day")
  • Putting the Damsel(s) in Distress ("You have 5 minutes to get out of these bindings and off that chair, if you don't the brainwashing will begin!")
  • "It would be such a waste to kill you, so instead I will..."

Starting Abilites: Novice Architect, Minor Biokinesis (Regeneration Stasis)
Minor Biokinesis (Regeneration Stasis), Shard Based:

  • Self/Touch Range
  • Puts target into different states of Regeneration:
  • a Regeneration state for minor wounds/damage
  • Regeneration Stasis for medium to severe wounds/damage (keeps target in Stasis until wounds are light enough for normal regeneration)
  • Regeneration Stasis Coma if damage is ****/lethal (will keep target in coma until fully healed)
  • Putting Targets into Stasis is really draining on user, putting Target into Stasis Coma will render user **** for 8 hours (these are values of a fresh user that has just acclimated to the power, values for usage of power right at/in awakening is unpredictable)
  • Gives target a slow perfect Healing Factor/Regeneration that will correct any damage, cancer, genetic defects etc. not included
  • Targets have increased nutrient requirements to enable healing process.
  • Targets in Stasis have no bodily needs (everything handled by power/shard)
  • Due to Minor Triggering/Awakening event Power level heavily restricted ("damaged" Triggering/Connection) , natural growth potential to Major Power level, will be achieved with enough time/data ("Initializing rapair to damaged Connection caused by insufficient Trigger Event")
  • At Major level can put targets into Stasis at will and even supercharge Regeneration to allow complete natural age reversal via fixing damage caused by aging/cell division, also "Factory reset" of Targets, reversing them to "intended state" stored in DNA... may not always be wanted, because it for example would remove wanted implants, corrections surgeries, "revert back" body into crippled (malformed limbs etc.) or even (perfectly done) gender change/affirmation surgeries
  • With full limiter removal could fully regenerate target from just a drop of blood (beware if Cauldron or Scion learn of/realize it) or "regenerate" DNA to cause retrogression
  • Shard was never designed for direct conflict but to be conflict adjacant to offer support (Emergency Life Support/Restoration), thus only drives towards regular usage (unlike Panaceas Shard)

Novice Architect:

  • Self/Touch range
  • Analyzing, Modifying, Creating, Gifting, Taking, Disabling and Disassembling of Powers
  • Different actions take different amounts of time:
  • Analyzing gains rough overview of power after 1 second, prolonged contact needed for more in depth information and data collection, contact doesn't have to be continuous
  • Modifying can take up to half the time required of Creating a power of the same level, depending on complexity and amount of changes
  • Creating is explained more further below
  • Gifting is near instant, but requires time for the target to acclimate to gifted power, which means at worst inablility to use the new power till it is done
  • Taking time varies due to strenght/level of Power and willingness to give up/transfer power, ranging from a minute to possibly DAYS of continuous contact if power is active, if inactive the time taken can shrink drastically (exception are created gifted powers, these have inbuilt "hooks" to enable a rather speedy retrieval, base 10 times faster)
  • Disabling time varies due to strenght/level of Power and amount of time the power should be disabled. A short disabling (10 minutes from weak/minor to 1 minute to Major Power) takes 1 second of contact and gives the power a "immunity" of further disabling for 10 minutes. A full permanent disabling/deactivation (not destruction/deletion of power) takes 10 minutes for weak/minor to 1 hour for Major power of constant contact, not accounting resistance from Shard. (gifted created powers have inbuilt "failsafes" which allow near instant disabling of them at any range, even with inbuilt trigger conditions)
  • Disasembling can only be done after disabling the power first. After that is done the time ranges from 10 minutes (minor) to 1 hour (Major). Caution: The Disassembling only "takes apart" the local/projected power, it does NOTHING to the supplier/Shard (unless you directly interact with the Shard)
  • Generates and stores energy used for Power Creation, Modification always use energy, Disabling, Disassembling and Taking use energy if it is a strong Power (even more if it resists). Analyzing and Gifting take no energy
  • Can upgrade itself with collected energy (More/faster energy collection, more efficient energy usage, range upgrade
  • Energy generated enables creation of powers, here are estimated time frames:
  • Minor Power with 1 week of collection
  • (weak) Average Power with 1 month
  • (weak) Major Power with 1 year of collection
  • ??? with ?? years of collection
  • Creation of powers is a concious effort (can be paused and continued at will), here are estimated time frames:
  • Minor Power with 1 day of effort
  • Average Power with 1 week of effort
  • Major Power with 1 month of effort
  • ??? with ? year(s) of effort
  • Disassembling powers returns 25% of energy they are worth (just the power aspect itself, not the entire shard)
  • Disassembling new/external powers provides knowledge/data for its type and application (so if it is a healing beam power it gives data for healing AND beams)
  • Analyzing new/external powers collects data via observation (how/where energy flows, in what pattern etc.)
  • More data makes new power creation and modification of already existing powers faster, more efficient, give stronger results...
  • Best do never let knowledge of this power get out.
  • There was once a case of someone triggered/awakened the power of being able to "trigger"/awaken (weak) shard powers in people by touch without control over it...
  • he was chopped up and those parts kept by multiple groups once they realized that his severed bodyparts count/work. Oh and he was kept alive because if host dead = Shard connection/power severed
  • Not Shard based
  • Shard based powers are unable to exactly predict or sense user/owner, this will be subconciously ignored (someone will predict events in a certain area, but will ignore/not realize the "fuzzy" portions/instability of it)
  • Shard based powers that directly interact with other shard based powers utterly ineffective against it (DUH).
  • Created powers are not Shard based. Power modification is able to turn shard based into not shard based powers (take control from, then cut connection to shard, create and insert self sustaining energy generation for power).
  • Negentropic (negates/unaffected by Entropy. Whatever you do: Do NOT let the Worms know about this, unless you are 200% sure you can defend yourself/easily beat them)

