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Chapter 2
by
Kneil
Who?
Author notes page
Hi! If you have feedback on the general structure then this page would be the ideal place for it. Most of these notes are for my own reference though so be careful of spoilers?
Very open to having contributors, feel free to just write a chapter in and I'll review it when I get a chance but you can also message me and I'll give you access to the drafts etc.
To add an image ""
If you're resizing/ editing anyway figures with a width of 500 pixels are about perfect size I think (a lot of mine are way too big)
Try to have an image for each date start, preferably cosplay, fan art or porn parody etc. rather than AI. Link to the model/artist.
Images which I needed to host myself are here: https://imgbox.com/g/tWRWmq2cHe
Farmer remains mostly mute but should be characterised in action rather than being completely passive, can talk in dialogue which sounds like optional dialogue(?), optional dialogue is a level of complexity I think I'll avoid, I definitely can't have 'bad' option dialogue or the frail system will fall apart and dates will repeat.
Relationship level sets up date/meeting/encounter scenario, at max a repeating 'at the farmhouse' scenario? (cross that bridge when we get to it), +1 relationship given at the first page of the date (pre intimacy choice), never more than 1.
Will unlock capacity to reset later giving the option to redo earlier dates with the additional intimacy options. The structure will not permit for any partners to move in with the Farmer, I am at this point not at all interested in working out a complex series of statements to allow for that if it is possible.
(Pairs or more of high relationship stats to allow character specific crossover dates)
Intimacy level sets what's allowed to be performed in that scenario
Currently:
0- making out, date stuff
1- hand stuff
2- mouth stuff
3- penetrative
4- Undatable partners
Each selected option will give experience equal to the level required +1. IE making out =1xp and sex =4xp. Early levels will happen basically each day (ie 1xp required for level 1, 3xp (total) required for level 2. Bigger gaps later on which I'll probably have to fiddle with.
Xp will have a separate tracker to level, level will be used to keep track of whether a new level up notification is needed at the start of a new day. Wait I don't have the capacity for that in the formatting options. An optional level up page may be the best option?
{feedback appreciated on this and how the general implementation has worked for you}
Future plans:
Intending to have some sort of seasonal effect but that'll be a lot of work and require 28 days of content to exist first
Event days will require some considerable thought, potentially they exist as an option that will appear on those days.
Witch as a random possibility is fun, I think I could have a random variable which decides if the witch option is available in the character list. It'd probably be a one off scenario though without a follow up having anything different happen.
What's next?
- No further chapters
- Add a new chapter
Stardew Valley
Level up your new skill set with the valley's bachelorettes
Exploring your way through the eligible (and ineligible) members of Pelican town
Updated on May 30, 2026
by Kneil
Created on Jul 11, 2025
by Kneil
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With every decision at the end of a chapter your game state can change. Here are your current variables.
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