Will you join Eros?
Author's Note and Updates
Firstly, hi! Thank you for taking an interest in my story! If it's gotten your attention because I'm currently updating it, welcome! I can't promise I'll be able to continue at whatever pace I'm going at right now, but rest assured that I do currently plan to finish this monster. When I started this project in 2025, I did so without making an outline. That was a bad decision given the scope of this thing. I'm now keeping an outline and it is helping me keep track of things much better. That said, there's no way that I'm doing this efficiently so any advice from people who know how to cut down on chapter bloat would be appreciated. Additionally, any creative feedback is also welcome. I do have a strong idea of what I want to do with the broad strokes of the story, but I'm always willing to listen even if I don't end up agreeing.
Here's a roadmap of what I have done and what's planned
1. Intro/character creation section - mostly done as of 10/16/2026, I think. The last few branches will be filled out when appropriate during the next, planned section.
2. The Assessment Match(es) - currently only one path of this section is "complete", with male/AMAB Non-Binary players facing Kenny Cross as a jobber and quickly finding themselves dominated. I plan to vastly flesh out this section. I'll be adding different gender-based chapter permutations for Kenny's jobber route assessment and different choices to flesh out the match and make it feel proper. I'll be adding a competitive route match for Kenny, as well as jobber and competitive route matches for the female assessor Ginger, and fleshing out those respective matches as well. I'll likely also be taking a look at the existing choices during this time and revamping the prose.
3. Opponent Select and the main loop of the story - this is so far from being done. I have a few opponent select pages written out and published, but I will be heavily revamping the existing branches of this section and then writing the remaining opponent selection branches. After that, I'll need to write out everyone's matches to an acceptable level. This will be the main body of the work and take the longest time to complete.
4. "Consequences"/becoming someone's bitch - this will be fun. I was inspired for this and the addiction system by a few games I've played over the years. My plan is to have a separate choice on the "opponent select" page that takes players to a "punishment room" where they can indulge in their dominant's respective specialty kinks as listed on the "opponent select" page. My current plan is to not have this raise addiction levels, because it would likely be too punishing in a system that already might need some work to be entirely fair.
5. Fashion - yes, I plan to let players pick their own gear! I'm not sure yet what the catalyst will be, but you'll be able to earn higher levels of "fashion access" that will give you new, more interesting gear pieces to choose from. I'll probably have to look into how to make this work the way I want it to, so please be patient when it comes to me figuring it out, and any help will be appreciated when the time comes.
That's it for now! If you have ideas for anything extra to add to the roadmap, please comment it on this chapter and I'll try to read and respond when I can! Thanks again for taking an interest in my silly little story!
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