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Chapter 2 by HistoricoPublius HistoricoPublius

Who's at the door?

Author Notes

This section is mostly for me to keep some notes for myself, but feel free to comment/ask questions here.

Boons:

Practical

Wealthy - start with extra gold

Blessed - start with extra Inspiration

Charming - boosts relationship gain in social situations

Rugged - you gain extra HP

Popular - start off with extra Rep

Expert - allows you to earn income between adventures by practicing a trade - requires conditional branch in each Downtime

Sexual

Magic Mouth - boosts relationship gain when you pleasure someone orally

Dominant - unlocks story trees, prevents mind control

Magic Cum (male only) - boosts relationship gain when someone takes in your cum

Perfect Pussy (female only) - boosts relationship gain when you have vaginal sex

Anal Expert (female only) - boosts relationship gain when you have anal sex

Rough Rider (male only) - boosts relationship gain when you mount someone from behind

Flaws:

Submissive (female only) - unlocks story trees, susceptible to mind control (how much is dictated?)

Prideful - locks in some (bad) story decisions - challenges

Hedonist - unlocks some story trees, but forces you to spend money in downtime - "bonus" branch after Downtime finishes

Whore (female only) - grants you money during downtime but hits your reputation - required second Downtime action

Womanizer (male only) - known womanizer; relationships advance more slowly

Romantic - makes it easier for others to deceive you, grants boosts with certain (also romantic) individuals

Boor (male only) - boosts your recovery during downtime, but adds a hit to Reputation

Virgin - limits sexual options, at least in early game, but gives you extra starting Inspiration

Traits that limit story options (and thus should have "false" flags): Submissive, Prideful, Whore?, Womanizer, Romantic, Boor, Virgin

Cohorts

I'd like to get a cohort system set up that's actually meaningful. This means for every character who could join the party/be at risk, I'll need:

A health tracker (simpler than the player's, e.g. a tough character has 4)

A relationship meter

A living/dead switch - when intro'd, they should have a hidden status, "NAME Living = True" turned on. If they drop to 0 hit points, that switches over to False. Having them join the party, etc., should require that the status be true

Inventory

It'd be good to be able to check your inventory. This means making a whole shit ton of hidden toggles like, "Sword Held" etc. that it can check for.

Story Cycle

Adventure Setup -> Adventure -> Downtime, repeat

Downtime should have 2 actions (so if you have both Expert and Whore you're able to do both and required to do the latter)

Available Inventory

Always formatted as "X Held" T/F

Weapons

Longsword, Dagger, Staff, Mace, Rapier, Sling, Bow

Armor

Shield, Chainmail, Leather Armor, Chain Shirt

Tools/Class Gear

Spellbook, Lockpicks, Medic's Kit, Lute

Generic Gear

Torches, Lantern w/oil, Healing Potion

Available Mage Spells

Try to keep it so they only check to see if it's TRUE. Formatted as "X Spell Known" T/F

Bolt - a ranged, unerrant attack

Aegis - conjure a shield that surrounds an area, as long as no one goes outside it (can be broken with attacks)

Conjure Oil - coats an object or area in slippery grease

Slumber - causes creatures in a small bubble to fall into a deep sleep, though they can be woken up

Facechange - makes you look like someone else of your choosing (including clothes)

Enchant Blade - makes a hand-to-hand weapon stronger

What's next?

  • No further chapters
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