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Chapter 196 by 4og8zzjkc 4og8zzjkc

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Behind the Scenes: Day 24 Dice Rolls

The Show-runner

Because, of course, Daphne had to ask for something interesting to happen, the town the date is occurring in happens to be hit with a kraken attack. Let’s start with the first couple of monster blocks:

Drowned Kraken Minion (Level 2 Monster)

HP: 45

Armor: 0

Bottom Treader: It’s undead. It can’t swim, but can trundle along just fine along the bottom.

Bound Together: The minions serve as eyes and ears for the kraken. All minions can communicate with each other and with it’s kraken as long as it is within 1 mile of it.

Undead Fortitude: If it hits 0 HP, it can make an Endurance saving throw (unless it hits 0 HP from either a critical hit or radiant damage). If it succeeds, she drops to 1 HP instead. Each time it uses this feature, it gains 1 level of disadvantage on subsequent saving throws.

Multiattack: The minion makes two rusty sword attacks.

Rusty Sword: The minion attempts to cut the target.

  • Full success: 3 slashing damage
  • Partial success: 1 slashing damage OR give a chance to free dodge as a “double or nothin’”
  • Fail: miss

Kraken Priest (Level 5 Monster)

HP: 75

Armor: 0

Amphibious: The priest can breathe air and water.

Innate Spellcasting: The priest can innately cast the following spells, requiring no material components:

  • At will: Command, Create or Destroy Water
  • 3/day each: Control Water, Darkness, Water Breathing, Water Walk
  • 1/day each: Call Lightning, Evard’s Black Tentacles

Thunderous Touch: The priest casts Shocking Grasp on steroids. +1 to hit.

  • Full success: 25 lightning damage.
  • Partial success: 12 lightning damage OR give a chance to free dodge as a “double or nothin’”
  • Fail: miss

Voice of the Kraken (1/rest): The speaks words straight from the kraken it serves. Every target that can hear the speech within 300 ft must succeed on a Intelligence saving throw or be frightened for 1 minute. Targets can repeat the saving throw upon the end of their turn.

Encounter 1: 12 minions, attacking an orphanage. First 2 rounds are just Aelene and Daphne, since Honey needs to level-up.

Round 1:

Aelene: bonus action, reflection up to block a minion, move to block another, action: triple swipe, 12, 16, 14, one minion ded, Minion A HP left: 3, disadvantage on counter (headless), no damage

Daphne: Chain Lightning, SP left: 48, targeting 4 minions approaching, Minion B HP left: 5, C and D HP left: 25, one dodges

Minions (11 left): Moves forward

Round 2:

Aelene: move reflection to engage C and D, AoO from Minion A, no damage, action: triple swipe, 15, 16, 11, A and C ded, D HP left: 16, bonus action poke, 10, D HP left: 8, counters no damage

Daphne: Catapult at B, SP left: 47, 7 on positioning, advantage to dodge, B dodged, E def doesn’t, crit fail, E HP left: 21

Minions (9 left): Moves forward

Round 3:

Aelene: reflection surrounded, triple swipe, 15, 15, 14, D and another one dead.

Daphne: Catapult at B again, SP left: 46, 12 on positioning, B dead

Minions (6 left): Moves forward, Aelene reaction swipe, 11, F HP left: 36

Harper: bonus action: bladesong, action: steel wind strike (deals **** damage), SP left: 64, 14, 14, 10, 9, 14 on to hit, 3 crited ded, both non-crit have double-disadvantage on next end check (mixed success on undead save), G and H HP left: 1

Honey: Call Lightning, SP left: 27, G dead.

Round 4:

Aelene: move reflection and self to engage the remaining 2 minions, triple swipe, 14, 9, 13, both dead

Encounter 2A: Shore.

