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Chapter 12 by Nemo of Utopia Nemo of Utopia

*Whose Gear Do You Want To Look At Next?*

*Elfshot's Special Gear*

Your name of 'Elfshot' for Alfred's super persona appears to have been aptly chosen as his gear all appears to be bow combat related.

A bow: enchanted with "Unbreaking III and Mending": Otherwise just like those in common Minecraft.

64 'Iron' Arrows: apparently quality types have been added for arrows now... They do one more damage than standard Minecraft arrows.

16 'stone' "Poison II" Arrows: Just like in standard Minecraft.

12 'stone' "Weakness II" Arrows: Just like in standard Minecraft.

64 'wooden' Arrows: These do only a single point of damage, but are apparently key to making 'Special' Arrows.

1 "Boxing Glove Arrow": This arrow is mundane, but acts as if enchanted with the Knock Back special power. It deals no damage of its own but can knock people off of ledges and things, causing falling damage. Unlike most of these special arrows, this one can be retrieved after use.

4 "Lightning Rod Arrows": This Arrow causes a special semi-permanent hidden status effect. Where ever it lands or who/what-ever it hits will be struck by a lightning bolt the next time they go out in a Thunderstorm. It also does 3 points of mundane damage to MOBS.

1 "Golem Summoning Arrow": this arrow will only work if there is a golem of some sort in the room with the crafting table where it was made when used. When the arrow strikes a solid object after being fired, that golem is transported to the nearest safe space that can accommodate its large size. (Right there usually, but if accidentally summoned at the middle of a cliff or onto a pillar to small to stand on, it will instead appear on the ground nearby or if summoned in a cave or room to small for it appears at the closest area large enough. ) if there are multiple Golems in the craft room the arrow will only summon one, not all of them... This Arrow Deals only 1 direct damage when struck, but hostile MOBS are in for a world of pain anyway...

1 "Freeze Arrow": when fired at a body of water it freezes all water blocks into ice in a 7-meter radius. If fired onto land it instead creates a random depth of Snow sheets up to a full Snow Block over the ground within 7 meters. These frozen blocks melt as normal if in a hot biome. If fired into lava it instead turns every block in a 3-meter radius to a stone block of the appropriate sort.

8 "Fire Arrows": basically a Fire Charge attached to a wooden arrow for longer range...

16 "Tangle Arrows": These arrows hit a solid object they burst into a tangled skein of spiderwebs in a 3-meter radius. Good for pinning down those over-speedy foes like Charged Creepers while you beat a hasty retreat.

1 "Grappling Hook Arrow": this is a typical grappling hook attached to a wooden arrow, allowing it to be fired from a bow. It has the interesting property of being able to attach itself directly to a cliff face or similar vertical surfaces. These arrows can be collected and reused, but each use causes 33 damage and they have only 100 durability.

Alfred has a pair of leather Gloves, Vambraces, and Boots, but no other armor. The gloves and boots are dyed black but the Vambraces are normal brown leather.

Using all these special arrows requires a special proficiency: "**** Bow Techniques", which only Elfshot has.

*Whose Gear Do You Want To Look At Next?*

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