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Chapter 5 by johnmary56 johnmary56

The Factions

Free Cities (New World)

Summary

The Free Cities are neon-lit arcologies and market-states that thrive on absolute neutrality, relentless commerce, and innovation, offering sanctuary to traders, outcasts, and visionaries from every faction, with no dogma or doctrine save for profit and the peace of the market. Born from the collapse of old monarchies and sectarian wars, these enclaves turned survival into an art of adaptation: anyone can buy, sell, or reinvent themselves here, and anything, flesh, technology, ideas, is available if the price is right.

Each Free City is a shifting patchwork of districts, **** academies, pleasure markets, innovation labs, where methods and traditions from every corner of the world blend and evolve without prejudice or restriction. Governance is by free cities network, disputes settled through arbitration, and every boundary, cultural, sexual, or technological, is porous, with constant competition driving creativity and rivalry. Their unity is fragile, forged in shared interest but threatened by internal sabotage, market shocks, and the perpetual risk that rivalry will outweigh cooperation. In the Free Cities, freedom means the right to remake anything, including yourself, and the only things forbidden are those that would disrupt the flow of trade and the sanctity of their hard-won neutrality.

Personal Faction Dossier:

A faction dossier is a comprehensive profile that details a group’s history, structure, assets, vulnerabilities, and influence within the world, serving as a strategic guide for exploiting or undermining their power.

Faction Files

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