Want to support CHYOA?
Disable your Ad Blocker! Thanks :)

Chapter 12 by JackSimth JackSimth

What does the dawn bring?

Level 4 build notes

Pathfinder + 3.X + 3rd party; Gestalt, 25 point buy

Half-elf Freelancer//Freelancer(Monsterkin)

Stats:

Point buy: 7 Str, 14 Dex, 7 Con, 16 Int, 11 Wis, 18 Cha: 25 points

Racial: +2 Cha (Half-elf): 7 Str, 14 Dex, 7 Con, 16 Int, 11 Wis, 20 Cha

Level 4: +1 Cha: 7 Str, 14 Dex, 7 Con, 16 Int, 11 Wis, 21 Cha

Mythic: +12 Cha: 7 Str, 14 Dex, 7 Con, 16 Int, 11 Wis, 33 Cha

Inherent: +5 Int/Wis/Cha: 7 Str, 14 Dex, 7 Con, 21 Int, 16 Wis, 38 Cha

Eidolon: Str 17, Dex 13, Con 13; +2 cha: Str 17, Dex 13, Con 13, 21 Int, 16 Wis, 40 Cha

Inherent: +5 Str/Dex/Con: Str 22, Dex 18, Con 18, 21 Int, 16 Wis, 40 Cha

Enhancement: +4 All: Str 26, Dex 22, Con 22, 25 Int, 20 Wis, 44 Cha

Level 1:

Freelancer(Regular):

½ BAB, d6 HD: 0 JP

Generic Spellcaster casting-1: 20 JP

10 skills points/level: 6 JP

8 class skills: 4 JP

Extra Feat: 10 JP

One Good Save (Ref): 0 JP

Archmage Arcana(Legendary Medium Archmage Spirit): Prepare two spells from any Arcane list for every level I have spell slots. 10 JP.

Divine Surge(Legendary Medium Hierophant Spirit): Prepare two spells from any Arcane list for every level I have slots.

=60/60 JP

Freelancer(Monsterkin)(apply extra JP feats here: 90 points): 4 class skills, one good save (Will) (0 pts)

Constructed (Young Arbiter, CR 1): Most Construct benefits, treated as both Construct and Outsider for spells and effects. 10 JP

From the Void (Necrophage Slasher, afflicted Peasant, CR 1): Don't eat, drink, breathe, sleep; immune to the hazards of space.10 JP.

Telepathic Caster(Formian Traits, via a Formian worker…. the 3pp one,not the Paizio or 3.5 one): Cast all spells as spell-like abilities: 10 JP

Autotelic (Ex)(from Trompe L'Oeil applied to a bat): Use Cha in place of Con for fort saves, HP, anything else: 10 JP

Rejuvenation (Degenerate Poltergeist, Bestiary 2): Reform in 2d4 days on the spot if slain: 10 JP

Natural Invisibility(Degenerate Poltergeist, Bestiary 2): Always invisible, not subject to Invisibility Purge

Embodiment Casting (Embodiment of Magic, Spheres power): Spheres CL = HD, with spell pool and such. 10 JP.

Well of Miracles (Primarcane template,spheres of power): ½ CL bonus Magic talents, can change them (and any others) out daily: 10 JP

Waxen Regeneration(Waxwork Creature Template): Regen 5/Fire that works without a con score and allows acting below 0 HP

Level 2:

Freelancer: 30 points:

Fused Link (Synthesist Summoner): Spend health to keep Eidolon from going too low

Alchemical Knowledge (Base, Su): Prepare two extra spells of each level, Alchemist list,Legendary Medium spirits

Mystic Lore (Base, Su): Prepare two extra spells of each level, any Psychic spellcasting list, Legendary Medium spirits

Monsterkin: 30+10 points:

Unearthly Grace (Su) (Young, Drunken, Degenerate Wyrgrove Nymph, Spheres of Power Bestiary): +Cha mod Racial saves and Deflection AC

Font of Magic: Unlimited spell points, cha mod/round (Primarcane template)

Powers of Faith (Walking Deity template, Spheres of Power, applied to a young, Degenerate, Mythic Human Skeleton): Gain powers of Faith of a Mythic-10 deity (complex)

Mythic Outpouring (Walking Deity): Unlimited use of Mythic power

Level 3

Freelancer: 30 points

Mettle (Hexblade): Fort/Will partial -> negates

Medium’s Guidance (Legendary Medium Bound Spirit); Prepare two spells of each level from the Medium list: metamagic does not increase Casting time

Overmind Psionics: Prepare Psionic Powers, 2 per spell level; power by spending spell slots

Monsterkin: 30 points:

Immortal (Deep One): Don't age, immune to magic aging

Magical Mastery (Bound One template): +2 Spheres CL

Unassailable power (walking god template): Ignore AMF, dead magic, and similar effects

Level 4

Freelancer: 30 points

Casting (2nd level spells)

Attuned Mysticism (Adept Godling): Tune spells to affect other types: 1 + ⅕ CL. Outsider.

