What's next?
Community Lore (writing guidelines)
Do you want to help tell Marcus's story? Then read on...
Can I write new chapters for this game?
Yes - anyone can submit new chapters, but priority goes to members of the Homotextual Gaming Guild (HG2) Discord server. Please sign up there first: https://discord.gg/gg96c6EUJM
The initial ideas for this game were first suggested there. It's a game by and for the community! I, Varlance, am merely the community's humble servant on this project.
How do I get started?
For more detail, please see the game design document here: https://docs.google.com/document/d/1-Hkgik0LcBqltkGdrjKhH-MxZQLxC2tZry8I2YWnjdI/edit?usp=sharing
The core elements of the story are summarised below to help you get started. Please bear these in mind.
- This is a 2nd person POV story following the character of Marcus.
- Marcus Reiland (if not renamed by the player) is an 18-year-old college freshman from the US, visiting Crete, where his uncle Sebastian owns the Adonis luxury resort near Hersonissos. He's accompanied by Milo, who may be his brother, stepbrother or cousin. The story takes place during Fall Break.
- Sebastian’s in financial trouble and has started working for an organised crime group in Crete, called the VKs (Vasiliádes tis Krítis). Some of the high-ranking members of the group are also part of a secret cult of the Minotaur. The Order of Asterius believes that an imminent devastating eruption of the volcano at Santorini is coming, when the Minotaur awakens to reclaim the Aegean. The Order's members want to secure favour from the Minotaur through rituals and slavery of young men who remind the Minotaur of Theseus.
- To prevent this disaster, a character called Phoebus guides Marcus to obtain nine Horns of Communion- carved marble phalluses with magical properties, owned by various characters in Crete. Marcus must use these at the heart of the Labyrinth to placate the Minotaur and save the Aegean from destruction. Marcus is encouraged to 'connect' with the men of the island to empower the ritual. Should suspicion of Marcus rise too high, or Marcus run out of time, he'll meet a bad end.
- Marcus can travel between various locations on Crete to meet new characters, look for Horns of Communion, etc. Marcus has to return to the resort (or find somewhere else to rest) each night to replenish his energy level.
The core mechanics for the game are these variables:
- Days (1 up to 15): the number of days elapsed since the start of Marcus's adventure.
- Energy (0 to 100%): used up during scenes as Marcus explores the island. Doubles as a 'time of day' measure for flavour text.
- Money (0+): used to reduce suspicion, access certain areas and services, etc.
- Suspicion (0 to 100%): triggers a bad end if it reaches 100%. Increases gradually as Marcus investigates the activities of the VKs and the Order of Asterius.
- Corruption (0 to 100%): increases as Marcus embraces his sexual side and connects with other people on his adventure. Gatekeeps certain scenes.
- Horns (0+), with individual flags: Used to track the number of Horns of Communion, required for the good ending.
Can I add new side plots/characters/locations...?
Absolutely!
Anything else?
For questions or issues, leave a comment here or reach out in the HG2 Discord server.
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