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Chapter 5
by
TheArchitect
But she has to put something on to cover herself, right?
Of course, no.
"This one looks just right." — Beth picked up a key that resembled a flat-headed screwdriver the most and shut the locker door closed, not spending any more time to look at the outfit.
She confronted the door again, this time to attack. The barely visible tab resisted for a couple seconds, but ultimately allowed the outer layer of the doorknob to be detached, revealing two large screws. The key was luckily just the right size to prove useful again.
Once the connection between the sides of the doorknob went missing, the other side fell off, and the door itself was defeated.
"Yay!" — Beth pulled it open and found it appropriate to hold the rest of her satisfaction within herself.
A 40-something man in a brown suit was waiting for her on the other side.
Oh, hello there.
The White Mall
Don't lock away your sanity
You wake up in a place that requires you to put on locking clothes to advance. Can you overcome its influence and escape?
Updated on Jan 31, 2024
by TheArchitect
Created on Apr 11, 2021
by TheArchitect
With every decision at the end of a chapter your game state can change. Here are your current variables.
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