Any other Questions?
--Tutorial; Build Progress Example--
(Updated and Cleaned up a bit)
Well dear readers, writers, and possible Contractors; I figured I would do another tutorial showing perhaps a bit more in-depth example rather than rattling off things and pages and nouns at you. And of course this will be done with the Official Catalog found here; https://official-waifu-catalog.neocities.org/
Of course this is based off my own understanding and way of going through the Catalog so this isn't meant to be the only way to do it, just an example. So pulling back from the last chapter, we were left with the understanding that making a build looks a little something like this.
- Step 1) Determine your Intensity/Difficulty
- Step 2) Select your starting World and Budget (either the Pre-Made Budget options or the Catalog's)
- Step 3) Pick an Origin, yourself or another character
- Step 4) Purchase your Binding and Lures
- Step 5) Purchase upgrades, Companions and extras from the catalog.
- Step 6) Finalize any purchases and upgrades.
So, let's get started.
Step 1) Determine your Intensity/Difficulty

First, we have to get to Intensity. All the big options such as that, worlds, companions, etc. are found at the top. Some will display smaller sub options under the big ones when selected but that's the main way of moving around the site. For now we just want to figure out Intensity so click that and scroll down...

That's a lot to process. This is the Quick Intenstity gauges. Here you can flick on just what you want and get moving but for new contractors, I suggest you scroll down to read up on just what they actually do. Do note; the site is a little finicky about using both the quick settings and scrolling down and selecting. Things seem to update or revert at times if you're missing around too quickly with both; so just double check until you get used to it. For our example build though we shall keep it pretty simple. We'll up our Intensity overall to 6 or so.

So our Values now look like this. As you can see we start getting Credit for Captures of Tier 3 and Sells of Tier 2. Example of Tier 3 would be Poison from Final Fight/Street Fighter(HMMM) and Tier 2 is Delia Ketchum(aka Ash's Mom from Pokemon).
This however tanked our Budget as you see. Starting in a DR5 world (Example, My Hero Academia at the START of the story) would give us 75 Credit to play with compared to a normal one of 225. Ouch. But we have our Intensity now. Oh, and we won't list out all the options selected. Instead, we'll show you; while on the site click the arrows down at the bottom (As shown in the image above) to pull up your personal info device and...

There we go. Remember, you can use those arrows (aka your Contractor Smart Device) to review all kinds of infomation. You can use the above image to look up what changes the build made. Next step is;
Step 2) Select your starting World and Budget (either the Pre-Made Budget options or the Catalog's)
Let's keep this a bit simple. Select Worlds and get started.

There are a few ways to find words. Searching by name in the Text Box works or you can sort by; Name(Alpabetcially), Danger Rating, Number of Targets, Newest or even Random. Next to those; you can set the range of Rating you want, limiting worlds shown down to that range (so 1-10 shows all worlds, 4-7 would show worlds of DR Four to Seven.)
In this build, we'll just use the search bar and look for.... "Dead or Alive". It's a rather basic setting and low power, perfect for our idea and it's on the list. Note the ! mark on all the worlds though. This will pull up a breakdown of how many targets of each tier there are, and how much total Credit you can make by capturing, selling, or both. It also reflects your own Intensity settings, so you won't have to crunch numbers.
Note the pencil icon though; this allows for editing a world but will split the entry off for personal use(a bit like the Add World option only letting you base it off an existing world). Use these if the world you want hasn't shown up in the index for one reason or another. Please refer to the Chapter; Add Character/World for more details about that.
Now as for Credit..., we only start with 30 on our world. So, let's just take the Tier 3: Basic Package that our Recruiter Jerynboe provided. Of course that means we need to give it to ourselves. Simply navigate to your smart device tab at the bottom again (There Arrows on the tab) and click the wrench icon. While I'm here; The Skull and Bones shows your current Danger Rating (And you can adjust it as need be due to some options if you click on it), the Note is your Intensity, and the coins are your current Credits.

