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Chapter 103 by Jerynboe

What's next?

Recap 3

Retinue:

Erich Bismark (Otto of Westfall): Our Hero. Intends to be the savior that Azeroth needs, but he’s not brilliant. Currently he’s gotten a solid grounding in the basics of the priest and warlock classes, is magically competent at fighting with a sword and torch, and is now a dragon. Physically he is a huge mountain of a man with short brown hair and eyes; as Otto of Westfall, his most common alias, he has a wiry medium frame and long hair.

Amulet? Y

Mental shifts: None unless you count all the voices in his head telling him how to be good at things, or the extra set of memories from a native farmer.

Personal Entourage

Lividia: beloved consort and future queen of King Erich Bismark, learning the ways of humans in order to grow in power and intelligence at an accelerated rate. Capable of magnificent acts of mental gymnastics to preserve her ego.

Amulet? Y

Mental Shifts: feels shame at the thought of embarrassing Erich, feels euphoria when she submits to Erich, feels tranquility when playing the part of submissive arm candy in mixed company. Sees humans as generally superior to dragons morally, culturally, and aesthetically. Feels mildly guilty when she disparages members of the retinue for their species and culture.

Lillibeth- an unseen ghost from Raven Hill. Her senses are cloudy and she has forgotten much of her past life. Is extremely addicted to any kind of physical sensation when possessing a body. Has become proficient at possession of the weak willed and compromised, which can be used to capture some creatures in the right circumstances.

Amulet? Y

Mental shifts- feels confident and correct when speaking positively of Erich, feels overwhelming pleasure when in sexual or romantic contact with Erich, has a heavy orgasm when consuming Erich’s semen

Irma- a frost mage working for the Defias, and the first victim of Vanessa VanCleef’s new “reforms” for the organization. She is a highly efficient personal assistant and great at executing plans provided to her by someone else, and Vanessa’s manipulation has only strengthened these traits.

Amulet? Y

Has been convinced that acting the part of Erich’s floozy is extremely exciting and fun. Feels tremendous euphoria when directly attending to Erich’s needs, feels pleasure when acting in a subservient or submissive role, validation when pleasing Erich sexually, shame when she is not looking as physically attractive as possible, **** shame when thinking of any personal desire that does not relate to serving Erich.

Mezzo- Imp bound through a magic pact with Erich. An individually small and weak demon, he is an independent sort who avoids contact with the Burning Legion.

Amulet? N

Mental shifts: mild euphoria when assisting Erich

Sadie Paletress: a midrange priestess in the Argent Dawn destined to become one of their top ten greatest champions during the war in Northrend. Sees Erich as a destined representative of the light, and is likely to serve as his personal trainer.

Amulet? Y

Rampant Lions

Tessa Spaulding: a soldier from the Stormwind army who was serving in the Northshire Abbey garrison. Is an excellent but defensively oriented warrior, serves as a patrol leader with the Lions.

Amulet? Y

Mental shifts: feels deep shame at the thought of disrespecting any member of the retinue, feels growing sense of lust when personally serving Erich, feels ashamed when she loses composure, feels affirmation when protecting a member of the retinue.

Sarah Ladimore- the daughter of a great Paladin who fell after the third war and a former member of the Night Watch. Deeply thankful to and reverent towards the retinue, seeing them as traveling heroes. Has been transferred to Lakeshire to serve as a patrol leader for the Rampant Lions.

Amulet? N

Auffrey Ellerian: Westfall Noble in Exile and Varian’s step-niece, founder and proprietor of the Rampant Lions. Modestly talented fire mage, highly trained but with only modest real world experience. Has been superseded in her roles as leader of the lions and as Erich’s woman in the house of nobles, now doing an improvised side mission traveling to the dwarven lands to facilitate fast travel in the future.

Amulet? N

Mental Shifts: feels shame at the idea of seeking vengeance on the Defias Brotherhood. Feels more confident and secure when acting in accordance with Erich’s stated goals or the general wellbeing of his organization.