Some background info for those that have no prior knowledge: Giant super powered Space worms travel through (parallel) universe(s) (mainly in pairs) to learn/discover Negentropy. Each Space Worm is made out of Shards (like we are out of cells), Shards are like super SUPER computers that run/enable usage of powers. (shards also stay in different parallel universe for safety and connect to host via a growth in the brain) Space Worms find lower species/civilizations, spread shards, shards cause subconcious desire for conflict to collect data on power usage, all to collect data to possibly find Negentropy. Due this because Worms may be super intelligent and great at calculating but not at leaps of logic or creativitiy. After 500 years shards get collected back, Worms blow up planet in this and ALL PARALLEL UNIVERSES, Worms collect resulting energy, Worms"breed" and spread along with their "offspring" into the universe. This is called a "Cycle"... if everything runs to plan.

The shard is the reason for "Starting Complications/Modifiers". Shard awakening happens in highly (negative) emotional/mentally scaring situations and awaken powers fitting for the situation/mental state. Original saw his mother dying in front of him while also slowly dying, wish to keep mother alive, wish to stay close to mother, thoughts of family, thoughts about being helpless... mixed with some previous lewd thoughts (maybe had a date planned for later) all resulted in these mental "quirks".

Designer is sure that these mental quirks won't be a big problem, since Player/Tester is with The Company and we all know what the end goal is in 99% of cases.

Designer asks for Player/Tester feedback on "Novice Architect" too. "NA" is provided by an entity/partner outside of Company and a "cut down" (test) version of full "Architect" power. "NA" is far easier and cheaper to create and hopefully speaks to an wider Players/Customers base that don't want an utterly overpowered start.


Mass Effect

"I'm Commander Shepard and these are my favorite Ho's on the Citadel"

  • Starting Location: SSV Normandy en route to Eden Prime, as Commander Shepard
  • Starting Budget: 150 Credits, Sexual Calibration Perk, Shroud of Power, Pocket Space
  • Mission goal: Do better than canon, get bitches, maybe make the galaxy a far more lewder place, "We'll bang, ok?"
  • First Mission: Ensure Richard L.(eeroy) Jenkins survives Eden Prime

Modifier:

  • Only sale of Asari, female Quarians and modified female Krogans (sexy tall muscle lizard ladies genetic modification code provided) enabled.
  • 50% on sales price if submissive.
  • Further 50% if enjoys BDSM as sub.
  • 25% extra if prefers to/only wears skintight latex bondage bodysuits.
  • 175% extra if all of the above taken to maximum.
  • (Yes yes, I know. But a customer placed a BIG order of these and they want them "As organic as possible". No that doesn't mean you can't pump them full of mind altering substances, it means they want "free range" goods... and video recordings to prove that. Personally I think they will use them as "free use" soldiers/mechanics/bodyguards. They even pay 20 times extra for "big names", like Liara, Tali, "processed/transformed" Wrex... your decision really.)

