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Chapter 11 by dirty1992 dirty1992

Which contract do you pick?

Capturing Sorano

Perhaps feeling too confident in yourself, or just to show to your new boss you would not be swayed, you picked up the contact involving **** the dark mage Sorano before waving it at Mr Dirt telling him you wanted to take this contract.

For a moment your boss stands with his back to you, not saying a word until he slowly turned around, revealing a smug grin on his face.

"Oh expressing your freedom already? How brave of you Morgan, ignoring the advice of your guild master. Very well, if you wish to take this job, you should know your target is current in the magnolia branch of the magic council in cell 221. However, in three days she's going to be moved to maximum security prison known as the 'Black Vox' making her position untraceable. As such, I expect her back here alive and well. with as little damage done to her as possible, before that happens, do you understand that. Morgan?"

You nod. showing your understanding, as you wonder how hard it could be to break out a mage out of a prison when it's not even a real prison? However, as confident as you are, the fact Mr.Dirt's grin only gets wider as he sees you accept this contract, makes you wonder if your choice really was the right one. Yet before you have a chance to question yourself any further, Mr Dirt snatches the contact out of your hand, before pointing you towards the doors near the bar with his free left hand, telling you not be surprised where you will come out, as this guilds location is closer to home than you think.

With that, you make your way out the door with Mr Dirt wishing you luck as you do. To your surprise outside the afternoon sun is still up and you find yourself back in the rougher part of the town you live in, in fact, looking around, you see that you are just three doors down from the pub where this all started.

'This is so weird but also kind of cool' You think, seeing how this all came to be. Sadly, you have little time to appreciate how well linked everything is in this part of town knowing you're on a time limit to kidnap your target from her prison. And so with that, you set off on foot towards your target with only a few jewels in your pocket, your house keys and your magic, this task would test you as a mage and as a criminal, for breaking into an outpost of the Mage Council would not be easy. With Rune knights patrolling the base at all hours, the staff inside the building working far into the evening and the chance of a normal guild mage being there to seek help or report something the deck is not at all stacked in your favour.

However. before you come to all of that you have to decide when you would strike the outpost. In the night there would only be rune knights in the base, whereas at daytime you would have to deal with staff, rune knights and the chance of normal mages as if that wasn't enough. Either way would be no walk in the park but in the end, you choose to strike the outpost at...

Day or night?

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