How do you make bondage a weakness and deal with the spider girl(you)?

Forget about the spider girl for now and focus on bondage

Chapter 5 by ichigonaruto

The spider girl you supposedly have captive is important, just not right now. Right now, you feel the need to figure out a way to make yourself weak to binding. Simply making yourself more vulnerable to pain is uncreative and skips the step of how people are going to bind you in the first place. You want people to have a valid reason to try to tie you up and an effective way of doing so. You also want to be able to struggle against the binds until more and more are added and you finally become helpless. Alas, after thinking for roughly 10 minutes, you conclude you're going to need to contrive the situation again. Luckily, your followers will believe anything you say, and with your powers, any nonsense you come up with can become reality. You once again remove your clothes and look at yourself in the mirror. This has started to become a habit of yours—completely unneeded for giving yourself weaknesses, but essential to put yourself in the right mood.

You first focus on what happens when each part of you is bound and how they need to be bound. You pull out a shibari bondage guide you have stashed away and find three main binds you like: the Spiral Futomomo, a binding that forces your shin to your thigh; the Gote Takatekote, a tie that binds your wrists behind your back and is secured by a rope above and below your breasts; and lastly, the Hishi Karadas, a full-body diamond-pattern tie. The Hishi Karadas don't lock your movement, but with it both outlining your breasts and pussy, you feel the strong need to make it have a devastating effect on you. With a smirk on your face, you start making new rules.

Rule 4. Tamamo no Mae cannot break out of the Spiral Futomomo, Gote Takatekote, or Hishi Karadas unless the binder is over 100 feet away for 1 hour.

Rule 5. When a part of Tamamo no Mae is bound by rope, all clothes on that part are destroyed, leaving only rope and skin.

Rule 6. If both of Tamamo no Mae's legs are bound by the Spiral Futomomo, her knees cannot get closer than 2 feet from each other.

Rule 7. If Tamamo no Mae is bound by the Hishi Karadas, attacks to her breasts and pussy cannot be dodged.

Rule 8. If a rope presses inside of Tamamo no Mae's pussy and manages to burn her clit, all of her clothes are destroyed, and she is instantly bound by the Spiral Futomomo, Gote Takatekote, and Hishi Karadas.

"Fufufu," you can't help but laugh and smile. The Hishi Karadas bind your sex, so you feel it's only appropriate that your breasts and pussy have no escape from your opponent's strikes. But should your hands be tied by the Gote Takatekote, you wouldn't be able to block either. You would be forced to helplessly watch your womanly pride become mere punching bags. And of course, you can't forget the Spiral Futomomo. With no way to run or even close your legs, your pussy is finished. The last rule you added because you feel anyone who managed to yank a rope up between your lower lips and burn your clit should get an extra reward.

You pause for a moment. You just finished the fun part, but now need a practical way of getting there. You're not going to simply let people tie you up. That's no fun. You want to be resisting the whole time, kicking and screaming, and forced to submit. But how could someone get such a complex set of ropes on you without beating you first? After thinking for a moment, you decide against adding more rules to yourself. Having weaknesses is fine, but writing an entire script on your body takes away from the skill and creativity of your opponents. You want to be taken by surprise and suffer an unexpected, humiliating defeat—not walk in with a game plan on how to lose.

You come up with an idea. You hastily pull out 5 hairs from your tail. You focus your mind and watch as each of them expands and lengthens to become golden asanawa ropes. With a prayer, you then bless them to be divine artifacts. The ropes' power is rather simple: the wielder can move the ropes with their mind, and as the wielder immerses themselves in the knowledge of shibari bondage, the wielder will be able to move the ropes faster and exert more force with them. Lastly, on a successful bind, the rope returns, leaving behind a slightly less golden, but just as powerful, bind on the opponent. With 5 ropes in hand, you get ready to call out the wonderful five who gave you your first taste of defeat. Luckily, there's a new spider girl who's now a new member of the village and is more than willing to be a test subject for your plan.

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