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Chapter 4 by senbonzakura

How do you react?

Bakudo #61: Rikujou Kourou -- Six Rod Prison of Light

"Bakudo #61: Rikujou Kourou."

It's your signature bakudo spell, usually followed with a swift strike. Binding your opponent is a swift way to end a battle and easily keeps you from being wounded unnecessarily.Using this has captured the possessed street rat in six rods of light, a prison to hold him while you bide your time and decide whether you should call for the Research and Development to cart it away or if you should finish it off yourself.

Without a view of its mask, you can't get an accurate blow in. If you attempt to kill it without severing its mask, there's a dead Rukongai resident and one angry hollow that needs to be dealt with. Should it come for you, you know you can fend it off, but if it should turn and run...

However, releasing it back into the hands of the very division that allowed it to escape is asking for trouble and it's obvious that they don't plan on taking very good care to dispose of it properly.

What should you do?

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