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Chapter 4 by youdontknowme87 youdontknowme87

Set the Scene

Marcus "The Magus" Runestone

Marcus "The Magus" Runestone - PL 8

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Strength 8/0, Stamina 8/0, Agility 3, Dexterity 3, Fighting 5, Intellect 6, Awareness 6, Presence 3

Advantages

Artificer, Assessment, Benefit, Wealth (well-off), Benefit: Magical Crime Boss, Connected, Contacts, Eidetic Memory, Improved Hold, Languages 2, Trance

Skills

Acrobatics 2 (+5), Athletics 2 (+10), Close Combat: Unarmed 3 (+8), Deception 4 (+7), Expertise: Magic 8 (+14), Insight 4 (+10), Intimidation 4 (+7), Investigation 4 (+10), Perception 4 (+10), Persuasion 2 (+5), Ranged Combat: Magic Hand: Move Object 8 3 (+6), Sleight of Hand 2 (+5), Stealth 4 (+7)

Powers

Amulet of Power (Removable)

Enhanced Trait: Enhanced Trait 32 (Traits: Strength +8 (+8), Stamina +8 (+8))

Impervious Defense: Impervious Toughness 8

Magic Hand: Move Object 8 (magical, 6 tons, DC 25; Damaging, Improvised Weapon, Throwing Mastery)

Command Spell: Concentration Progressive Affliction 9 (Alternate; magical, mental, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Concentration, Progressive; Limited to Minds, Quirk 2: Must Speak and be Heard)

Invisibility Spell: Concealment 6 (Alternate; All Aural Senses, All Visual Senses)

Invisibility: Concealment 9 (Alternate; magical, All Aural Senses, All Visual Senses, Sense - Hearing, Sense - Sight; Subtle 2: undetectable)

Magic Portal: Teleport 6 (Alternate; magical, 1800 feet in a move action, carrying 50 lbs.; Portal)

Magical Illusion: Illusion 5 (Alternate; magical, Affects: Three Sense Types - Vision, Touch, Area: 60 cft., DC 15; Illusion Area, Independent, Subtle: subtle)

Sleep Spell: Concentration Progressive Affliction 6 (Alternate; magical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 16; Concentration, Progressive)

Summon Minions!: Summon 6 (Alternate; dimensions, magical; Active, Horde, Mental Link, Sacrifice)

Magical Flight: Flight 2 (Speed: 8 miles/hour, 120 feet/round)

Offense

Initiative +3

Command Spell: Concentration Progressive Affliction 9, +5 (DC Will 19)

Grab, +5 (DC Spec 18)

Magic Hand: Move Object 8, +6 (DC 25)

Sleep Spell: Concentration Progressive Affliction 6, +5 (DC Will 16)

Throw, +3 (DC 23)

Unarmed, +8 (DC 23)

Complications

Addiction: Chain Smoker

Motivation: Greed

Reputation: Member of a Criminal Gang

Rivalry: Rival Criminal Gang

Languages

Choose any 2 languages, English

Defense

Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8

Power Points

Abilities 52 + Powers 69 + Advantages 11 + Skills 23 (46 ranks) + Defenses 10 = 165

Background: I haven't made one up yet. But what we have is a Magician Crime Boss. While he is dangerous in a fight, his real danger is that he is smarter than many other Supervillains/Crime Bosses.

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