Annetta: Sweet, wholesome priestess trained at Northshire Abbey. From a rural background, has a fairly traditional worldview, at least on the surface. Prone to elaborate fantasies, which have gotten more raunchy and **** as time passes. Has been attempting to train more priests among the Lions, to extremely limited results.

Amulet? N

Mental shifts: extremely infatuated with Erich as an aftereffect, feels euphoria when acting on his behalf or assisting a fellow member of the retinue

Yanca- a simple farmer’s daughter who joined the Rampant Lions and lost a hand in battle. Thanks to the power of The Company Erich was able to give her hand back in return for her eternal willing service. Competent but unimpressive fighter. Mostly only notable because she happens to have a necklace.

Amulet? Y

Mental Shifts: trusts Erich Bismark, and feels moderately good when she acts on his behalf.

Drusilla la Salle: The first entry into the harem. A warlock and veteran of the events of Warcraft 1-2, though not a distinguished one on either count. Erich’s first trainer in fel magic, he has reached the point she has nothing left to teach. Has an imp minion by the name of Noktog.

Amulet? N

Mental shifts: standard binding, being called a **** by Erich triggers a massive orgasm

Bartleby: a veteran sergeant of the third war who turned to drink to forget the things he has seen. Convinced to join up with the Rampant lions as part of a mission.

Amulet? Y

Defias Brotherhood

Vanessa VanCleef- daughter of the Defias Brotherhood’s kingpin and already one of the top ten masters of poison in the world at age 19. Has usurped control of the organization and is diligently working at turning it into an extension of Lord Bismark’s will

Amulet? Y

Mental shifts- technically only the base binding, but due to her unique mindset at the time she now believes that the rightful place of women is one entirely subservient to men.

Big Tony: Tall, muscular, and clever, but totally lacking in book smarts. Tony is a big slab of muscles working for the Defias Brotherhood, can be relied upon to do miscellaneous odd jobs

Amulet? Y

Mental shifts: none, yet

Prudence: a pretty girl from Westfall and long time friend of Vanessa VanCleef. Currently in a vegetative state, generally used as a meat suit by Lillibeth. Trained by Edwin VanCleef as a rogue.

Amulet? N

Gilnid: chief goblin engineer, a master of crafting automatons. Exiled from Booty Bay after “the incident” leading to his employment with the Defias Brotherhood, on the condition that he be given creative freedom. Collared but not captured.

Amulet? Y

Duskwood - Raven Hill

Abby the Embalmer: A powerful self taught necromancer and master alchemist. Formerly a man, she has been turned into a gorgeous blonde woman. Has an understated cruel and sarcastic streak. Operates primarily in a support role, turning the corpses of fallen enemies into zombies and providing useful healing potions on a shoestring budget.

Amulet? N

Mental Shifts: entire mind and memories highly mutable through the orb of entrancement. Entire history rewritten so that she believes she has always been a woman, including her wife being recast as a best friend with benefits turned life partner. In love with Erich, and extremely enthusiastic about his cock, thanks to a brief bout of possession

Eliza- Abercrombie’s wife, reanimated by a twisted and evil ritual that gave her an overwhelming urge to cause deaths among the living while making him lose all empathy. Has been conditioned to desire the role of Erich’s deathknight more than anything else, but due to time and resource constraints she is being taught necromancy by her wife first. Quiet and unassuming despite being incredibly beautiful, she is training as hard as she can, day and night.

Amulet? N

Mental shifts- Euphoria upon obeying an order from Erich, shame and pain upon expressing discontent with Erich, pain upon thinking of Abercrombie as anything but Abby, validation upon accepting Abby’s version of events.

The undead horde- a high turnover group of undead Abby and Eliza create from the corpses of enemies slain by Erich’s retinue. Mostly mindless, generally seen as expendable chaff by Erich.

Duskwood: Darkshire

Althea Ebonlocke- the commander of the Night Watch and daughter of the Mayor of Darkshire. Fairly salty towards Stormwind for leaving Darkshire out to dry. Currently unaltered mentally, in the process of capture.

