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Chapter 6
by
SkyDreamer
Investigate the mysterious glyph?
[P] It'd be foolhardy to ignore such an obvious clue... or such an obvious trap
Okato scowled as she approached the cabin. It was clear that this trap had been set for her student... unless Digit had just been an unwitting patsy. If the perpetrator had banked on Alibaster rescuing Digit before she could trigger this glyph, then they may have also banked on Okato following through in her place. In which case, this trap could have actually been set for her.
Either way, this was nothing she was too unfamiliar with. Glyphs were one of the most common forms of magic used in pranks at a magic school, and she had defused countless ones before around the dorms. Hell, she had defused plenty in her time before as a student of the same school.
She crouched down beside the glyph and examined its markings closely. Its intended function could be determined from the symbols it used, but many glyphs were set to trigger upon being read and could contain powerful explosions. She was ready to cast the Shield spell at a moment's notice, should it prove necessary.
[P] I approach the glyph and attempt to discern its intended function.
[P] I'm ready to cast Shield if it triggers and tries to do damage to me.
What is your purpose here?
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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