Kraken Priest with several more minions, mostly engaged with town guard. Aelene needs to swap to the mundane double-bladed scimitar, due to no time to reset the vorpal one. Losing the heavy damage on crit may make this more interesting. I quickly stopped bothering to roll attacks on Aelene (and never bothered rolling for Honey). Again, 4 armor + ignore crit is too much for the level 2 dudes to handle and Honey’s got a hovering flying speed (and paralyzed the one foe that could hit her in the air round 1), so, yeah, this is really a matter of how many they can kill before Harper finishes off the kraken (see below)

Round 1:

Priest: Voice of the Kraken, 12 on Aelene resist, 11 on Honey resist

Aelene: move to assist frightened guard, bonus action: reflection, triple swipe, 14, 11, 15, Minion A HP left: 15

Honey: move to stab Priest, 15 to hit, disadvantage on paralysis resist, due to crit, 6 on resist, paralyzed, Priest HP left: 67

Round 2:

Aelene: triple swipe, 12, 15, 13, Minion A ded, Minion B HP left: 33, bonus action poke, 10, Minion B HP left: 28

Honey: Wall of Fire, positioned to hit the Priest, plus several (5) minions walking out of the ocean, SP left: 23, priest auto-fails save, plus 3 minions, Priest HP left: 47, Minions C-E HP left: 25, Minion F HP left: 35

Round 3: total minions ded: 1

Aelene: triple swipe, 16, 12, 13, Minion B ded

Honey: Priest auto-fails save, Priest HP left: 27, fly up and start take Ray of Sickness pot shots (this one is her free cast), 8, Minion C HP left: 21

Round 4: total minion ded: 2

Aelene: 15, 11, 12, Minion G: 21

Honey: Priest auto-fails save, Priest HP left: 7, Ray of Sickness, SP left: 22, 8, Minion C HP left: 17

Round 5: total minion ded: 2

Aelene: 16, 15, 15, Minion G ded, Minion H: 33

Honey: Priest ded, drop concentration of Fire Wall to cast Dust Devil (upcast to Level 4), SP left: 18, position at C-E, all 3 mixed success, Minion C: 11, Minions D-E: 19

Round 6: total minion ded: 3

Aelene: 14, 13, 11, Minion H: 3, action surge, 13, 12, 14, Minion H ded, Minion I: 27, bonus action poke, 14, Minion I: 22

Honey: Erupting Earth, SP left: 15, target F and uninjured minions, Minion F: 17, Minion J: 36, bonus action, move Dust Devil on top of them, they can’t get out of the wreckage in time, Minion F: 11, Minion J: 30

Round 7: total minion ded: 4

Aelene: 14, 15, 14, I ded, Minion K: 33

Honey: Erupting Earth, SP left: 12, target C-E (which are getting close to Aelene), C ded, Minions D-E: 13, keep Dust Devil in place, Minion F: 5, Minion J: 24

Round 8: total minion ded: 6

Aelene: 12, 11, 13, unleash avatar (1 left), 14, minion k ded

Honey: Ray of Sickness on J, SP left: 11, 7, Minion J: 20, keep Dust Devil in place, Minion F ded, Minion J: 8

Round 9: total minion ded: 8

Aelene: move to D-E, triple swipe, 15, 15, 14, Minion D ded, Minion E: 7, unleash avatar, 12, Minion E: 1, bonus poke, 10, mixed success on undead thing, double disadvantage for next con save

Honey: Ray of Sickness on J, SP left: 10, 10 to hit, fails undead thing, J ded.

Round 10: total minion ded: 10

Aelene: 12, E fails undead thing, E ded.

Encounter 2B: Kraken Fight over the ocean.

For the Kraken itself, I did all of the modifications in my head. A CR 23 monster has an obnoxiously large stat block. At least I didn’t have to worry about lair actions. Also, this was very stupid. Don’t try to kill a kraken as a duo of Tier 3 players. Harper’s sword is way out of balance (in a fun way). This shouldn’t of worked.

Prep Round:

Harper: Summon Draconic Spirit (upcast to Level 8), SP left: 56

Daphne: Investiture of Lightning, SP left: 40

Round 1:

Kraken: Lightning Storm, 9, 13, 9 to hit. Dragon HP left: 129, Daphne immune to lightning damage, Harper reaction: absorb elements, Harper SP left: 55, Harper HP left: 95, 10 to maintain concentration

Harper: Sunburst, SP left: 47, 12 on Kraken to resist, Kraken HP left: 410, legendary action: tentacle at dragon, 9 to hit, Dragon HP: 129, Dragon grappled.

