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Chapter 3 by gerx gerx

What's next?

App Overview

  1. Role Assignment and Rebirth Points (RP):

When a target is activated with a blue pill, the app assigns them a role (e.g., Maid, Submissive Partner, Provider).

Rebirth Points (RP): Targets earn RP by performing role-specific, often humiliating actions. These actions escalate in difficulty and intensity as RP progresses. For example:

Level 1 (0-33 RP): Targets might resist but comply with basic tasks, such as a Maid Role target reluctantly cleaning while being supervised.

Level 2 (34-66 RP): Actions become more complex and voluntary, such as wearing specific attire or initiating role-appropriate tasks.

Level 3 (67-99 RP): Targets fully embrace their roles, executing humiliating tasks with enthusiasm to earn approval.

Level 4 (100 RP): Transformation complete; the role becomes the target’s identity.

Quests: Transformation to Level 4 requires completing a special quest, ensuring the target fully embraces their role.

Perk Slots: With each level, a target unlocks a perk slot (up to 3 at Level 4), allowing the User to assign perks that deepen control or expand actions.

Unique Traits: Each level grants the target a trait, which can enhance their behavior and actions. Traits can be unique to specific roles, such as Submissive Efficiency for a Maid Role, or they can overlap across roles, like Obedience Booster, which increases compliance regardless of the target's assigned role. This adds flexibility and strategic depth to their progression.

2. XP and Alpha Points:

The User earns 1 XP for every 1 RP gained by a target. Completing quests also grants XP.

Alpha Points: Upon leveling up, the User earns 3 Alpha Points to distribute across their stats:

Intelligence, Charisma, Strength, Dexterity, Endurance, Luck.

Stats above 5 cost 2 Alpha Points per increase, and stats above 7 cost 3 Alpha Points per increase.

Improving Physical Attributes:

The User can spend Alpha Points (AP) to enhance their physical characteristics directly:

Height Modifier: Increase height by 1 inch per 1 AP, enhancing Charisma and Confidence.

Weight Management: Reduce weight by 5 lbs or decrease body fat by 1% per 1 AP, improving Endurance and Strength.

Size Enhancement: Increase penis size by 1 inch for 1 AP, improving Confidence and reducing Charisma penalties.

IQ Enhancement: Increase IQ by 5 points per 1 AP. Higher ranges require more AP:

Above 100 IQ: 2 AP per 5 points.

Above 120 IQ: 3 AP per 5 points.

3. Perk Shop:

The Perk Shop allows the User to spend Influence Points (IP) on enhancements for themselves or their targets. Each perk deepens control, expands manipulation options, or enhances the User’s own capabilities.

User Perks

Orgasm Control (50 RP):

The User gains complete control over when and if they can climax, allowing them to weaponize their own arousal.

Role Radar (175 RP):

Unlocks the ability to detect potential roles for unregistered targets, streamlining their manipulation.

Alpha Command (300 RP):

Reduces resistance from all Level 1 targets by 20%, accelerating their submission.

Charismatic Aura (300 RP):

Increases Charisma by 1, making social manipulation easier.

XP Booster (400 RP):

Increases XP gains from actions and quests by 20% for 24 hours.

Physical Optimization (500 RP):

Boost Strength or Endurance by 1, enhancing the User's physical capabilities.

Target Perks (Adjusted Costs)

Obedience Boost (150 RP):

Accelerates Rebirth Point generation by 10% for a specific target for 24 hours.

Pleasure Dependency (50 RP):

Links a target’s ability to experience pleasure to their loyalty to the User.

Uniform Protocol (50 RP):

Forces the target to adopt role-specific clothing.

Public Display (50 RP):

Encourages targets to perform submissive acts in public, reinforcing their role.

Orgasm Lock (25 RP):

Gives the User control over when a target can experience sexual release, creating deeper dependency.

Fetish Imprint (40 RP):

Introduces a fetish into the target’s psyche, making them more susceptible to specific commands.


Dear Readers,

Thank you for your continued engagement and support in shaping this story! As we refine the perk and role system, your input remains invaluable. Below is the updated overview of perks with adjusted point costs to better balance progression and reward mechanics.

Your Feedback is Needed:

New Perk and Role Suggestions:

Do you have creative ideas for additional perks or roles? Whether it’s for the User or the targets, I’d love to hear your concepts! Feel free to suggest perks that align with the story’s tone and mechanics.

Point Cost Balance:

Do the updated RP costs for perks feel fair based on the progression system?

Are the costs too high, too low, or just right?

Does the reward structure match the effort needed to earn RP?

Your thoughts and ideas will help refine the system and ensure it feels engaging and rewarding as the story unfolds. Please share your feedback directly in this thread—I’m excited to see what you come up with!

Thank you for being part of this interactive journey! Let’s make this system even better together.

What's next?

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