Honestly this is more or less free play/do whatever you want. Worst case just mind control the right people, prepare for Reapers, beat Reapers and then turn Galaxy into your giant playground... that is if Player/Tester goes in with their knowledge of Mass Effect intact... but even then they would soon realize "Less red tape and risk if I control all the important people that make the decisions."


"In debt to Pirates"

Starting Location: On board of a Pirate owned Kowloon-class freighter

Starting Time: 1 Year before Eden Prime

Starting Budget/perks:

  • 35 Credits
  • Hypnosis App Binding
  • 2 B1-series Battle Droids
  • Blueprints for Fallout and Star Wars Robots/Droids

Starting Situation:

  • In debt to Pirate group (100,000 in universe Credits)
  • works for them as "Tech Guy" to pay off debt
  • host body has inherent talent in anything tech related
  • host had just uncovered a dark secret (a pair of Quarian twins, 2 Asari and 6 human females stored in hidden cryo pods, that were declared escaped/killed in the last operation run)
  • one pirate had found out and attacked host
  • both died in an accident while fighting
  • host will be revived (still heavily injured, but survivable) upon insertion of player/tester

The pirate group host works for:

Main group/Leadership

  • 4/1 female to male ratio (4 females on every 1 male)
  • Pirate Leader is female childhood friend of Host (she is virgin AND has a secret kink for receiving anything she puts other females through)
  • Pirate Leader is a woman of her word, if she promises something she will try her best to fulfill it
  • main operations are: making "grey" holoporn vides, tricking females into signing (most likely illegal) contracts to star in those videos (trickery involved, like hidden debt, it just saying "work" never specifying what etc.) and hijacking/plundering spaceships (mostly **** free, be it when they are landed or sabotaging, then "coming to the rescue" and extorting them etc.)
  • main targets are (female) Quarians (because they are rare and also have experience keeping stuff working) and Asari
  • many captured females join the Pirate group willingly later if offered choice (because they enjoy the life, are addicted to the action and "action" etc.)

Vice Leader

  • Vice Leader is a male Krogan, in control of most of the male crew
  • he is aggressive, violent, evil and a schemer
  • is secretly in process of brainwashing Female Leader, with tiny amounts of **** and ever more hardcore BLACK holoporn videos
  • already has her to the level were she starts to enjoy watching them. At most 2 weeks and he has her authorize making and another month later may even consider starring in one (better hurry Player/Tester)
  • he and his men act as the main "muscle" and sometimes cause unwanted (by Female Leader) deaths when deployed
  • runs a hidden (utterly) BLACK holoporn (the average female quarian starring in his videos never make it to a fourth video) and **** trade operation unknown to the Female Leader (host had found evidence of these)
  • Vice Leader has a hidden base on a habitable planet to where he ships the embezzled captured females


Resident Evil

Starting date: Monday, August 3rd 1998, 10 am

Starting Location: Raccoon City, shared Apartment with younger Sister

Starting situation/family:

  • Age 20, working as Umbrella"Lab Assistant" (really just glorified Janitor to clean the labs, never allowed to look at research notes or do any experiments)
  • Younger sister (18), low level office worker for Umbrella
  • Parents were Umbrella researcher, died, raised in Umbrella sponsored Orphanage

Starting Budget: 35 Credits FROZEN UNTIL FURTHER NOTICE

Notes by automatic observer:

  • ...subject returned from 2 week long stay at Lab facility with no clear memories about time there (blames it on it being utterly boring)
  • spent Saturday with Sister, celebrating his birthday early and her birthday late (August 3rd him, July 25th her), because sister has to work early on Monday, he has Monday off
  • spent Sunday at home, at night went drinking in a bar to drown sadness (wanted to invite coworker/friend [same job], got info he died in an accident a week ago)
  • met Asian woman, named Wong, hit it off well, excused himself to go back home after starting to feel sick and headaches begun
  • had nightmares about ripping apart andeating people with his bare hands and mouth, researchers talking about a virus... T?
  • nightmares continued, this time about forcing himself on females, especially sister, researchers... virus... G?
  • awoke sweat drenched, blamed nightmares on nature documentary that was on before falling asleep
  • thinks back to meeting with Wong, feels strangely hungry and aroused
  • ...toilet...
  • in kitchen cooks and eat food
  • cleans up living room, proceeds to put items of sister back into her room she left while leaving in hurry (she overslept)
  • while looking at outfits of sister thoughts wander how good... sexy... tasty she would look in ever more detail
  • aroused, hungry, arousal and hunger growing, losing himself
  • HE MUST CONSUME! CONSUME HER AND EVERY FEMALE! CON...
  • *PREDETERMINED TIMED ACTIVATION OF COMPANY SYSTEMS, PULLING SUBJECT BACK TO CLARITY*
  • *LOCKING MOST FUNCTIONS OF COMPANY APPLICATION UNTIL STATUS STABILIZED*
  • Issuing first mission: Find a way to Stabilize yourself, Time Limit: 48 Hours, Reward: Body Defense 1, ****** Binding
  • End of Observation

