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Chapter 3
by fyreant
Which arc of the Bunnies Gone Bad saga will you undertake?
"Gun Bunny", wannabe 90's anti-hero gone very wrong
Laughable as it might sometimes seem to say that the League of Propriety is built on rules - and their claims that none of their members may do anything sexual without informed consent are blatantly full of holes - there are a few bright red lines in their code of conduct. No stealing. No directly profiting from acts of heroism or demanding payment for them. No refusal to make an attempt to aid someone in danger. And most importantly, no killing. Okay... perhaps that last one got a bit fuzzy at times when robots with simulated personalities or alien tentacle-beasts were involved. But any human being (or being who could be mistaken for the same) was off limits, with no latitude whatsoever granted for the greater good or necessity.
Of course, the bad guys didn't play by those rules... not by choice. Super-criminal society had a de-facto rule against killing, too (not, as was often theorized, because the heroes came down harder on the villians - more than a few villains wouldn't care about that - but because many decades ago, the henchmen got together, formed a union, and started boycotting murderous villains, not so much out of scruples as out of self-interest in their own life expectancy!) and almost all murders in Acropolis City in particular were committed by non-costumed baddies - and out of the ones that were supervillain-related, virtually all of them were police officers or security guards, who the league was ever-so-slightly less dedicated to avenging than "innocent bystanders". Supervillains generally weren't allowed to outright say that they would never kill a hero or hostage - threatening it was pretty much mandatory. Following through on it was privately recognized as folly. The most popular compromises were throwing heroes into a **** trap that wasn't usually all that deadly and left ample time for rescue to arrive.
And for those scumbags who didn't seek notoriety yet committed truly cold-blooded acts... for most of its history, the no-killing code of the League hadn't ever been seen as a problem. The truly heinous didn't need Maiden America to burn them to a crisp with her star-spangled heat vision when the bang of a judge's gavel and "Old Sparky" could take care of that once she handed the perpetrator over. But in the 1980s, with the Cold War and the city streets getting meaner, many people no longer found that satisfactory - a new, more uninhibited breed of criminal started finding ways to get away with their atrocious deeds, ordering enemies and their families executed and paying for high-powered lawyers to get them off scott-free. When the state voted to abolish the **** penalty in 1985 (in part on account of a freak accident resulting in a recently executed convict being reanimated as an electrokinetic super-zombie), the hands-off approach of the League was no longer enough.
Heroes began stepping over the lines, one by one - and when they did, the other heroes usually took them out and turned them in, immediately. By refusing to bend on their codes, the League might have made an end of the issue with that - but there were other interests at play. The modern U.S. government had never been very comfortable with the League - possibly because the League of Propriety preferred to work with corporations, wealthy benefactors, or the populace directly while ignoring the legitimate authorities whenever it suited them - but it was only in a new, more cynical age that they were willing to do something about it. And so, with tacit support from the CIA, NSA, DARPA and other agencies, a new breed of ruthless vigilante hero, often called "anti-heroes", was supported, encouraged, and eventually manufactured (especially once the Pentagon really got into the act). Some acted on their own to Punish anyone they thought deserved it enough, others were more like semi-independent black ops agents.
At first, the anti-heroes were wildly successful, driving the League itself into a crisis of confidence. But they wore out their welcome with the public and the media pretty quickly. By the time that the League finally worked up the courage to start taking down these outsider anti-heroes in the late 90s, few of them had many friends or admirers outside the demographic of edgy shock-jock radio. By the 2nd decade of the 21st century, even those types had found a better model to glomp onto in the form of the hero/ine who vocally held fringe political positions but otherwise played by the rules.
But even after few remained, the scars of the "anti-hero decade" remained... not the least of which was more than a few who decided to switch sides rather than give up the fight.
......................................
