Chapter 4
by
TheArchitect
What would it be?
Immediately approach one of the doors.
"As much as I'm curious about this place, I never asked to be put there. I make sure I can get out at any moment and only then I explore."
Big step — 180-degree turn of the mattress topper — another big step. After a few minutes of repeating these actions Beth successfully reached the closest door.
It was a classic brown door, rather wide one in fact, with thick frame. Forcefully breaking through it was not an option. Turning the round doorknob proved her assumption that the door was locked, and the nearby screen showed "0/3" in red numbers.
"To open it according to the instruction, I need to have 3 of something I currently don't have, which so far can be anything."
Beth already turned around to start moving towards the furniture, but then realized that there was a couple of finer details that she might have missed. Furthermore, if the requirements were unachievable for some reason, she was going to need a plan B.
"According to the fire safety requirements, hinges should be on the outside. They are. I can't see them, so this door should be leading me towards the exit. Then, this is an interior door, so it should not be super hard to dismantle the knob if it's needed."
"I've never heard this word spoken in my vicinity before. 'Dismantled'. She thinks she's special. Well, maybe she is."
"Yeah. There's one tiny tab, there's the other one. Now all I have to do is get a small screwdriver. I mean, what are the chances that nobody forgot one after getting that much furniture?"
The girl moved out towards the closest object that could contain something useful. It was a blue locker with three vertical sections, similar to school ones. The left one opened without resistance.
It contained a very unusual outfit: platform Mary Jane shoes with a 7 inch high heel and a massive ankle strap; a pair of gloves with wrist straps similar to the ones on the shoes; a very short black dress with a pleated skirt and complete lack of chest part; a bra that was heavily loaded with spikes and a clasp in the back that Beth had already seen multiple times; finally, a black leather collar with even more spikes.
"I'm... expected to wear this? Somebody would, not gonna lie, it looks luxurious and very well made, but what is it with these clasps?" — The girl got closer to the shoes and found many keys lying at the bottom of the locker. — "Aah, now I get it. Where there are keys, there are locks. You put the pretty things on and they won't come off no matter how hard you pull on them."
But she has to put something on to cover herself, right?
Disable your Ad Blocker! Thanks :)
The White Mall
Don't lock away your sanity
You wake up in a place that requires you to put on locking clothes to advance. Can you overcome its influence and escape?
Updated on Jan 31, 2024
by TheArchitect
Created on Apr 11, 2021
by TheArchitect
With every decision at the end of a chapter your game state can change. Here are your current variables.
Comments moved below the chapter.
Jump to comments
Comments