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Chapter 8 by AeylinFaith AeylinFaith

What's next?

Exitting the stall

Neiry steps over some of the centaurs' hooves to open the door as far as possible, she gets it open just enough to squeeze through.

Now that the door is opened she can hear 3 loud *Swoosh~Swoosh~Swoosh* sounds.

Upon entering the room the source becomes clear, to her left there are 3 large curved blades, 2 of them attached to the wall, 1 on each side. Another hangs from the ceiling swinging left to right. They alternate in a set pattern to slice at anything that would attempt to make it through. Since the doors behind her lock automatically it will be her only way forth.

  • Fallen loot table 1: [19]

Scanning her surroundings she finds a former dungeoneer slumped in the corner, he has a note in his hand which reads:

"It's dangerous to go alone, take this"

In his other hand, she finds a flask, with some reddish liquid. As she uncorks the top it smells like the familiar berry and blood mixture of a healing potion.

+ Minor healing flask
(3/3 consumable. Recover 1d6 hp)

It appears the man has either succumbed to his wounds or simply given up, afraid to cross the menacing blades. The potion will come in handy though she has no need for it now and decides to stow it with the others.

The rest of the room doesn't have much more to offer other than the large stone slabs and tiles to stare at.

Facing the blades she takes her time to study the pattern. Considering her own agility it would appear not too much of a challenge. Taking a little stretch she prepares to dash.

Swinging blade obstacle: DC 14 = [9+5]

She easily avoids the first blade, sticking to the lefthand side of the wall and ducking underneath the one swinging in the middle. She dives across the third by an inch and narrowly avoids it drawing blood.

Catching her breath she takes another look around. It appears to be a long hall that as far as she can tell goes on endlessly. At least that's what the void makes it seem.

Towards the left is a smaller hall that leads to a door, perhaps it would loop back around. (coinflip >)

She decides to stick to her strategy and keeps following the right wall. Taking just 1 step she hears a click in the floor, immediately the hallway to her left closes and leaves her **** but to continue considering the path behind her isn't an option either. She takes a few more steps till another tile in the floor clicks and 4 needles shoot from tiny slits on either side of the wall towards her legs. 1 connects and she jerks it out of her leg. When she tries to take another step her muscles twitch and nearly make her trip, she takes a moment to recover and can feel a numbness in the muscle where the dart had struck.

{{Condition: -2 dex until the end of this dungeon level}}

She figures the feeling in her muscles will return when she walks it off and continues her path, there is another left-side turn with a door or the hall in front of her to continue. (Coinflip >)

It would be foolish to abandon her strategy now so she might as well continue.

What's next?

More fun
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