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Chapter 10 by quiboune quiboune

And then...

Arch Treant - Lvl: 418

Melee Attack: 780

Ranged Attack: 1205

Weakness: Fire

Immune to poison, immune to diseases, immune to blunt and piercing damage, immune to most damaging effects

Special Abilities:

Plant - heals 30 HP/sec when raining and regenerates 20 MP/sec when in direct sunlight.

Earth Wade V - can wade through the earth like water. can dive inside the earth and move while underground freely as well. can manipulate the ground and bend earth to a certain extent using deep roots.

Absorb V - can draw mana, health and energy from creatures through contact. after using absorb too many time on a single target will passively absorb their attributes. after prolonged use in combination with Parasite, will steal their stats and skills.

Herbal flow III - can heal an ally for 50HP/sec and 20 energy/sec through contact

Sleeping Powder - can create a light powder that will make creatures that fail to resist fall in a deep sleep. WILL affect undeads, automatons and elemental summons and creatures.

Wooden Armor VIII - magic and melee resistance increased greatly. Will sometimes ( 238.6% ) absorb spells thrown at you. Fire Spells ARE affected.

Poisonous II - will poison creatures that come in direct contact with your 'blood'. The 'blood' can be used to buff your own attacks. The poison will cause 15HP/sec for 10 minutes.

Parasite III - can connect your body to a creature and control it's mind. the controlled creature may roll intelligence tests to resist the control ( 179% chance of failure ). the controlled creature's health, mana and energy and its attributes will be boosted while under control of the treant.

Hero of the Nature - can influence and control plants and animals around you. when in need, the forces of nature will send help.

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