Notes for staff:

  1. Player/Tester was inserted into world as newborn, thus automated curation system handled everything until predetermined time
  2. was experimented on by Umbrella to create template for a perfect "host/carrier" that wouldn't go out of control for EVERY possible future virus/bioweapon
  3. Parents were the scientists in charge of it, got doubts once daughter was born and it was clear that she would also be experimented on
  4. all data regarding the research lost to Umbrella, there may exist a hidden copy of it with their children
  5. access to Company Assets and Memories locked till predetermined point in time
  6. pre-existing knowledge of Resident Evil world heavily limited but subconciously still active (Player/Tester may get "bad feelings" about situations, items, people, locations and points in time, for example: He feels a creeping sense of danger about the coming months)
  7. Secret outcomes for first mission: If stabilized via research notes: First Biomorph Augmentation Ascension/Heritage. If mission FAILED: Wendigo, The first Bite Ascension/Heritage + need to consume 1 person every month/week/day (depeding on how badly mission was failed)

RWBY

"My House, My Family, My Company, My Kingdom, My World"

Starting date: 1 year before canon

Starting Location: Kingdom of Atlas, Atlas, Schnee Family Mansion

Starting situation/family:

  • Name: Aether Schnee (pre provided to fit into color naming scheme)
  • Oldest child (son) of Jacques and Willow Schnee
  • 3 siblings: Winter (sister, oldest of the three siblings), Weiss (sister) and Whitley (borther, youngest)
  • realized early what type of person his father is, plays role of perfect son perfectly
  • heir of company
  • secretly lovingly interacting with mother and younger sibilings (have utter trust into him)
  • slowly, secretly molds mother and siblings how he wants them, may or may not secretly use them as test subjects for mutated semblance (examples: mother Willow heavily reliant on him for love/physical closeness, brother Whitley seems to try to appeal to him,wants more physical contact... slowly looks ever more girly)
  • graduated early as Hunter, worked as hunter for 5 years, retired after loss of both legs and left arm, first simple prosthetic and later robotic replacements, walks with cane (is also Hunter weapon) (talked Father into allowing to become Hunter, Father angry, "told you so" after loss of limbs)
  • after Hunter retirement worked in (Military) research (from Robotics, programming up to working on the CCT) ("to maybe find new ideas for dust usage/devices that use dust)
  • helped Father with Schnee Company management (tried to soften the bad ideas, secretly utter disgusted by his fathers stupidity/selfishness/short sightedness)
  • got Professor spot in Beacon Academy (Kingdom of Vale), to "Maybe poach some future great Hunters/Huntresses, because in Atlas they all are far too close to the Military" (in reality promised Will Scarlatina to keep an eye on his daughter Velvet, plans to keep Velvet REALLY close)

Starting Budget: 35 Credits, Binding Method: Modified Schnee Semblance (Glyph) (can "stamp" targets with a permanent glyph that acts like slow working tempest jewelry)

Starting Skills and Powers:

  • Unbreakable will (once mind set onto something WILL see it through even if it is extremely hard)
  • Aura and Schnee Semblance active (has deep understand of Aura and Semblances in general, "Mutated" Schnee Semblance with more abilities mainly mind influence)
  • Small amount of magic, no upper limit of growth (company provided)
  • Master of Manipulation, Combat (limited due to injuries/robotic limbs), Programming and Robotics

Goals (rough):

  1. take over the Company and Family (remove Jacques Schnee)
  2. take over a kingdom
  3. take over world
  4. enjoy yourself

Notes for staff:

  • Player/Tester keeps all knowledge about RWBY (has only watched first 3 season, learned rest via Wiki)
  • Player/Tester has nearly all personal knowledge locked (knows is Player/Tester, knows about Company, little if anything else beyond that)
  • Player/Tester chose drawbacks (loss of limbs, a rather traumatic flashback of how it happened upon insertion, geas) to buy benefits (modified semblance, magic power that can grow unlimited, willpower)