Amulet? Y

Councilman Millstipe- one of the five members of the council of Darkshire. From a very old noble family, and a bit of a toady for the mayor. His family used to be more impressive, including an aunt that was a disciple of Bishop Natalie Seline.

Amulet? Y

Katarina Eva- A grandmother of two who follows “the old ways,” an ambiguous magical/religious tradition, probably related to troll voodoo, that allows the adherent to predict the future, sense danger, and create magical trinkets from the body parts of the dead. Thinks that Erich is an old friend, Abercrombie, who found a source of eternal youth and shared it with her. Is still a lady from a bygone time, but enjoys her newly recovered beauty quite a lot.

Amulet? Y

Shifts: enjoys being generous and accommodating for Erich’s retinue, feels deep shame if she ever questions the morals or motives of her fellow members of the retinue

Duskwood- Ogre Mound

Stitches- an abomination, a Frankenstein monster powerhouse of flesh and dark magic. Extremely clumsy and inexperienced in the art of war, but hits with enough **** to shatter stone. Will probably become terrifying eventually, but he’s a bit dim. Spends most of his time disguised as an ogre, and is officially their chief.

Amulet? Y

Mental shifts: never initiates **** unless directed to by a retinue member or attacked first

Ham’Mok: known as Hamhock by his human friends. A two headed ogre whose heads are very different in personality and skillset, but get along quite well. Considered dashing and witty by ogre standards, they are fairly average by human standards. Ham is the warrior, while Mok is a reasonably talented shaman. Erich decided to put him in charge, because he seemed smarter than average and has some experience working with humans.

Em: the most beautiful and charming member of the Splinter Fist ogres, and the first one to be added to the retinue. She is not at all attractive by the standards of Erich, looking like an unflattering caricature of a fat American woman, but by ogre standards she’s a hot commodity. She’s also reasonably good in a fight.

Amulet? Y

Stormwind

Onyxia- one of the first major raid bosses in WoW history; a powerful black dragon and mother of many others. The puppet master of Stormwind under the name of Lady Katrana Prestor. A physical, magical, and social powerhouse, but actually a bit under the curve by the standards of a dragon her age, at least in a straight fight.

Amulet? Y

Varian Wrynn (weak)- the noble and good king of Stormwind, with all of his natural aggression and willpower siphoned off and turned into a whole second guy. In the process of being captured, loves his son, extremely easy to manipulate.

Amulet? Y

Dena Kennedy- a scholarly lady of Stormwind, trained formally in the art of war but with virtually no actual combat experience or desire to get into a scrap. Fascinated by old stories of the Sons of Lothar, the Alliance expedition to the orcish homeworld.

Amulet? N

Ursula Deline- the financier of the warlock coven of Stormwind. A noblewoman and a hobbyist; she is only moderately talented but is extremely dedicated to the craft and has tons of time for practice. She is a hedonist who sees dark magic as an exciting hobby, and is generally disliked by the rest of the coven, which she pretends she doesn’t know.

Amulet? Y

Shifts: feels **** euphoria when following an order from Erich, and has a massive orgasm if thanked by Erich.

Swamp of Sorrows

Talaada- a sweet young Draenei girl raised since she was a child in the swamp of sorrows as a survivalist refugee. Knows just enough about her people’s former glory and culture to feel a distinct sense of loss. Outright worships Erich as the prophet of Beauty and Love, and thanks to an upgrade she is well on her way to becoming a priestess of this new faith.

Amulet? Y

Mental shifts: has faith in the teachings of the cult of love and keeps its secrets from the uninitiated. Wishes to share the happiness that the brotherhood teaches with others.

Mary Worthy- a vain woman in life and a tortured ghost in ****, Erich has restored her beauty in return for her utter devotion. She’s happier this way, and is proud of her role in the Cult of Love and Beauty facilitating new initiates.

Amulet? Y

Mental Shifts: Seeks to please Erich above all other goals; feels shame at the idea of displeasing him or failing to consider his desires before anyone else’s, Attributes everything good in her life to Erich’s benevolence, feels right when declaring her love to him

Dremuus- a former Rangari captain on Draenor, the world that the orcs and draenei came from. Lightly armed special forces from a highly advanced, nearly immortal species with advanced understanding of magitech. Father of Talaada and Erich’s first Draenei recruit.

