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Chapter 4 by porneia porneia

Time to prepare Selina for Metropolis' FantasyCon.

Adjust Selina's abilities.

{if gamevariable1 < 1}Selina has five primary abilities that will impact how she can make it through the convention without swearing. They're: Calmness, Chastity, Endurance, Willpower and Luck.

Calmness: Is how well Selina can remain composed and not get frustrated.
Chastity: Is how well can Selina controls her sexual urges.
Endurance: Is how much physical affliction Selina can endure.
Willpower: Is how much mental affliction Selina can endure.
Luck: That random fate of the universe that cats live by.

These abilities will go up and down depending on the choices Selina makes. For example, drinking **** might increase he Calmness but it could lower her Chastity. The lower these stats get the great chance Selina will swear. After three swears Selina loses the wager and will be punished. Is she wins, however, it is off to a special story with Harley Quinn and Poison Ivy.

You get to increase any of Selina's abilities three times with blocks of +15%, depending on which abilities you want Selina to be strongest in. Once your version of Catwoman is finished you can move on to the "Go to the convention" chapter and continue with the story.{endif}

{if gamevariable1 > 2}Selina is now ready, please click "Time to Play" to move on to the story options. {elseif gamevariable1 > 0} Please continue with ability selection by picking another skill to increase. {else} {endif}

Which ability do you increase?

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