Player/Tester is put under multiple geas from strongest to weakest (rated from 0-100, 0 inactive, 100 constant urge when meeting a valid target):- "You are mine, so you should be happy to be of service to me" (urge to train/mold targets P/T has influence/control over. From just following orders to outright BDSM) 70/100

  • "They are pretty, I want them" (rather self explanatory, attracted = Urge to capture) 50/100
  • "I'll take your entire stock" (urge to capture entire families) 40/100
  • "Keeping it in the family" (yes, urge to capture/do naughty things to own family, also comes with protection against any genetic problems) 30/100
  • "Looks female enough for me!" (as it says on the tin: even attracted to males as long as they look feminine enough/will strive to turn males feminine/female) 25/100
  • "Animal Ears? Would make great pets!" (urge to turn faunus into pets [better not have any radical faunus rights groups learn of this], be it simple pet play to full on "you are now an farm animal", depending on relationship [I like you = Pet play, I would **** you = farm animal]) 10/100
  • "I want to break you" (urge to ****, humiliate, break, corrupt targets. Example: Have a Human/Faunus supremacists be banged by a group of Faunus/Humans [and enjoy it]) 5/100

Attention: Geas can and will grow in strength if denied/supressed too long. It can be calmed by making plans to follow the urge (the stronger the urge, the more in depth it has to be) and act on urge (the stronger the "acting on urge" is the longer it will placate/calm the urge. Example: Minimal urge from "I want to break you"? Utterly [mind] break a valid target. Woud offer up to a month respite from the urge.)


Rimworld
"Welcome to the Rimworld"

Starting Budget/Items: 35 Credits, 1 portable Universe Gateway and 1 standard survival kit

portable Universe Gateway:

  • in portable form looks like a fist sized metal ball
  • upon first use allows for choice of Danger rating of random connection
  • after first use connection permanently locked in
  • enables use of portal/connection for a overall time frame of 2 weeks per year (2 weeks portal usage, refreshes every year) without cost
  • has a power draw of 1 Gigawatt of power per hour, if sufficient power is supplied the portal can be used indefinetly
  • has an infinite capacity internal power storage which CAN'T be drained except for Portal usage

standard survival kit:

  • one Tent
  • one sleeping bag
  • one Company brand lighter
  • one multitool
  • one "Everbright"™ pen flashlight/lamp (with a simple twist you can turn the flashlight into a small lamp with an 2 meter light radius)
  • one 2.5l canteen with fresh water
  • one Company brand "Eternal Waterfilter"™
  • 10 "Daily Supply"™ food capsules (just pop into mouth, will feed and keep you filled for a day)
  • one Hiking backpack
  • one PATENTED "Ever Clean"™ cleaning solution (a non sentient nor sapient, always sterile waste disposal "blob". Just wipe with it and all the dirt/waste is gone)

Player/Tester is allowed to choose general modifiers, the initial landing/drop in location etc. with more difficult choices giving more credits to spend. Example modifiers/landing locations:

  • Volcanic area, (****) Desert, (Tropical) Swamp...
  • Barren/Rich farmland/minerals deposits...
  • Environmental Hazards: Toxic air/ground, high levels of radiation...
  • "The Darkness": Every Year for X day(s) there will be constant darkness, no natural light from Sun or Moon. Any sentient/sapient in the dark will be attacked by the Darkness itself, increasing in severity the longer they stay in the dark. One week before it happens the sky will have a constant red tinge, getting ever more intense the closer the moment when the Darknesss descends. (after initial insertion the first X Month(s) are safe, so prepare)
  • Suspected enemy of X: Faction X will be hostile (but not aggressive) towards you or your retinue until you prove your innocence or do something important to help Faction X.

The Company App allows for buying of different items, ranging from simple food rations over tools, parts, civilian vehicles, blueprints, technologies (be it as direct insertion into brain or on storage mediums), vehicles for war, usable machines "out the box" up to entire capital class spaceships

The Rimworld is dotted with Ruins of previous inhabitation, ranging from Industrial to Halo UNSC/Covenant (and even some really rare cases of reality bending/manipulating Archotech). 90% of the planet is not settled, the areas that are are inhabited by Tribes, pre industrial settler, industrial (and a bit beyond) level outlanders to the Fallen Imperium with lasers, power armor, personal shields and still existing space travel ability (only for high nobles). Not to mention other NASTY factions like (space) pirates, bandits, aggressive (and sometimes cannibal) tribes... also Killer Robots/Mechanoids and giant insects that were genetically engineered to fight the Mechanoids... and some VERY rare cases of (minor) SCP like stuff possibly caused by an damaged Archotech (god AI dwelling in a different layer of reality)