Amulet? N

Norin- a nearly immortal draenei housewife with a wide variety of special interests and side jobs over the course of her long life. Proficient at cooking, tailoring, leatherworking, fletching, farming, arcane magic, glassmaking, and masonry. Has successfully become a dragon. Mother of Talaada.

Melaar: a middling mage and dedicated historian of the Draenei. While unexceptional by the standards of his people he is reasonably skilled by human standards.

Amulet? Y

Demons:

Zelena Felwhisper- a satyr in service to the Burning Legion. A rancher who breeds and trains felsteeds on the legion dominated planet Xoroth. The process of being captured ripped off her rose tinted glasses in regards to the Legion. Still operating on Xoroth as a double agent, as capturing random demons is potentially quite profitable. Sees the retinue as an ideal all organizations should strive for, due to the cohesion brought on by brainwashing.

Amulet? N

Mistress Nozara: a powerful demonic Eredar sorceress, but only middle management by the standards of the Burning Legion. Oversees the region of Xoroth where Zelena and Mezzo hail from, which contains a smattering of mining, agriculture, and civilian towns. Has been stamped, but her brain is still in the wash.

Amulet? Y

Pryzhum: an imp summoned as part of Erich’s ill-fated chain summoning experiment. Distinguished from her fellows almost entirely because she is female and was turned into a satyr to capitalize on that fact.

Amulet? N

Spec ops

Keryn Sylvius: former midrange SI:7 operative, now considered to have gone rogue. Highly competent and somewhat arrogant, she has a rather strong swiftthistle tea addiction and tends to work in 3 day bursts with no sleep.

Amulet? Y

Darcell Torp: Former Defias brotherhood grunt. A basically competent rogue in combat, though improving. Has unflinching trust in Erich, totally buying into him as the rightful ruler of the world who will solve all problems if given enough power. Has been given covert talent and supernatural awareness of other people’s perception, which should allow her to grow in skill rapidly.

Amulet? Y

Mental shifts: feels emotionally numb if considering putting someone’s needs or orders above Erich’s, gains profound emotional satisfaction from training or practicing a skill

Doris VanCleef: formerly Edwin VanCleef, kingpin of the Defias Brotherhood. A master of fighting, leadership, tactics, administration, stealth, spycraft, wilderness survival, sailing, and engineering. Has been made into a programmable doll by her daughter, able to adopt various personas at Erich’s command. Current personas include Marge the personal assistant, Amelie the draconic night elf assassin, her baseline persona of Doris, and Mina the bimbo fuckdoll.

Amulet? Y

Prisoners

Nadira Ragewind- a Blackrock orc grunt being kept in Abby’s basement, with the intention that she will be Eliza’s weapons tutor.

Amulet? Y

Mental shifts: shame when rejecting Erich’s authority, euphoria when assisting any member of the retinue, paralysis when attempting to harm any member of the retinue, euphoria when teaching others how to fight.

Monze Smokebreath- a Blackrock orc grunt allowed to wander around the apartment, on the condition that she not damage anything or anyone. Unusually pretty and delicate looking for an orc, which she dislikes as it makes her more attractive to humans and look soft to orcs.

Amulet? Y

Imriss- a green dragon whelp Erich has locked in his closet. Currently his body is being puppeted by the nightmare while his mind is locked away in the Emerald dream.

Amulet? Y

Other

Kam Deepfury- Dark iron dwarf terrorist that Erich kinda forgot about. Still waiting to be sent home, and currently is in the process of capture.

Amulet? Y

Calendra Dawnbreeze - a high elven ranger enchanted to fall madly in love with Erich for at least one week. Trying to arrange an evacuation of the exiled high elves in the Eastern Plaguelands, which Erich has agreed to help with.