Your real name is Lena Pines - but ever since you volunteered for a certain fateful human enhancement research project, even your friends and co-workers have been calling you by your codename, "Gun Bunny". The last five years of your young life would've been enough for a lifetime, for most people - from when you first signed up in your school's ROTC program, to your exceptional performance and "other attributes" in basic training earning you the chance to volunteer for a revolutionary new trans-genetic enhancement program, followed by two years of training that got cut short in order to rush you to the front lines for a "field test" in the Gulf War.
Now, a few months after the last shot had been fired in Kuwait, you were back stateside on indefinite leave of absence after you misbehaved a teensy bit in the field. You really aren't sure what the big deal was. What they called disobeying orders, you called taking initiative and doing your best to show off just how well their enhancement program had worked. Truth be told, you'd never looked back on agreeing to let them splice you with DNA that the CIA had pulled out of a mutated rabbit stolen from a mysterious facility in Siberia. You could jump 30 feet high, deliver kicks strong enough to shatter brick (so long as you were wearing sturdy, protective footwear), the acuity to hear a pin drop from half a city block away... and on top of that, you can eat anything you want and never gain any weight! With an amused wrinkle of your nose, you think that that last one may not sound like much, but considering the "uniform" your pervy superiors had come up with for you to wear... purely for the purposes of distracting and demoralizing the enemy, of course! ... you'd be in trouble without it.
You're watching yourself on a TV screen with a proud smile...
Perils of a Novice Superheroine
A generic superheroing setting drenched with sex and scandal
Acropolis City, the center of super-human and caped crusader activity in this particular world - with its own dizzying highs and lows, high-tech skylines and slums standing in stark, four-color contrast, it provided everything that a costumed megalomaniac or masked vigilante could ask for. In fact, as is usually the case where colorful masked characters are the norm, it has become something of an institution by this point. But although the mere existence of costumed heroes and villains no longer shocks people, these people - who, by their very nature, thrive on attention - keep finding new ways to stand out from the crowd and attract the eye. This last goal tends to get a lot of emphasis in the most simple, sexualized way possible. For reasons that the world's most brilliant scientists have yet to explain, latent super-abilities seem to manifest more often in women than men by a ratio of 3 to 1 or more. This is true even when the superpower isn't "natural"; paranormal artifacts fall into their hands, esoteric martial arts schools never seem to have a male heir, the technological prototypes they test always seem to be the ones that are most easily used or abused for good and evil. Unfortunately, the glory days of the past where citizens were happy to see any old masked do-gooder show up are over - in recent years, Acropolis City has established a ranking system of heroes where those who get high marks from the citizens and resolve incidents are rewarded with corporate sponsorships and (most coveted of all) seats at the prestigious League of Propriety. Those who intimidate the populace, cause excessive collateral damage, or simply don't excite anyone, garnering low rankings, get 'asked' to move to less prestigious cities. Few superheroes want to get stuck battling clans of villainous hillbillies and corrupt small-town sheriffs for the rest of their careers, so they're always eager to please the influential citizens of Acropolis City (judges, eminent scientists, first responders, and of course the all-important reporters). On the other side of the law, a similar dynamic predominates; only the most glamorous and charismatic costumed ne'er-do-wells can make it in this town. And so, the novice superheroines just learning the ways of battling for justice and order, without any team to back them up, always end up patrolling the skeeviest, most undesirable slums of the city and taking on the most thankless rescues. As if that weren't bad enough, most of them feel obliged to dress in ways that get more outlandish and revealing with every passing year while they fight the good fight and/or feed their craving for attention, depending on how you see the 'cape life'. As if that weren't troublesome enough, the superhuman mutations that make so many of these heroes' careers possible also result in greatly increased sexual sensitivity, particularly in females. The adventures and misadventures that these spandex-clad lady crusaders get into are often too hot to print for the kind of comics that their young admirers would read. Messy mistakes will be made, but you don't want to disappoint your readers, do you? So let the League know what kind of superheroine you are, your chosen name, powers, and appearance, and they'll send you out on your first patrols. Good luck.
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Updated on May 21, 2025
by micdan282
Created on Nov 30, 2016
by fyreant
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