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Chapter 3 by AeylinFaith AeylinFaith

What's next?

Bastion

Bastions are both a sword and shield, they will rely on self-sustain and preservation and will most likely outlast their opponent's barrage of attacks. Adding points in the constitution will ensure you will sustain and block successfully, and find your opponent's weak spot to strike. Spread other skill points out to become well-rounded, skilled in many but an expert of none.
These warriors are a formidable foe on any battlefield. They benefit from min-maxing but they'll struggle against magic or swift foes.

**Start with 1 less dex.**
**You cannot block magical attacks but take half damage instead (When you fail to dodge) ignoring armour**.

    • 1 Str + 1hp
  1. +1 con
  2. Skill choice:
    Faith (Gain permanent +1 hp for each successfully resolved: trap/puzzle/fight.)
    Heroism (Gain a +4hp dice that resets after fights).
  3. +1 int
  4. +1 Str +1 Wis
  5. Skill choice:
    Resilliant (All damage is reduced by 1).
    Berserk (Once per combat you can attack for 1 stamina, you deal double damage. (This devastating attack ignores half armour!)

What's next?

More fun
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