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Sexfighter - The Game

Chapter 3 by Alya Alya

The series of games called Sexfighter is the most famous one in the world.

It has always been renowned for the precision of its combat and sexual moves, consistently employing real athletes—first via digitization and later through actual motion capture (footage of which can even be found online to view the moves performed in real time).

Some of the sexiest and most iconic actors and athletes of each era have been featured, and the game has always fulfilled the dream of less athletic players to experience the thrill of the Sexfight world.

Each character possesses a distinct style, ranging from boxing and kung fu to Aikido and street brawling. Every martial arts style is paired with a corresponding competitive sex style, spanning everything from wild, amateurish approaches to calm, romantic ones.

The player-versus-player aspect of Sexfight has been interpreted in various ways over the years, yet the rules for in-person tournaments have remained constant.

Matches are played as a best-of-seven series where players may interact with their opponent in any way they choose, provided it does not interfere with the opponent's ability to use the controller or view the screen.

This rule was established to encourage players to engage in sexual taunting and acts during the match, aiming to arouse and distract their opponent—causing them to lose— just as their in-game character would do.

Consequently, many players adopt the sexual style of the character they are playing, building an incredibly interactive and immersive Sexfight gaming community.

With the release of Sexfighter V several new features are introduced, including Virtual Reality support and an interactive game hub where players can socialize before a match.
Although this feature is undergoing constant testing and updates, it is widely considered the future of Sexfight gaming.

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