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Chapter 3 by GenericEditor168 GenericEditor168

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Character Sheet: Poisonhook

Poisonhook

Player: GenericEditor168

Race: Raptor

Racial Trait - Carnivore: Unarmed attacks do 2 damage instead of 1.

Sex: Male

Appearance:

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Stats

  • Strength 4 (-1)
  • Speed 8 (+4)
  • Intelligence 10 (+5)
  • Virility 6 (+1)
  • Charm 7 (+2)
  • Health: 9 (Base 5+ Strength 4).
  • Armor: 1.
  • Damage: Claws 2 damage, Throwing Knives 2 damage.
  • Dodge Bonus: 4
  • Block Bonus: 4

History:

“Poisonhook” is the son of a nobleman. His meager inheritance was stripped from him after he impregnated a visiting countess... though they only did so after several months, the crime being one that took some time to trace, and by that time the raptor had already moved to a large trading port called Radcliffe. He soon became a guild thief, leaving out the usual climb through the ranks via pickpocketing and minor jobs in favour of jumping right in as a journeyman after an impressive heist on his family’s city townhouse (which he, as a scion of the family, knew quite well). As a journeyman, he took advantage of the guild’s networks to train himself as an illusion mage, preparing for the most spectacular job of a century – to break into the rooms of a visiting elven princess, impregnate her, and make off with a fortune in jewels. Unfortunately for Poisonhook, several wine-added lapses in judgment from one of his assistants led to the king’s guards uncovering the plot. Luckily, the arrest of the drunken safecracker gave the other conspirators enough time to sneak out of the city... which was probably a good thing, since the Tower sprung to life just next to the city only a few days later.

Inventory: Leather Armor, Throwing Knives x 5, Lockpick Set, Poison Vial.

Perks:

  • Thrower - Can use throw-able weapons.
  • Lockpicker - Can pick simple locks.
  • Fundamental Magic - Can learn Fundamental Spells.
  • Illusion Magic - Can learn Illusion Spells.

Spells:

  • Third Eye (Fundamental Magic): Detect Magic Objects/Beings/Users in a 10 meter radius. AT WILL.
  • Counterspell (Fundamental Magic): Prevents a spell from taking effect, so long as you cast it immediately after the caster casts the spell, and your Intelligence and Speed is higher than theirs. ENCOUNTER.
  • False Sheath (Illusion Magic): Creates an illusory condom. This illusion has the look and feel of a condom, but won't stop cum from flowing through. Afterwards, it will project the illusion of being filled... but you did just cum inside, so you'd better get moving before they realise. AT WILL.
  • Clarity (Illusion Magic): Strips away all Illusions from your vision but otherwise lets you see the illusion as a faded outline. This will not effect mind-controlling illusion effects that don't produce images! Takes one turn. AT WILL.
  • Sleep (Illusion Magic): Makes target fall asleep. They will wake up if alerted by noise or hit by an attack (assuming they survive). ENCOUNTER.
  • Outer Beauty (Illusion Magic): Makes the caster look like the ideal partner to the target. Lasts half an hour. ENCOUNTER.
  • Mark of Pain (Illusion Magic): Mark one primary target and two secondary targets. Any damage the primary target takes for the next turn is also dealt to the other two targets. DAILY.

What's next?

  • No further chapters
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