Amulet? Y

Forces (unnamed extra individuals)

Splinterfist Ogres: 7 captured ogres

Rampant Lions: 19 militia, 7 Defias Wizards

The brotherhood of love and beauty: 7 Draenei, 2 dragons, 3 human former slaves

Demons: 3 imps

Missions

Current minor mission

You’ll have to improvise

Destroy Mr. Smite’s life, removing him from his position as first mate of the Ironclad, discrediting him, and making sure that he won’t be welcome among the Defias in the future.

Rewards: Corruption Fruit, animal tracker

Moderate

Mrglrrlglmrr

Harass Urgmrg’ll, a murloc on the SE shore of the swamp of sorrows, until he retaliates with **** or theft. He must retaliate against someone not of your retinue, or you will be penalized.

Reward 1 credit, wild defense

The stones that bind us

Capture Candar Stouttaker, an orc warrior currently enslaved by Grol the Destroyer in the blasted lands. If Grol realizes that something unusual is happening before capture, you will be penalized.

Rewards: 1 credit, greater waters of Lethe

Test of Faith

Undertake the trials administered by Dorn Plainstalker, a Tauren wise man living in the Thousand Needles. Gain a bonus if you complete all trials without relying on company assets (including captured companions, but not free willed allies)

Reward 1 credit, Reversing Mirror, the coin of many faces

Bonus Greater Temptress bell

Krom’Grul

Disgrace the Ogre Magi Krom’Grul, removing him from his current position of authority in the Firegut Tribe of the Burning Steppes. Bonus if he is then killed by his former allies.

Reward: 1 credit + Reversing Mirror

Bonus: instant capture of Sha’ni Proudtusk

The Lost Pilot

Avenge the **** of Mori Hildelve. Bonus if you return him to life and allow him to avenge his own ****.

Reward 1 credit, dwarven women will become more attractive and open to sex with non-dwarves, orb of entrancement, mission ticket

Bonus: Creature Defense

Major

100 Wolf Moon

Restore sanity to 100 feral worgen of the Nightbane Pack in Duskwood. Gain a bonus if you receive no assistance in doing this from local non-captured humans.

Rewards: 10 credits, Deluxe Mission Ticket, Extra Stock

Bonus: Potpourri

A better future

Liberate the Dark Iron Dwarves from Ragnaros. Penalty if Sorcerer Thane Thaurissan is killed while you have this mission.

Reward 10 credits, Science talent

Higher Education

Assume control over the Keep Caer Darrow, also known as the Scholomance. You may use any method you desire, so long as you or an organization you have substantial sway over are able to occupy the island and keep with some degree of security. Bonus if the keep is still owned and operated by some member of the Barov family.

Reward: Tantric Rod

Bonus: Crypt Queen Zagara

Grand

Livin the Emerald Dream

Gain control of The Cenarian Circle, becoming influential enough to reliably dictate policy relating to the world’s druids through political maneuvering, even if not by raw edict.

Reward: Lesser Insurance Policy- Every 48 hours, you may resurrect a single dead member of your retinue, retrieving them from beyond the veil of **** unharmed and unchanged.

Target: Morbent Fel, Necromancer of Raven Hill Cemetary.

Reward Burial Shroud (binds to one user)

Jammal’an the Prophet

Hybrid Runes

Redridge Mountains, the Dark Wizard Morganth

Alluring Whisper.

Bonus Mission:

Dragons of Nightmare

Corrupted Green Dragons have emerged into the world around four portals to the Emerald Dream. They are establishing a beachhead in the waking world, and will eventually cause problems if their physical bodies are not destroyed. You will gain progressively better rewards for each dragon you neutralize before 5/28.

1: Equivalent Exchange, Wild Defense

2: Bed of Fading Dream Mushrooms

3: one Nightmare Skitterer

4: Template Stacking: Archdruid PC

Notable items:

6 Credits

Martial talent

2 mission tickets: dismiss one mission with no penalty or reward, allowing it to be replaced

Notable Magic items

Archaeus- powerful blade of the holy knight Morgan Ladimore. Charges itself and releases a blast of arcane **** upon striking every 3-20 seconds depending on the magical talent of the wielder

Holy Vestments- a set of magical padded armor styled as robes, standard issue for priests of the holy light planning on going into war zones. Channels magic energy into the wearer to accelerate mana regeneration slightly

Night Watch Gauntlets- dark enameled chainmail gauntlets. Enhance the strength of the wearer

Arcane Orb- a magic orb that draws in and condenses magic. Once per day can be used to restore about 15% of Erich’s maximum mana.