**** of Personality (Clever Godling): Cha to saves and three skills instead of normal attribute (Disable Device, Perception, Sense Motive)

Monsterkin: 30 points

Technological Wonders (Young, Degenerate, recycled Construct terraformer): All abilities are permanent and non-medical

Domain Mastery (Walking god): Three domains, three Spheres talents from each associated domains

Cat’s Luck (Su): From Silvanshee: Cha as Luck to saves; 1/day grant same to an ally

Traits:

Trap Finder (Campaign): +1 Trait bonus to disable device, can disable Magic traps, disable device is class

Seeker (Socal): +1 Trait bonus to Perception, Perception is class

Flaws:

**** (-1 AC)

Poor Reflexes: (-3 Reflex saves)

Feats:

Half-Elf:Skill Focus(Perception)

1st: Extra JP(Monsterkin)

Flaw: Noble Scion(War): Charisma to init, replaces Dex.

Flaw: Extra JP(Monsterkin)

Freelancer: Extra JP(Monsterkin)

Oath 2: Extra JP(Monsterkin)

3rd: Fleeting Spell: Cut spell duration in half, make dismissable, easier to dispel, and less aura

Skills: All are class (Karmic Blessing repeatedly), all are at full ranks (Enable Function(Open Minded) repeatedly). Calculate modifiers as needed.

All have: +4 Ranks, +3 Class, +5 (Untyped: Visualization of the mind/body), +2 Luck (Ascendant Spell Divine Favor), +4 Morale (Ascendant Spell Heroism), +3 Insight (Bestow Insight at CL 6)=+21

Skill checks are thus:

Str: +21 all, +8 Str=+29

Dex: +21 all, +6 Dex=+27

Acrobatics when Jumping: +20 Enh (Jump), +12 Racial (Expiditous Retreat)=+59

Int: +21 all, +2 Enh (Tears to wine), +7 Int=+30

Knowledge: +21 all, +2 Enh (Tears to wine), +2 more insight (+5 Insight: Lore of the Gods), +7 Int, +2 Comp=+34

Spellcraft: +8 Racial: +38

Wis: +21 all, +2 Enh (Tears to wine), +5 Wis = +28

Cha: +21 all, +17 Cha = +38

Perception (**** of Personality): +8 Racial (Eidolon), +2 Racial (Half-elf), +3 Skill Focus, +1 Trait(Seeker), +2 Comp=+54

Trapfinder’s Focus +1-> +55 vs. Traps

Sense Motive (**** of Personality): +8 Racial -> +46

Disable Device (**** of Personality): +1 Trait(Trap Finder), +1 (Trapfinder’s Focus) -> +40

Use Magic Device: +1 more Insight (Magic Savant): -> +39

Saves:

Fort: +1 Base, +17 Cha, +17 rac(cha), + 1 resist, +17 luck, +4 morale= +57

Ref: +4 Base, +17 cha, -3 Flaw, +17 rac(cha), +1 resist +17 luck, +4 morale= +57

Will: +4 Base, +17 cha, +17 rac(cha), +1 resist +17 luck, +4 morale= +60

HP:

6+3.5*3 (first is max), +17*4 Cha, +20 Constructed (medium) = 104/104

+4/+4 Visualization of the Body

Eidolon: 3d10+18 (34): Temp HP

AC: 10 Base, +6 Dex, -1 ****, +17 Def +6 Natural, +6 Armor (****), +4 Shield(****) = 48 (t 32, ff 42)

Mythic 10 (worship Charles in loop)

Path: Herophant: Recalled Blessing: Spend Mythic to cast a divine spell without expending the slot. Some bonuses when doing so.

Dual Path: Archmage, Wild Arcana: Swift: Cast a spell on my class list at +2 CL: Don't need to know it.

Path Abilities:

1: Legendary Item

2: Mighty Summons

3: Legendary Item

4: Beyond Morality

5: Enhanced Ability (Cha)

6: Legendary Item

7: Eternal Soul

8: Divine Source (Trickery(Espionage) (grants Time Stop and Mind Blank), Envy (Wish, Simulacrum, Limited Wish))

9: Divine Source (Fate(4 winds Fantasy Gaming) (grants Resurrection and Miracle))

Epa: Divine Source (Artifice(Construct)(Fabricate, Major Creation, Limited Wish, Polymorph Any Object, Prismatic Sphere)

10: Overcome Curse

Pathfinder Ability: Legendary Item

Mythic Feats:

1: Dual Path(Archmage)

3: Mythic Paragon

5: Ascendent Spell

7: Mythic Spell Lore:

1: Haste

2: Borrowed Time

3: Deathless

4: Restore Mythic Power

5: Terraform

6: Barkskin

7: Burrow

8: Fly

9: Heroism

10: Limited Wish

11: Magic Vestments

12: Wish

9: Extra Path Ability

Legendary Item (Major Artifact): Ring of X-Ray Vision:

1: Flexible Bond

2: Metamagician (spend Mythic in place of metamagic adjustments)

3: Undetectable (can't be detected by any means while invisible and immune contact)

4: Intelligent

5: Intelligent (spellcasting)

6: Intelligent (spellcasting)

7: Intelligent (spellcasting)

8: Intelligent (spellcasting): 20 points: 3/day Wish (18), 3/day Silent Image (2)