Please NOTE The warning. This isn't something to be fiddled around with in the spirit of the Catalog/Writing/Build. This is simply something used to set correct refunds, bugs, and other errors along with Custom Changes like Jerynboe as provided for this Story here. You could just give yourself infinite Credit by using this setting, but that's not fun or interesting to read, is it?
Anyway you can simply give yourself extra credit this way till you hit the Premade Packaged Amount, or it might be better to use the Specific Credit Modifier and note/mark down just where you're getting those extra credits from. Since we'll going to 35 credit, we'll just mark it as "Jerynboe - Premade Package" and give ourselves 5 extra. Next step;
Step 3) Pick an Origin, yourself or another character
So Origin and well, We saw someone that could have a bit of promise when looking for Tier examples. So let's see how'll she'll do.

We will select Walk In which follows a character of our choice starting in their world, or the world we selected. In our example build, well Poison was brought up before so there's an idea, possibly recruiting for a new Wrestling League she's setting up. Make sure to use the search bar to find the character in question you want if it's provided. The number show's the characters Tier before anything and this matters in costs or with other factors. Make sure to lock it in with the Select button (it's deselect since it's already done in the picture).
While here, the Build could also Possess Poison with someone (usually a Contractor) and let her/them loose on another world but if you wanted to be Contractor inside Poison in Street Fighter, we'd use Substitute.
Origin selected, our next step is;
Step 4) Purchase your Binding and Lures
This is the big one, and this is when you start making tough choices. More so for This Build given the budget. Let's go over to the Binding page.

The main thing to note are the Binding and Lure sections, we'll ignore the others during this. Also, reminder, you're allowed only One Binding method at a time and start with "Empty Hand" which is basically no binding; just Lures, Heritage, and other Methods including a Confession. If you want a Binding, you'll need to delete "Empty Hand" first to clear.
Now, just what to pick. Each one has their pros and cons along with 'theme' but given our character, Poison, being a bit of a bad ass dominate femme fatale and a former gang member, this author leans on two good options for her. Jewelry, which would allow her to give her Retinue some nice, spiked chokers to bring them to heel under her will(And maybe give them a figure better for the ring), or Tormentor's Toolbox, which would allow her to get some blackmail material on new recruits to get in the ring. Just for long enough to pay off the blackmail of course, surely.
The other three don't really fit in with the idea we are forming with Poison. Tattoo maybe but the others are a bit too out there for our idea. The other three, Symbiote, Other Controls, and Space Truckin'; these are a bit too out there as well and maybe too complex for a basic Build so we will ignore them(Feel free to check them out if they sound intresting to your idea though).
Of the two, and given that it IS free, we will be taking Tormentor's Toolbox for this build. And because we have limited funds, we'll skip on Lures. Our next step is;
Step 5) Purchase Talents, Defenses, Perks, Companions and extras from the catalog.
Well, the build still has 35 Credit to spend. And there's honestly not a lot we can pick up right now. So, let's go straight to Talents and Perks. Now, yes, Heritage is an option, which I suggest you look at for your own ideas. It's just None of them function well with the idea of a Poison ran Wrestling League that we're currently using as an example in this build; they're a bit too fantastical and are out of our price range (The cheapest is 60 credit). Rather than covering them more than this (They have their own info block to read for you anyway which explains them) let's just move on to the things we can pick up.

Time to buy some assistance in our journey, Talents first. Poison is already a skilled fighter, but Martial Talent will allow her to keep up with new recruits just fine regardless of their fighting style, and Administrative Talent will help with keeping up the paperwork of the league. From there we go over to the 'Other' selection and pick up a couple things to make going through worlds and having some... post-fight fun, easier. Paper Trail, Universal Calibration, Sexual Calibration and Fertility Calibration I; these are picked up.
And we are now flat broke. As such we are done with our spending spree and are ready to go into writing our story with this as our baseline start. If we had more credits one way or another, picking up a Lure or two would be helpful (Zenryoku Zenkai gets this author's vote), Communication Talent could also be of use, and one or two cheap companions to get the league started wouldn't go wrong either.
Opening the smart device will give you a shorthand of your build. Along with clicking the triple bars at the bottom will allow you to save your build and show it off.

This is our finalized build ready to go, though we could go back and change a few things like different talents, world, character, and other things but this is a solid example. Do note; clicking on any blue text in your build will take you to selected option in question to read more about it. So, use your little 'App' tab to refresh yourself.