Daphne: Disintegrate, SP left: 34, aiming at grappling tentacle, 6 to aim, shot goes wide, legendary action: tentacle at Daph, 11, Daph HP left: 78, Daph grappled, 9 to main concentration

Dragon: 4 rends, 9, 10, 12, 9 on hit, Kraken HP left: 365, legendary action: Fling Daph (SW, Daph hits water)

Round 2:

Kraken: move to swallow Daph, 10, Daph swallowed, Daph HP left: 66, 8 to maintain concentration

Harper: Sunburst, again, SP left: 39, resists, Kraken HP left: 305, legendary action: tentacle at Harper, 8, reaction: shield, no damage, SP left: 38

Daphne: start of round digestion damage, Daph HP left: 30, investiture drops, Disintegrate, Daph SP left: 28, Kraken HP left: 245, Daph vomited out, swim away!

Dragon: 4 rends, 7, 13, 10, 10, Kraken HP left: 178, legendary action: fling dragon, dragon flung towards SW, reaction: stop fall

Round 3:

Kraken: Lightning Storm, 10, 10, 8 to hit, Dragon HP left: 127, Harper HP left: 77, 9 to maintain concentration, Daph reaction: absorb elements, Daph SP left: 27 Daph HP left: 25

Harper: Sunburst, again, Harper SP left: 30, resists, Kraken HP left: 118, legendary action: lightning storm again, 11, 8, 10, Dragon HP left: 125, Harper reaction: absorb elements, Harper SP left: 29, Harper HP left: 72, 8 to maintain concentration, Daph HP left: 15

Daphne: action: polymorph into Giant Shark. SP left: 23, Giant Shark HP: 126, swim towards shore

Dragon: 4 rends, 9, 9, 8, 9, Kraken HP left: 88, legendary action: tentacle at dragon, 9, no effect

Round 4:

Kraken: Run away!

Harper: Sunburst, SP left: 21, resists, Kraken HP left: 28

Daph: swim max distance as shark back towards shore

Dragon: pursue, keeping kraken in range of sunburst, but out of range of attack

Round 5:

Kraken: Dive, dive (and run away!)

Harper: Sunburst, one last time, SP left: 13, 9, advantage on save, resists, doesn’t matter, ‘cause 60 damage with save (man, sword adds a silly amount of damage).

Next, the Delve

For the delve, the girl’s are entering Level 11, continuing with the Gimp-yankie invasion. The only new monster stat block is below:

Gimp-yankie Commander Drone (Level 12 Monster)

HP: 180

Armor: 3

Innate Spellcasting: The drone can cast the following spells, requiring no components

  • At will: Mage Hand (the hand is invisible)
  • 3/day each: Blur, Jump, Misty Step, Nondetection (self-only)
  • 1/day each: Plane Shift, Telekinesis

Rally the Troops: As a bonus action, the drone can magically end the charmed and frightened conditions on itself and each creature of it’s choice that it can see within 30 ft of it.

Dronification: The drone can spend one minute to convert another creature into a Gimp-yankie drone. The targeted creature remains **** for 24 hours for reprogramming.

Multiattack: The drone makes three greatsword attacks

Greatsword: +2 to hit. The drone swings it’s longsword at the target

  • Full Success: 4 slashing, 10 erotic damage
  • Mixed Success: Half damage (or a chance to dodge as a double-or-nothing)
  • Fail: Miss

Parry: As a reaction, the commander can increase it’s armor rating by 2 against one melee attack that would deal damage. To do so, the commander must see the attacker and be wielding a melee weapon

Encounter 1: 2 of each, ambush party as they exit tavern.