9: Eternal Bond

10: Soul Vault

Surge: Saving throws

Mythic Tradition:

Drawback:Cursed(Unchained: -2 cha checks vs. aligned outsiders, illusory alignments require a CL check to work)

Quality: When All Seems Lost: 1/Day three rounds of being superman… then go **** for eight hours)

Boon: Expertise(Synthesist Summoner Eidolon): Get a Synthesist Summoner Eidolon of my level

Eidolon:

Level specials: 3 HD, +2 Natural Armor, +1 Str/Dex, 7 EP, 4 max attacks, Darkvision, Share Spells, Evasion

Base Form: Biped:

+2 Natural Armor, 2 claws (1d4), Str 16, Dex 12, Con 13, Claws, limbs (arms), limbs (legs)

Evolutions (purchased):

Ability Increase (Charisma): +2 Cha: 2 points

Claws (2 claws, feet): 1 point

Improved Natural Armor (+2 NA): 1 point

Skilled(Perception, Sense Motive, Spellcraft): +8 to the chosen skills. 3*1=3 points

Result:

Str 17->26, Dex 13->22, Con 13->22

3 BAB

+6 Natural Armor

Attack: 4 claws +18 for 1d4+11

(+2 luck atk/dmg, +4 morale atk, +1 Enh atk/dmg)

Spheres of Power Oaths:

Oath of Honor(Tribal: Must maintain an honor score in that system or take penalties, but it's boosted to the required minimum if below that during level up): 2 points gained

Forbidden Knowledge(Perpetual Discomfort: Shaken in armor or bulky clothing): 2 points gained

Bonus Feats: 4 points spent (feat levels 2, 6, 10, 14, 18)

Spells:

Freelancer:

Slots:

1st: 5 base, 2 bonus

2nd: 2 base, 2 bonus

Known: All Cleric/Wizard/Druid/Sorcerer spells (whether I can cast them yet or not!). Enable Function (Expanded Arcana) repeatedly.

Archmage Arcana:

0: Silent Image (Gnome Illusionist), Prestidigitation

1: Lesser Rejuvenate Eidolon, Blindness/Deafness (Teflamar Shadowlord)

2: Magic Savant, Enable Function

Divine Surge:

0: Stabilize, Detect Poison

1: See Invisibility (Runescarred Berserker), Honeyed Tongue

2: Hunter's Eye, Near Horizon

Mystic Lore:

0: Detect Psychic Significance, sift

1: Burst of Adrenaline, Burst of Insight

2: Analyze Aura, Opportunity Object

Alchemical Knowledge:

0: N/A

1: Bomber's Eye*2

2: Focused Scrutiny, Vine Strike

Medium's Guidance:

0: Sift, haunted Fey Aspect

1: Anticipate Peril, Charge Object

2: Tongues, Heroism

Overmind Psionics:

0: N/A

1: Elemental Steward, Defensive Precognition

2: Psycoportive Shelter, Evade Attack

Monsterkin:

Spell Points: Level+Cha=10

Known: All (Enable Function (Extra Magic Talent) repeatedly

Combat Talents: All (Enable Function(Extra Combat Talent) repeatedly)

Constant Buffs(Permanent due to Technological Wonders, dismissable due to Fleeting Spell)

Ascendant Spell Mage Armor (+6 Armor AC, ****, invisible)

Shield (+4 **** shield to AC)

Comprehend Languages

Endure Elements

Ant Haul

Heightened Awareness

Longstrider

Pass Without Trace

Fastidiousness

Arcane Pocket

All six of the Animal Attribute spells

Resistance

Detect Magic

Read Magic

Abundant Ammunition (on quiver)

Celestial Healing

Detect Charm

Detect Alignment (all four)

Detect Undead

Ascendent Spell Divine Favor

Karmic Blessing (once per skill, so all are class)

Bestow Insight (once per skill)

Protection From Evil

Tap Inner Beauty

Trapfinder's Focus

Find Traps

Magic Savant

Detect Weaponry

Benediction

Cloud of Knives

Lore of the Gods

Near Horizon

Hunter's Eye

Energy Resistance (all five versions)

Ascendant Spell Heroism

See Invisibility

Entropic Shield

Tears to Wine

Undetectable Alignment

Visualization of the Mind (all three forms)

Visualization of the Body (all three forms)

Divine Insight

Ascendant Spell Anticipate Peril

Detect Metal

Detect Radiation

Detect Secret Doors

Pierce Facade

Technomancy

Brightest Night

Jump

Expeditious Retreat

Longshot

Urban Grace

Monkey Fish

Pattern Recognition

Protection From Arrows

With the Wind

Sense Vitals

Delay Pain

Greensight

Spider Climb

Swift Fly

Tongues

Magic Fang (once per claw)

Enable Function (many, many times):

All metamagic feats that don't have requirements

Extra Magic Talent often enough to have all of the Spheres magic talents for which I qualify.

Extra Combat Talent often enough to have all these Spheres Combat talents for which I qualify

Open Minded enough to have full ranks in all skills

Mind Blank

What's next?

Want to support CHYOA?
Disable your Ad Blocker! Thanks :)