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Chapter 2
by
ccn
What do the orcs do
World and Orc lore
The story unfolds in Indor, a brutal, war-torn medieval fantasy realm shrouded in perpetual twilight, its landscape dominated by scorched earth, dense fog-shrouded forests, and crumbling fortresses. At its heart lies the orc kingdom, a circular stronghold surrounded by a forbidden zone of wildlands where no other species dares tread. This low-magic world relies on rare, dangerous sorcery—mostly blood-based curses from ancient ruins, wielded sparingly by orc shamans. The orcs, all male and immortal up to 1,000 years, emerge from rituals involving sacrifices tossed into a lava pit beneath their volcanic castle, their society ruled by a king and supported by warlords, shamans, and enforcers. They revel in brutality, raiding for sacrifices and trophies. They have never before successfully bred with other species—until now…
Beyond the forbidden zone, weaker humanoid species like short, tiny elves, stocky dwarves, frail gnomes with minor gadgets, and nomadic halflings eke out a living in scattered villages, living in constant fear of orc raids. No humans exist in Indor naturally, making Cara’s arrival a shocking anomaly. The world’s magic is tied to cursed artifacts, like the dragon-shaped amulet that pulled her in, amplifying her fears and desires. The tone is dark and gritty, blending horror with erotic corruption, focusing on themes of size difference, age gaps, interspecies breeding, helplessness, power imbalance, and ****.
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