Prep Phase:

DPD: Each hold telekinesis

Battlemage: each hold fireball

Tina: Cast Mage Armor, SP left: 39

Mattie: make a Lust Ballista, just in case

Round 1:

Josie: 9 on perception check

DPD A: Cast Telekinesis on Josie, Josie caught and lifted 30 ft in the air

Skye: 7 on perception check

DPD B: Cast Telekinesis of Skye, Skye resists

Battlemages: double fireball on Josie, 1 success, 1 fail, Josie HP left: 152

Scarlet: move to a Battlemage, attempt a pining strike, 9 on to hit, fail to pin, Battlemage A HP left: 119, flurry of kicks, 15, 9 to hit, stunning strike, target stunned, spent less ki than crit recovered. BM A HP left: 94

Tina: Heightened Fireball on Battlemages (disadvantage on non-stunned one), Pact SP left: 8, SP left: 36, Scarlet immune to fire damage (so no need to worry about her), A failed, B partial success, BM A HP: 73, BM B HP left: 110, reaction kick from Scarlet on B, 8 to hit, BM B HP left: 105, stunning strike, partial success on resist, no casting until next round, ki left: 12.

Mattie: take position at window, bonus action: look for weakness, partial success on BM B, advantage on it next round that she’s not going to use, 16 to hit B, BM B HP left: 75

Glitter: Lance spell on B, SP left: 62, 10 to hit, failed, BM B HP left: 61, incapacitated until Glitter’s next turn.

Round 2:

Josie: bonus action: bloodlust, Bl left: 4,

DPD A: maintain hold on Josie, failed, Josie drops 30 ft, Josie HP left: 146, movement to get up

Skye: bonus action: hunter’s mark on B, run to start stabbin’ BM B: 13 and 12 to hit, sneak attack on crit, BM B HP left: 25

DPD B: attempt to pull Scarlet, Scarlet resists

Scarlet: free action: “try to find the magic pullers”, regular kicks, 14 and 9 to hit, stunning strike, partial success, disadvantage next one, stunned on second attempt, BM A HP left: 43, flurry of blows, 10 and 9 to hit, BM A HP left: 28

Tina: cast Greater Invisibility on self, Pact SP left: 4, move out to try to look for baddies next turn.

Mattie: bonus action: aim at BM B, 16 to hit, BM B ded.

Glitter: walks out and psychically bellows: Fear my sexy dragonness!, perception check roll, 8, sees DPD B.

Round 3:

Josie: start wailing on DPD B, 13, 13, 5 to hit, 2 tat charges expended (8 left), DPD B ded.

DPD A: attempt to pull Scarlet A, Scarlet resists again

Skye: perception check to find A, 6, fail to find.

Scarlet: regular kicks, 15 and 8, bonus action single attack, 10, BM A ded.

Tina: “There is DPD A!”

Mattie: step out, bonus action: dodge, 17 to hit, A HP left: 80

Glitter: Lance of A, SP left: 58, 10 to hit, failed, HP left: 66, incapacitated.

Round 4:

Josie: go wail on A, 12, 9, 12 to hit, HP left: 51

Skye: bonus action: transfer Hunter’s Mark, 12 and 10 to hit, HP left: 28

Scarlet: get to A, wail on it, 10 and 9 on reg hits, flurry of blows, 10 and 9 again, A is ded, ki left: 12

Encounter 2: 6 total, plus Commander

Prep Phase:

Battlemages: Hold Haste cast (targeting ambushing DPDs)

Front line DPDs: Hold Blur cast

Back line DPDs: attack their back line after getting Hasted

Commander: look intimidating.

Round 1:

Josie: (infinite horny means no need to use a bloodlust), charge! At commander, 12, 6, 7, full hit parried, other hit doesn’t deal damage, counterattacks: 8, 10, 9, Josie HP left: 127

Front Line DPDs: Blur, then move up to block access to Battlemages

Skye: bonus action: hunter’s mark on commander, SP left: 19, first round triple strike, 10, 11, 11, whew boy, 70 damage (pre armor) in a round, commander HP left: 121

Scarlet: Fireball the Front Line DPDs, ki left: 8, one succeed DPD A HP left: 105, disadvantage on next blur concentration check, one fail DPD B HP left: 97, succeed on concentration check

Tina: Heightened Fireball (upcast to 4th) against Front Line DPDs, SP left: 29, A fails, A HP left: 87, blur drops, B succeeds, DPD B HP: 88, disadvantage on next blur check

Mattie: move, help Glitter on next attack, fire at DPD A, 18 to hit, A HP left: 57

Glitter: mental prison on A, SP left: 52, failed, A HP left: 32, surrounded by the mental image of gross boys.

