Chapter 4
by
youdontknowme87
Set the Scene
Marcus "The Magus" Runestone
Marcus "The Magus" Runestone - PL 8

Strength 8/0, Stamina 8/0, Agility 3, Dexterity 3, Fighting 5, Intellect 6, Awareness 6, Presence 3
Advantages
Artificer, Assessment, Benefit, Wealth (well-off), Benefit: Magical Crime Boss, Connected, Contacts, Eidetic Memory, Improved Hold, Languages 2, Trance
Skills
Acrobatics 2 (+5), Athletics 2 (+10), Close Combat: Unarmed 3 (+8), Deception 4 (+7), Expertise: Magic 8 (+14), Insight 4 (+10), Intimidation 4 (+7), Investigation 4 (+10), Perception 4 (+10), Persuasion 2 (+5), Ranged Combat: Magic Hand: Move Object 8 3 (+6), Sleight of Hand 2 (+5), Stealth 4 (+7)
Powers
Amulet of Power (Removable)
Enhanced Trait: Enhanced Trait 32 (Traits: Strength +8 (+8), Stamina +8 (+8))
Impervious Defense: Impervious Toughness 8
Magic Hand: Move Object 8 (magical, 6 tons, DC 25; Damaging, Improvised Weapon, Throwing Mastery)
Command Spell: Concentration Progressive Affliction 9 (Alternate; magical, mental, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Concentration, Progressive; Limited to Minds, Quirk 2: Must Speak and be Heard)
Invisibility Spell: Concealment 6 (Alternate; All Aural Senses, All Visual Senses)
Invisibility: Concealment 9 (Alternate; magical, All Aural Senses, All Visual Senses, Sense - Hearing, Sense - Sight; Subtle 2: undetectable)
Magic Portal: Teleport 6 (Alternate; magical, 1800 feet in a move action, carrying 50 lbs.; Portal)
Magical Illusion: Illusion 5 (Alternate; magical, Affects: Three Sense Types - Vision, Touch, Area: 60 cft., DC 15; Illusion Area, Independent, Subtle: subtle)
Sleep Spell: Concentration Progressive Affliction 6 (Alternate; magical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 16; Concentration, Progressive)
Summon Minions!: Summon 6 (Alternate; dimensions, magical; Active, Horde, Mental Link, Sacrifice)
Magical Flight: Flight 2 (Speed: 8 miles/hour, 120 feet/round)
Offense
Initiative +3
Command Spell: Concentration Progressive Affliction 9, +5 (DC Will 19)
Grab, +5 (DC Spec 18)
Magic Hand: Move Object 8, +6 (DC 25)
Sleep Spell: Concentration Progressive Affliction 6, +5 (DC Will 16)
Throw, +3 (DC 23)
Unarmed, +8 (DC 23)
Complications
Addiction: Chain Smoker
Motivation: Greed
Reputation: Member of a Criminal Gang
Rivalry: Rival Criminal Gang
Languages
Choose any 2 languages, English
Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
Power Points
Abilities 52 + Powers 69 + Advantages 11 + Skills 23 (46 ranks) + Defenses 10 = 165
Background: I haven't made one up yet. But what we have is a Magician Crime Boss. While he is dangerous in a fight, his real danger is that he is smarter than many other Supervillains/Crime Bosses.
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