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Chapter 3
by
StabilizerEmerald
What's next?
[P] Gaelle wakes up
Warm light shines down on Gaelle. Her eyes flutter open and she takes in her new body. The dappled sunlight shines down on her rich emerald skin and curly brown locks. She reaches out to her traditional connection to nature and finds nothing on the other end. So it was true, she had to fully fend for herself. Her connection to the woods was severed. She would have to find her way back to her grove with nothing but her own wits.
[P: I’d like to look around to figure out where I am in relation to my grove? GM: Ok roll knowledge. P: 15. GM: your odds are good if you head generally north.]
Gaelle determines her heading and begins to walk north. She thinks to herself ‘I’ll be home in no time.’
[GM: roll Caution to see how this goes. P: 6.]
What's next?
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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