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Chapter 6
by
thestarwarrior
What's next?
Minotaur Youth
NAME: Minotaur Youth
APPEARANCE: A young Minotaur that has just entered adulthood. They are still quite buff but nowhere near the hulking beasts of their older brothers.
INVENTORY: Loincloth. Axe.
ARMOR: 0
XP GIVEN: 300
FERTILITY: 25
LIBIDO: 0
STATS
HEALTH: 15
STAMINA: 15
WILL: 5
MANA: 0
TRAITS
STRENGTH: 7
QUICKNESS: 7
PRECISION: 4
KNOWLEDGE: 0
CAUTION: 0
SOCIABILITY: 2
ABILITIES:
Beast Man:
2 to CAUTION when preserving organic monsters and NPC. Can go into a rut when exposed to pheromones. Rut adds + 5 to FERTILITY and LIBIDO. If exposed to a Beast Woman, the Best Woman goes into heat. If either male or female reaches max HORNINESS then they must submit. The rut ends after three days.
SPELLS:
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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