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Chapter 15 by Nemo of Utopia Nemo of Utopia

*Whose Gear Do You Want To Look At Next?*

*And Lastly, Yourself...*

Your own special gear, much like Robin's, is almost wholly things found in standard Minecraft, but is, in fact, a breed apart from everything else: to start with, you have a number of enchantment items, and for another, you possess one very weird thing, a "Passcard" to Wayne Enterprises...

64 Anvils (Full Durability): with these you can repair your gear, and make common enhancements.

1 Enchantment Table: this lets you enchant items for increased performance, at the cost of your hard won experience.

30 Bookcase Blocks: these must be properly arranged around the enchantment table to access the most powerful Enchanting options.

1 Enchantment Book "Blast Protection IV": this contains the rubric for enchantment of armor to defend against explosive damage at the highest level. (Great for dealing With Creapers!)

1 Enchantment Book "Feather Falling IV": this contains the rubric for enchantment of armor to defend against falling damage at the highest level. (Best used on Boots.)

1 Enchantment Book "Fire Protection IV": this contains the rubric for enchantment of armor to defend against fire damage at the highest level.

1 Enchantment Book "Looting III": this Enchantment makes mobs killed by this weapon drop increased loot... (This is a crucial enchantment for the meat/leather industry, as some animals only yield leather when it's used.)

1 Enchantment Book "Luck of the Sea III": this enchantment for a Fishing Rod allows it to occasionally catch usefull 'Junk' like old boots and damaged weapons... (This is the highest level of the enchantment...)

1 Enchantment Book "Lure III": this enchantment for a Fishing Rod attracts more fish to catch. (This is the highest level of the enchantment: crucial for an adequate supply of Fish...)

1 Enchantment Book "Mending I": this causes a small amount of the experience orbs you gain to repair the item instead of increasing your level.

1 Enchantment Book "Protection IV": this contains the rubric for enchantment of armor to defend against general damage at the highest level. (Weaker than individual protection enchantment types, but this protects against ALL types of damage, not just one...)

1 Enchantment Book "Sharpness V": gives bladed weapons an ultra-keen edge, enhancing Damage.

1 Enchantment Book "Unbreaking III": reduces the chance a weapon or tool will take damage when used to 30%. (Normally the chance is 100%)

1 Wings Of Elytra: you know that thing where Batman can use his cape to fly? Apparently you can do that. (Another oddity of this game, the wings dont take up your chest slot but instead a special "cape" slot...

1 "Wayne Enterprises Executive Pass Card": you're not sure what this does, but You imagine it gives you access to the Wayne Enterprises building(s) in any area...

Lastly, you are blessed with a mostly complete armor set, black dyed leather gloves, boots, and helmet, and a "heraldic" 'gold' chestplate. The only parts you are missing are "Vambraces" and "Pants"...

*And The Last Part Of The Inventory, What Useful Fixtures Does The Batcave Have?*

More fun
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