The whole Test/game will be overseen by Cassandra Classic, Phoebe Chillax and Randy Random. The player/tester can choose one of them to be the main controller and responsible to throw challenges, missions and events at the player/tester (only on the Rimworld, also no diseases and 1 day pre-warning [but not exact, only something along the lines of "enemies draw near", "big fight incoming", "mad animals on the way"]). Player/Tester gets 3 choices of rewards for every mission completed (sometimes bonus if they went above and beyond)


Evil Genius (2)

"Become the Evil Genius"
Starting Budget: 35 Credits, Eccentric Wealth (Evil Genius persona), Science and Engineering Talent, Blueprint for Universe Gateway (to allow for travel to other Worlds, DUH)

Goal, Rules and Challenges:

  • The goal is to TAKE OVER THE WORLD!
  • the means on how world domination is achieved isn't important, it can be from openly evil and threatening the world to secretly trying to influence the world to hand over control
  • 6 Rival Evil Geniuses trying to do the same, each with their own way of doing it (they have no access to Company support or assets), namely: Maximilian von Klein, Shen Yu, Red Ivan, Emma, Zalika and Polar (better read up on them)
  • the rival Evil Geniuses will ALWAYS know the rough outline of player/tester plans to take over the world and will try to counter/stop them
  • a rather sizeable Island to create (first) Hideout provided, already has a small (very run down) Casino to act as initial cover for traffic to such a remote Island (the Island doesn't fall under any government, so EVERYTHING is legal on it [doesn't mean that world governments won't pay attention if things are openly done that are highly illegal to them ESPECIALLY if it happens to someone from their country])
  • there is a 2 week safety/concealment period for any hideout after initial establishing (Government/Organizations and Rivals won't know/will be unable to find location of hideout, once 2 weeks over Rivals will have an instant rough estimate of location, Government/Organizations won't but will be able to locate and attack them)
  • Governments/Organizations will sometimes send Special Agents, which can't be captured or killed permanetly
  • Special Agents will go on a 1 week "cooldown" before they can try to attack/infiltrate hideout(s) again
  • Special Agents can only be permanently bedealt with via finding their weakspots and exploit them (allows for permanent killing/capturing. EXCEPT AGENT STEELE, for it is not a single person, but an IDEA, a NAME to rally behind! Many may take on the codename and die/be dealt with, but Agent Steele will never permanently be dealt with!... except for World Domination.)
  • not allowed to leave the Island, except to flee certain defeat, to finalize World Takeover or to travel to other Worlds
  • each connected/visited World HAS to be taken over
  • Company App will provide "Evil Genius" functions: Ways to buy needed materials, parts, machines and Minions (not Libertine Service provided, but will benefit from it and related perks. Minions start out as T2 workers and have to be trained by player/tester to fulfill the roles needed in the hideout and to do mission around the globe). Basic Eccentric Wealth WILL be BY FAR not enough to supply all the needed funds, alternate flows of revenue recommended.

Side note for Staff: Maybe put a Geas on Player/Tester to be okay with doing evil stuff, maybe with a random preference to a certain type of illegal activity to generate income (smuggling, making/selling ****/weapons, slavery...)

  1. *edited July 5th 2024, added X-COM and Cyberpunk
  2. *edited July 6th 2024, added Skyblock and Fairy Tail
  3. *edited July 7th 2024, added new Skyblock scenario
  4. *edited July 8th 2024, added Worm/Parahumans (by Wildbow) and Mass Effect
  5. *edited July 9th 2024, added new Skyblock scenario, added more info to Minor Biokinesis in Worm/Parahuman scenario
  6. *edited July 11th 2024, added Resident Evil
  7. *edited July 12th 2024, added RWBY
  8. *edited July 13th 2024, added "I bear gifts from the Emperor" for Warhammer 40k
  9. *edited July 15th 2024, added Rimworld, "Welcome to the Rimworld"
  10. *edited July 16th 2024, added Evil Genius (2), "Become the Evil Genius"
  11. *edited July 19th 2024, added new Skyblock scenario "Taimanin-yfication"
  12. *edited July 20th 2024, added new Pokemon scenario "Evil Teams, how to found them and how to run them right"
  13. *edited July 25th 2024, added new Warhammer 40k scenarios "Lamentable" and "Recouping Losses"
  14. *edited July 27th 2024, added new Mass Effect scenario "In debt to Pirates"

What's next?

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