Disable your Ad Blocker! Thanks :)
Chapter 3
by CHYOAkyle
Are you ready?
Aegis Major World Powers (More Info)
There are many sources of influence across the world of Aegis. Most of them are constantly vying to gain more influence. This document will outline a few you may or may not wish to include in your story
The Loptyr
A race of outsiders, literally born from the dreams of a certain bored, chaos goddess. Their goal is to consume, evolve and propagate. Never stagnating, always changing, they exist for nothing else. Controlled by centralized hive minds they live in a collective but not all collectives are connected. They are an invasive species that specializes in the consumption and repurposing of thoughts, abilities, strategies, physical traits and if given the chance to grow strong enough, even souls.
They cannot be taken lightly and must be snuffed out quickly lest they grow to the point of overrunning the world.
Leader: Technically Eris but essentially no one.
-/-
The Hilk
A religion growing in popularity amongst the human nations. Their doctrine claims that non-humans are unclean and must be wiped out or made to serve their superiors. Violent extremists, they send holy warriors from their home; the Arbarel Theocracy in order to spread their religion and enforce their worldview on other nations.
Leader: Pontiff Aberzheani
-/-
The Adventurer's Guild
Originating in the kingdom of Tamarel the Adventurer's Guild now spans nearly every nation on the continent. It handles all requests regarding monsters and dungeons and as a strict enforcement of it's neutrality, adventurers are not allowed to participate in any wars.
Adventurers' ranks within the guild can be noted by the plates they wear around their necks. These plates are as their name suggests usually only plated in or inlaid with their material, and not made of them to reduce costs and weight. They are also very commonly kept as war trophies by intelligent monsters.
In order from lowest to highest the plates are ranked: Wood -> Stone-> Porcelain -> Copper -> Iron -> Steel -> Gold -> Platinum -> Obsidian -> Gemstone (which stone depends on regional availability) -> Mythril -> Orichalcum -> Adamantite -> Prismatic -> Magisteel
Leader: Guild Master Andreas Bellinous Scarf. Sometimes mocked as big belly Belli. Despite his nickname and affluence, he is not incompetent.
-/-
The Molten Core
Equivalent to the Adventurer's Guild but specializing in blacksmiths and craftsmen. They are also non-combative but are neither as widespread in political power or scope as the Adventurer's Guild. Most famous craftsmen have a story to tell within one of the three grand halls that make up this organization. Some well known smiths work under the service of kings while others tour the world looking for adventures worthy of making weapons, tools or armor for.
Valued above all else is Magisteel. Magisteel is a metal alloy mainly comprised of prismatic ore, platinum, adamantine, orichalcum and mythril. While being processed magic must be woven into the alloy meaning only arcane blacksmiths, the highest tier of smiths can forge, shape and process it. Magisteel is incredibly expensive but resonates at SS despite being a man-made (usually dwarf-made) product and is completely indestructible by mundane means. It is a beautiful and striking colour of pale azure.
-/-
The Deepsea Concordia
A coalition of aquatic Demi-humans, merfolk and either tamed or intelligent aquatic monsters. They follow Trident's beliefs that might makes right and as the defacto rulers of the sea they often raid merchant and military naval vessels that venture too far from shore. Not even pirates are safe from their wrath.
-/-
The Dragon Lords
Contrary to their names they are not dragons at all. They are primordial elementals who house their bodies within the forms of dragons, the only mortal races strong enough not to shatter from their power.
They are all fairly reclusive even from one another and they like to live in places of great elemental power such as volcanoes, great lakes or sky islands. They do not typically care to intervene in the affairs of mortals but they can be swayed to part with the valuable information they've collected over their long lifetimes with gifts.
What's next?
- No further chapters
- Add a new chapter
Disable your Ad Blocker! Thanks :)
Dungeon Master
A Game of Chaos
You, a normal mortal have been caught in a terrible accident, except it wasn't an accident. Eris, goddess of Discord, Change and Chaos has plans for you. While she may be your Patron now she may not be all benevolent. Aegis, the world which she rules over along with a pantheon of other gods has become too stable for her liking. You have been chosen to be a dungeon master, your soul spirited away from your home due to her machinations. Your job is to create a dungeon, an unconquerable dungeon and from that dungeon spills your horde. Heroes will come to conquer your dungeon, you must use your wits to be able to stop them. Eris will check in on you regularly, be sure not to disappoint her and perhaps she will reward you.
Updated on Sep 1, 2020
by CHYOAkyle
Created on Sep 1, 2020
by CHYOAkyle
With every decision at the end of a chapter your score changes. Here are your current variables.
- All Comments
- Chapter Comments