Chapter 2
by voyager65
Does David do more testing in private?
(Instructions for writers)
This is going to be a fairly short story for me. It’s just a fun idea I’ve toyed with.
The story is public, just please put your username in parentheses for your first chapter for clarity if you choose to write.
Below are the guidelines I’m using in my story so spoiler alert. You can modify these however you see fit for your own chapters.
In a nutshell, a genetic modification unlocks for someone a new ability that is tied to a 6th sense. The sense allows the user to feel threads connecting him to certain other people. It also allows the user to visualize the subject's anatomy and place sensory receptors referred to as magnets anywhere on their body. The user also has magnets that can be placed on his body. When the magnets are activated the subject will feel a pull towards the magnet on the user. This attractive pull increases the closer they get to the magnet. When the magnets make contact it lights up the pleasure center in the subject's brain. The intensity of attraction and pleasure can be stacked by adding more magnets. The subject's submissiveness is also increased as magnets stack this is a natural defense mechanism to protect the user.
In more depth:
- The genetic change can be caused but whatever you want it to be caused by. The change does have side effects on the user. In my story, the character's morals get slightly numbed, and libido and cum production are increased.
- The character gets 20 of each type of magnet (master and **** magnets)
- The magnets can be used on multiple subjects at once with practice but the max 20 magnets still remain.
- In my story, the character gains a connection (a thread) to a subject after they swallow his cum.
- Stacked magnet power. (Note the attraction forces are based on a fairly close range like across a room the attractiveness decreases steadily with distance.) Also, note that magnets on completely different body parts do not count as stacking. Ie. 3 magnets on a mouth, and 4 on genitalia, does not equal a stack of 7. Though it may be more powerful than a single stack of 5 in some cases.
One magnet: gives a slightly attractive pull that still gets very tempting at close range. Makes the subject feel a level of pleasure similar to a good massage or eating their favorite food.
Two magnets: gives a tempting attractive pull that is much more focused and difficult to ignore. The pleasure from 2 is on par with a good kiss.
Three magnets: gives a strong attractive pull that can rarely be resisted for very long. At this level, the body part the magnets are on will begin showing signs of arousal (if possible). The pleasure from three is on par with breast play and other “tamer” foreplay.
Four to Five magnets: from close range, this becomes a nearly irresistible attraction. Body parts with this many magnets will show obvious signs of arousal (if possible). The pleasure from this level is similar to vaginal stimulation up to clitoral stimulation.
Six to Seven: from close range, this is irresistible to all but the toughest of subjects. Even from a distance, most people will come running to this level of magnetism. Any body part with this many magnets will feel like it is begging to be touched. The subject's mind will become clouded with arousal, submissiveness, and need. The pleasure from this level ranges from near orgasmic to constant low-level orgasmic pleasure.
Eight to Nine: completely irresistible. At close range, the subject will have no thoughts in their head except for pure need and submission (in my version at least). The pleasure from this level ranges from orgasmic to slightly beyond normal human capacity.
Ten: at close range, the subject’s entire life purpose is to touch wherever the other magnets are. Nothing else exists in their head and most subjects lost the ability to even move enough to achieve their goal. The pleasure from this level will permanently rewire the brain of the subject to seek out whatever caused the pleasure. This level is especially useful for conditioning/training the subject. Repeated uses of this level of pleasure will stack the severity of the brain rewiring.
Eleven: At close range, this basically puts the subject's mind into a trance. This is the maximum that a subject can withstand without passing out. The pleasure will even more drastically rewire the subject's brain and the subject can also be programmed by speaking to them in this state. Whatever act resulted in the pleasure will instantly become an addiction and the subject will feel intense (but manageable) pleasure when performing that act/touch without magnets from that point on.
Twelve to Twenty: causes the subject to immediately pass out. Can cause brain damage, loss of IQ, etc if used at close range. Useful at extremely long distances to bring a subject to the user.
Again this is a pretty loose story. Do whatever you want with it.
What's next?
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Magnetism
A 6th sense gives a protagonist a certain level of magnetism
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