Ghostflame torch- a magically reinforced torch that glows with eerie blue-white flame. The fire passes through physical objects, only burning the spirit. Particularly effective against spiritual entities.

Ghost hair thread: magical thread which is equally solid to spirits and physical beings.

Insignia of the Alliance: once per hour can be used to remove most effects that restrict the body and mind from the user

Prisoners

1 female orc warrior captured in Redridge Mountains

4 female Defias Silk Masks

4 male Defias Silk Masks

Company Swag

Temptress Bell: a chime that converts a single target’s desire to harm the user into an equally powerful desire to fuck the user. The driving emotions do not change, only the subject’s perception of what is an appropriate response. The effect lasts for roughly 24 hours. Entities 1 tier higher than the user will be affected for only one hour, 2 higher for one minute, and 3 higher will be affected only momentarily. One use.

Sword and Torch skill upload- can grant a single member of the retinue the combat skills of an average Darkshire Night Watchman

Dark Scroll of Resurrection: Reanimates a corpse as an undead waifu, dedicated to your service. The undead created will be directly proportional to the power of the corpse in life.

Reward for service: when you do a task which benefits a person or group, you may whisper a reward into the mouth of this horn, and that will be the reward you are given. All involved will accept it as an appropriate reward. The request may be unrealistic or presumptuous, but must be logically connected and at least loosely proportionate. Buy a girl a drink and she will sleep with you (unless she thinks you are a danger), spare an enemy and gain their service until they save your life, save a distressed damsel and win her heart and hand, drive out the invaders and be given lands and a noble title.

Memory charm: replace up to 30 minutes of target’s memory. All memories before and after that point will be altered or rationalized to make those 30 minutes fit. You have control only over the target’s perceptions and actions during those 30 minutes, sufficiently **** rewrites will result in instability.

Seal of Joy: when this stamp is affixed to an individual, they will become overcome with joy about their current situation. Can last from 1-24 hours depending on how uncharacteristic joy would be.

Couples Fruit: when two individuals share this fruit, they will feel a strong sexual attraction to one another regardless of normal orientation or preferences, and feel drawn to one another emotionally. The effect fades over 30 days.

Items not in stock

Deluxe mission ticket: dismiss one moderate or lower mission, receiving rewards as if you completed it with all bonus objectives completed.

The Pen of Written Ownership

Anyone who sees your name written on any object with this pen will believe and accept wholeheartedly that you are the rightful owner of that object, even if that object is a person (or part of a person). Social conventions, economic realities, and the laws of the land hold no sway on your right to own anything with your name on it, so long as it is written with this pen by your own hand. The pen can be used in this way ten times, never fades unless you will it, and cannot be refilled.

Equivalent exchange: a short wooden rod which allows you to, once, transform a touched target physically and mentally into their rough equivalent for a different faction of your choice. For example, turning an orc grunt into a night elf sentinel, or a quillboar geomancer into a human priest.

Bed of Fading Dream Mushrooms: any being who eats a fading dream mushroom will be instantly captured by you, however they will also undergo near total amnesia. They will forget their name and past, as well as any and all skills and learned powers which would elevate them above tier 1. Nothing prevents them from relearning those skills, but the initial knowledge and capabilities are forever lost. Abilities which are instinctive or innate to the target’s species are unaffected.

Nightmare Skitterer: a creature roughly the size of a small dog, capable of rapid movement and complex tactics, but only in pursuit of a single goal: assimilation of a designated target. They are capable of capturing almost any T5 or lower target, and in ideal situations may be able to capture even a tier 7 by waiting patiently for the right moment.

••••••••••

If I missed anything please let me know. I plan on coming back and putting art for everyone up; probably including some official art for at least some of the canon girls.

What's next?

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