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Chapter 4
by
KhepriDrone
What to wear?
Don't change clothes
You decide not to get changed. The idea of storming the tower while wearing farming clothes just doesn't sit right with you. If you're going to be stupid and actually do this, you're going to do it right.
After putting out your cooking fire a few moments later, you're glad you decided not to change. Across the field the large door to the Cobalt Tower opens, and Freyr steps into the afternoon sun.
Big as three carriages stacked each way and covered head to toe with scales the same dark blue as the tower, he strikes an impressive figure even this far away. You quickly pull your camouflaged blanket over your campsite to hide, glad that you weren't caught with your pants down.
From under the blanket you watch the dragon stretch his wings, the 'sails' of the wings colored copper. A few flaps push enough air around you fear the blanket might be blown off for a moment, and then the dragon is gone.
Your heart thuds in your chest like it wants to escape. You count five seconds to be certain you were unseen.
Then you throw the blanket off, grab the bag you've prepared for this, and run towards the unguarded tower. You only get one shot at this.
Your heist begins
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Knights, Dragons and Princesses
What are you?
Be a Knight. Be a Dragon. Or be a Princesses. That simple
Updated on Oct 1, 2023
by The Dark Traveler
Created on Dec 23, 2017
by The Dark Traveler
With every decision at the end of a chapter your game state can change. Here are your current variables.
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