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Chapter 5
by
Nemo of Utopia
What Is The Interruption?
*DING!*
*DING!*
The sound of the level-up is only audible to you, of course, but it still gives you pause. If you've leveled up, that means, just cutting that rope...
You quickly check your sheet...
Heldrak (MINIBOSS) (DEMON) (DRAGON)
Level: 30
Health: 3000
Mana: 240
Physical Attack: 280
Ranged Attack: 200 (Ironbolt)
Immunities: Fire, Infernal
Resistances: Shadow, Physical
Weaknesses: Holy, Water
Equipment:
Broadsword of Black Iron: +50 Physical attack (included in statistics), ignores 50% of magical armor, and inflicts Soul Bleed on a critical hit. Two-handed.
Abilities:
Draconic Scales: Material attacks deal 60%-100 damage.
Large size: The Heldrak towers above its human foes. It may use two-handed weapons one-handed, but ranged attacks receive a bonus to-hit, and it may not fight through small tunnels.
Flight: The Heldrak may fly.
Spells/Skills:
Ironbolt: Deals 200 Physical damage to a target. Costs 60 Mana.
Skin of Iron: Provides magic armour that makes Material attacks deal 60%-100 damage. Lasts for 20 seconds, does not stack with other armour. Costs 90 Mana.
Firebolt: Deals 160 Fire damage to a target. Costs 60 Mana.
Ring of Fire: Summons a cloak of fire around the Heldrak, dealing 60 Fire damage per second to anyone in range, for twenty seconds or until extinguished. Costs 90 Mana.
Life Drain: Deals 120 **** damage to a target, and heals the Heldrak for the amount done. Costs 60 Mana.
Life Drain (Area): Deals 120 **** damage, splashing, and heals the Heldrak for the amount done. Costs 120 Mana.
Vicious Cycle: “Hell doesn’t fight fair.” Physical attacks inflict Stun (1s duration per 100 damage dealt). This duration is added to any existing effect. It has +30 Physical damage per second of effect remaining against targets who are stunned. Duration 20 seconds, Costs 242 Mana.
Hail of Blows: Calling upon its training, the Heldrak launches into a series of blows that hit far faster than should be possible with such a large sword. Next time it attacks, it makes four attacks rather than one. 30 second cooldown period.
Fire Breath: “Infernal AND Draconic heritage.” The Heldrak breathes fire, making a cone attack that deals 140 Fire damage to anyone it hits. This cone can be blocked. 60 second cooldown period.
That's... All the same, what-?
MICRO-PATCH IN PROGRESS...
You can't help but roar in agony, a coruscating black fire engulfs you and your very code is pulled apart at a fundamental level, but even through a pain that makes getting doused by the holy water seem like a refreshing warm bath, you can tell this 'patch' has been carefully tailored to utterly avoid even approaching your mind in any way...
MICRO-PATCH COMPLETE!
RE-INITIALIZING CHAMBER...
RE-INITIALIZING CHARACTER SHEET...
HELDRAK (MINIBOSS) (DEMON) (DRAGON)
Level: 35
Health: 3500/3500
Mana: 270/270
Close Attack: 400
Close Defense: 700
Ranged Attack: 210
Ranged Defense: 455
Magic Attack:210
Magic Defense:700
Psychological Attack:700
Psychological Defense:210
Special Attack:350
Special Defense:280
Immunities: Fire, Infernal
Resistances: Shadow, Physical
Weaknesses: Holy, Water, Aqua
Equipment:
Broadsword of Black Iron: +50 Close attack (included in statistics), ignores 50% of magical armor, and inflicts Soul Bleed on a critical hit. Two-handed.
Abilities:
Draconic Scales: Material attacks deal 60% -100 damage.
Large size: The Heldrak towers above its human foes. It may use two-handed weapons one-handed, but ranged attacks receive a bonus to-hit, and it may not fight through small tunnels.
Flight: The Heldrak's wings bear it aloft. The Heldrak may fly with Perfect maneuverability.
Spells/Skills:
Ironbolt: Deals 200 Physical damage to a target. Costs 60 Mana.
Skin of Iron: Provides magic armour that makes Material attacks deal 60%-100 damage. Lasts for 20 seconds, does not stack with other armour. Costs 90 Mana.
Firebolt: Deals 160 Fire damage to a target. Costs 60 Mana.
Ring of Fire: Summons a cloak of fire around the Heldrak, dealing 60 Fire damage per second to anyone in range, for twenty seconds or until extinguished. Costs 90 Mana.
Life Drain: Deals 120 **** damage to a target, and heals the Heldrak for the amount done. Costs 60 Mana.
Life Drain (Area): Deals 120 **** damage, splashing, and heals the Heldrak for the amount done. Costs 120 Mana.
Vicious Cycle: “Hell doesn’t fight fair.” Physical attacks inflict Stun (1s duration per 100 damage dealt). This duration is added to any existing effect. It has +30 Physical damage per second of effect remaining against targets who are stunned. Duration 20 seconds, Costs 222 Mana.
Hail of Blows: Calling upon its training, the Heldrak launches into a series of blows that hit far faster than should be possible with such a large sword. Next time it attacks, it makes four attacks rather than one. 30 second cooldown period.
Fire Breath: “Infernal AND Draconic heritage.” The Heldrak breathes fire, making a cone attack that deals 140 Fire damage to anyone it hits. This cone can be blocked only by objects with enough hardness and hit points to not simply be destroyed. 60 second cooldown period.
Eyes of Hell: The Heldrak's eyes swirl with the black flames of Hell, burning away the will and purity of his foes. One target that the Heldrak can see and that can see the Heldrak is hit with a combination Magic/Psychological Attack. If the Heldrak's personality is stronger the victim gains the Shaken, Nauseated, and Befouled conditions, as well as gaining 5 Corruption points and having their alignment move 1% × (difference in will) towards Evil, Honor, Law, and Loyalty to You. This is a mind-affecting gaze attack.
Cost 30 Mana.
[QUESTS?]
[BACKGROUND?]
By-Armok's-hairy-balls! Five levels in one go? This was amazing! But, now the bastards below were alerted to your position, it was about to be a harder fight...
How Does The Fight Proceed?
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Game Monster
From Creep to Boss
You come into being as a low-level monster, the kind heroes chew through like popcorn. You know the drill, whether you're a player yourself or an artificial intelligence, and you're sick of it. You set out on your own quest: to defeat the heroes at any cost (or at least be an epic boss somewhere down the line).
Updated on Mar 13, 2026
by Witmann
Created on May 11, 2015
by Cantalope
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