Battlemages: cast Haste

Ambush DPDs: C: 7, 9, and 12 on regular attacks, mental prison dropped, Glitter HP left: 118, reaction, C HP left: 103, temporal strike: miss.

D: 5, 8, 11 on regular attacks, Mattie HP left: 78, temporal strike: 9, Mattie HP left: 64

Round 2:

Josie: triple slash on commander, 2 14s and a 15, three crits, three tat charges spent, parry one, commander ded

Front Line DPDs: A: temporal strike on Josie, 9, Josie HP left: 116, B: temporal strike on Skye: 8, uncanny dodge, Skye HP left: 140, hunter’s mark dropped

Skye: bonus action: hunter’s mark on B, SP left: 18, stabby, 7 and 9, blur drops on second hit, B HP left: 83

Scarlet: Fireball on Battlemages, ki left: 4, both fail, HP left: 107, both drop Haste (C and D stunned for a minute)

Tina: Spirit Guardians, upcast to 4th level, Pact SP left: 0, run around to hit both the backline guys, C HP left: 87, D HP left: 94

Mattie: action: shoot, 16, bonus action: lust ballista, 11, C HP left: 60

Glitter: Prismatic Spray, SP left: 45, Battlemage HP left: 100, DPD B: 66

Battlemages: Blur cast on self, bonus attacks on Scarlet, 7 and 8 to hit, Scarlet HP left: 74

Round 3:

Josie: 12, 12, 11 on swipes against A, A HP left: 23

Front Line DPDs: B temporal strike recharge, A triple punch, 4, 6, 10, Josie HP left: 109, B: temporal strike on Skye, 7, uncanny dodge, Skye HP left: 136, concentration maintained

Skye: 9 and 11, B HP left: 71

Scarlet: pining strike, then double kick, 11, 8, 8, ki left: 3, Battlemage A HP left: 79

Tina: passive spirit guardian damage happens, C HP left: 44, D HP left: 78, Guiding Bolt (upcast to 4th) at D, SP left: 25, D HP left: 64

Mattie: shoot, then ballista, both at D, 16, then 14 on hits, D HP left: 50

Glitter: Prismatic Spray, SP left: 38, Battlemage B HP left: 93, DPD A HP left: 6, DPD B HP left: 64

Battlemages: double thunderwave, both times Scarlet succeeds and the other mage failed, Scarlet HP left: 72, Battlemage A HP left: 71, Battlemage B HP left: 86, reaction: AoO on A, miss.

Round 4:

Josie: 12, 14, 15 to hit, A very ded.

DPD B: no recharge, 10, 10, 9 to hit, reaction uncanny dodge on a full success, Skye HP left: 125, concentration dropped

Skye: bonus action: free cast of blinding smite, 11 on first hit, DPD B HP left: 46, 9 on second hit, DPD HP left: 43

Scarlet: 7, 12, 13, 9 at DPD B, ki left: 5, DPD B HP left: 15

Tina: passive spirit guardian happens, C HP left: 31, D HP left: 37, Guiding Bolt (upcast to 4th) at D, D HP left: 26

Mattie: aim, shoot, ballista, C ded.

Glitter: mental prison Battlemage B, fail, Battlemage B HP left: 61, surrounded by the mental image of gross boys.

Battlemages: B freaks out amongst the gross boys, Battlemage A casts Fireball at the melee girls, Scarlet is immune, both other girls succeed, Josie HP left: 104, Skye HP left: 117, DPD B ded, then swipe at Josie, miss.

Round 5:

Josie: 8, 8, 13, spend another tat charge and both collar charges to kill battlemage A

Skye & Scarlet: drag Battlemage B out of the mental prison. Battlemage B ded

Tina: passive spirit guardians happens, D HP left: 13, Guiding Bolt (upcast to 4th) at D, D HP left: 2

Mattie: move into position, shoot, ballista at D, 15, bolt shot doesn’t matter. D ded.

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