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Chapter 4
by philipcollin
How do you achieve this?
A distraction and charge!
With the keyword in mind you gesture for your teammates to stop their magical volley and move over to speak with you. You sit down behind the raised pile of rubble and wait for the last 4 girls to gather. Once they have all grouped around you, you tell them all the keyword and your plans for how to win the match.
“Okay, I now have the keyword; what we need to do is punch a hole through their lines and release the demon in the middle. I am going to sprint in first, the rest of you follow and cover my advance.”
Nods and small sounds of understanding tell you the team is ready and prepared. You crawl to the edge of the rubble, and tenderly peak out. No magical bolts greet you, all the fire from the enemy team being focused on the rubble where your comrades where retaliating from not long ago. You pull your head back and turn toward your team.
“Okay, on my mark I want flash bangs over the red area - as soon as they go off, we start running.”
You see the girls begin to prepare the spell, and you focus your mind to prepare your own one.
“Okay then, three, two, one, mark.”
With the final word you throw out your mind, sending the small ball of energy soaring over to the reds side of the room, quickly joined by another four. You duck your head down behind the rubble, and close your eyes tightly.
A huge wave of light sears through your hands and eyelids, and a low, shuddering boom echoes through the air, the rubble before you protecting you enough so that you are not incapacitated by the overloading of your senses; the red team, however, will not be so fortunate. You quickly stand, and nod toward your teammates. With that you turn and sprint out of cover.
Focusing magic to increase your speed you race along the ground, swerving around piles of rubble and jumping over craters, you sense rather than see that your team is running to either side of you, their positions making a V shape that lets them spray magical projectiles out to keep the enemy pinned as you advance. Magical volleys slam into 3 of the reds reeling team members, sending a wash of red over their bodies and knocking them out of the match.
The red team begins to slowly recover from the magical flash bangs, and begin to counter with their own volleys of projectiles. Bright bolts shoot around in the air, and you drop close to the ground to try to avoid being hit. A red flash to one side tells you that one of your team has been hit, and two more flashes tell you that there are only two of your team left.
Looking ahead you can see the dully glowing summoning circle that is your goal, and there are no reds blocking your path. You focus magic into your legs, further increasing your speed, and race toward the target.
100 meters, light flashes around you as you sprint toward the circle, focused on nothing else.
80 meters, you jump over a small crater, soaring through the air, before landing and forcing your legs back into their mad race.
60 metres, a red flash and shockwave coming from behind you tells you that the last hope for winning this match is you.
40 metres, bolts start to flash past from behind you, peppering the ground between you and your target.
20 metres, the target is so close you can almost taste victory. A bolt hits you from behind, but is deflected by your shield, saving you from the red flash that would end the match. You throw yourself through the air toward the circle, the world seeming to move in slow motion as you glide gracefully toward the goal.
Do you make it?
Academy
Five all girls schools specialising in teaching magic leave much room for fun.
Created on May 2, 2010 by philipcollin
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