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Chapter 2
by techtactic
What's your first move?
A scouting mission
In short order you decide the first thing to do would be to scout out your surroundings. If you are to survive here, it will be necessary to know the lay of the land, and your neighbours. Who you might enslave, ally, or pose a threat to your designs. But also you think, gently massaging a the ebony orb of a milk swelled breast, you need additional breeders to expand your colony. As you sit on your throne within the dark cavern which serves as your main hall, you press your chin into your other palm and consider your options in that regard. As your first move, you need to choose from among your children one appropriate for the mission.
The most obvious choice would be Beldin, your fleetest son and most skilled assassin and rogue. You trained him yourself and so know his skill in shadowcraft. He would be able to stealthily gather all the information you could want and is the least likely to be seen, let alone captured. However, you think with a downturn of your rich full lips, he is problematic as well, for you know that he also harbors ideas of more authority for males, and ever since you came to the surface you know he would also like to turn your future kingdom into one more in line with his own thinking. This ambition makes you uneasy to trust such a mission to him.
Another choice would be your eldest daughter, Venium, and your first choice to succeed you. Strong and skilled with a mace, she is a firm believer in your mission and eager to see it succeed. She is both quick of wit and skilled at negotiating, and her body is sleek and strong, an asset she makes good use of as her libido is a close match for your own. It must have been somewhat difficult for her to abandon her many slaves when you finally left the subterranean cities for the world above. However, she is also prideful and lacks the ability to move nearly as quick or silently as Beldin, meaning though she is a better choice to advance your own intentions, she would not be so capable of avoiding ambushes or engaging in proper subterfuge, particularly if sent on her own. She would likely insist on bringing a group of soldiers, meaning less of your clan to defend your new home. Added to that is the same fear that all matriarchs have of their ambitious daughters, ones who from birth covet their mother’s thrones.
Or perhaps Daralim, you think. Your youngest daughter of age, she is also a gifted sorceress. Though still young, she has shown an amazing aptitude for magic, though this has failed to temper her more youthful impetuosity. Shapely for an elf, with her magic she could easily scout out the terrain and peoples without putting herself too much in harm’s way, and has enough of a head on her shoulders that she can be trusted with the responsibility. Ideally, though she has been known to be a bit brash and headstrong, this being why you tend to keep her close. However, she is currently also busy erecting wards and the like around your new home, and this would require pulling her from those tasks.
Then of course there is the innumerable other children you could send on this mission. Or you could even go yourself, you suppose, and get a firsthand look at your new home.
You sigh, the sound echoing in the dark cavern, and press a hand against your forehead which has begun to pound. This always happens if you try to think too hard before you’ve been milked or had your orgasm. You lounge in your throne and gently massage the bridge of your nose. Perhaps you should have that taken care of before you make your decision.
Who do you send? Or do you first take care of that distracting itch?
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Dark Elves’ ambition
Drow MILF set on creating herself a kingdom
Experienced, milleniums old Drow Milf, creates her own dominium.
Updated on Jun 10, 2015
by techtactic
Created on Oct 5, 2014
by majus
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