It has a couple useful Apps inside it too, such as a log of your purchases and captures, keeping track of discounts, note taking and calculator, and even a couple randomizers or silly little 'games'. Poke around and remember, if you can back out of something in this screen there will be a "Back Arrow" button in the bottom left of the screen (So to the left if the Circle button that closes it)
Now we reach the final example/step. Something the previous chapter didn't cover as usually one won't start with them; let's cover Companions.
Step 6) Managing Companions
First at the top site, select the Companions section, you'll see the usual filter and search options.

Search by Name, the World/Setting they're from, Search by Tags or click the other buttons. Clicking the 'funnel' icon opens up more like Gender, previously marked favorites, new/updated characters; have fun. The Gear/Config button will give you more options like editing Tier Range or making a Black List (like getting rid of all 40k or Cthulhu worlds).
But onto the meat of this section, we need someone to start with and since the build is starting in Dead or Alive...,

Tina Armstrong will be our example. She'll be a good target for Poison anyway. Let's go over a few things; The tags below reflect a bit of the character; Tina being able to teach wrestling to other members, a combant meaning she fights, is a social energic woman and so on. Some of these can be important for other mechanics such as Magical Girl or Amazon. Simply keep these in mind for writing, or to help narrow down searches.
Clicking the double tags to the left of her name shows off her defense tags, which are what the character comes with and offers to make buying said defense cheaper. It might also list their Heritage if they qualify for helping with a discount there too.
Now the options;
- Buy: We pass a copy of the character in question into your possession. Usually clones so if we buy Tina and stay in this world.... there's Two Tinas.
- Capture: The Main button you will probably be using. Clicking this button adds the character to your retinue and will pay out the number of credits your Intensity warrants. You'll Capture someone by using your Binding, Lure, Heritage or other abilities to do so.
- Yoink: The Tina of this world/version of the world starts with us and is bound. If you're a Drop-in or Walk-in and start in a new world, individuals from the starting home-world of the Character may be dragged along and inducted into yours are using this perk. Example; we can Yoink Chun Li from Street Fighter given Poison knows her. Cost increased.
- Yeet: We have already bought Tina but she's let loose into the world, usually in day's Travel from where we start. Tina is semi bound; if we or a member of our retinue bumps into her, Tina will slowly be captured as per the General Binding Rules found under the Binding section. Cheaper Cost, easier to capture... but have to find Tina first, and since we've already paid for her, we don't' get credit for capturing her properly.
- Used: Another Contractor had captured and modified this version of Tina only to lose her for any number of reasons. Buying Used will present a few random prices but the higher the price the higher Tier the resulting Tina is as she'll keep any non-baseline abilities she was trained in using her former contractor’s Talents, equipment she wield, Added Potential, Template Stacks, Power Swaps, or Heritage upgrades applied to herself. Defenses, Talents, and Binding benefits were removed though and she'll have some sort of trauma, defect, or issue to deal with.
Or because this build is broke, we'll just use the Capture command. We'll charm, seduce, or simply hold enough blackmail over her to get her to submit. Much like other areas of the site, it already takes into account Intensity or changes automatically for you, so we'll get 1 credit due to our build's Intensity 6. And going down to our smart device to check our Retinue...,

Welcome to the Retinue section of your device where there's options. Not much but options. We can make notes, edit the tier of our Retinue as we get stronger, or just get rid of those we don't want or grew bored of. Tina given our settings, sells for 3 credits, meaning if we Capture then Sell, we'd be in the bank for 4 credits. Repeat as often as you want with other characters till you had your fill and 'retire' or go to another world.
Your final task when your build is complete and you're ready to 'play/write' is still inside your little App.

Simply Navigate to your main Build tab of the little 'App' and select Finished Build near the bottom. Not the pop up in the image; You'll basically be done with your starting build and then begin 'playing' the game as normal. But just make a new build to keep playing around with ideas. Oh, and make sure to SAVE your build if you want to keep it around (just click the bottom right's trio of stacked lines on the app page).
And that's about it. There's more complexities within the Catalog but this more guided look on how to make a Build should be enough to get you started on your own journey and or story.
Any other questions
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