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  1. War Trophies

    The war between the UNSC vs. the Covenant has finally ended; the Covenant has lost, which means their species was about to be wiped out by the humans. To become war prisoners? What did any of these mean for all the alien species that have joined the covenant willingly or not? Well, simple, it just means that they will be to integrate back into society. Sangheili, Jiralhanes, Kig-Yar (Jackals), grunts—all of them are given two options: they are either to join society with humans or to be killed. The Sangheili race resisted at first, making a small war that didn't last anything and ended up with humans by mistake whipping out most of the male population, feeling awful about that they started repopulation efforts to help the Sangheili grow their numbers again, if not between them at the very least through cross breeding. This is where you come in, to help with the efforts of repopulation, even if no one told you.

  2. IMPREGNATAR | ANARCHY

    An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.