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Chapter 4 by JackSimth JackSimth

What's the 'blessing'?

Level 1 notes

Race: Companion Xenometric Android(Strix)

Medium Humanoid(Android)

Constructed: For effects targeting creatures by type, androids count as both constructs and humanoids (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.

Looks like a normal Strix.

Nightborn: Strix gain a +2 racial bonus to Perception and Stealth checks in dim light or darkness.

Strix Mobility: Strix have a land speed of 20 feet and an extraordinary fly speed of 30 feet with average maneuverability.

Flat Affect: Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.

Theme: Roboticist:

1st: Theme Knowledge:

Computers: Class or +1

Reduce the DC of Engineering checks to identify creatures and technology by 5.

6th: Pending

12th: Pending

18th: Pending

Ability Scores:

Ability Quick Picks, Focused: 18/14/11/10/10/10. Priority: Cha/Int/Con/rest: 10/10/11/14/10/18

Flaw: -2 Con 10/10/9/14/10/18

Class: Gestalt: Freelancer/Freelancer(Monsterkin).

1st: Freelancer

0: ½ BAB, d6 HD:

20: Eldritch Godling Divine Casting: Charisma: Generic Spellcaster:

6: 10 skills points/level:

2: 5 class skills

0: One Good Save (Fort)

10: Eldritch Godling, Major Ascendency, Primordial Magic: Burn spell slots for any of a variety of effects

10: Eldritch Golding, Minor Ascendency, Talent for Mysticism, Clever Godling's **** of Personality (Su): Saves and three skills based on Cha: Piloting, Acrobatics, Athletics

2: Light Armor prof.

0: Simple weapon prof.

10: Nature's Whispers: Cha instead of Dex to AC

=60/60 JP

1st: Monsterkin (Extra JP *2)

10: Slip Drive(Spectra): Drift Engine rating of ½ CR, only need to stay still for one round to use it, can go between planes.

10: Rejuvenation (Degenerate Poltergeist, Bestiary 2): Reform in 2d4 days on the spot if slain.

10: Embodiment Casting (Embodiment of Magic, Spheres power): Spheres CL = HD, with spell pool.

10:Well of Miracles (Primarcane template,spheres of power): ½ CL bonus Magic talents, can change them (and any others) out daily

10:Autotelic (Ex)(from Trompe L'Oeil applied to a bat): Use Cha in place of Con for fort saves, HP, anything else

0: 4 class skills

0: ½ BAB, d6 HD

0: One good save (will)

10: Spaceflight (Ship Glitch Gremlin): Travel through space at standard astrogation speeds

10: Magical Development(Living Idol, Demagogue Powers): 3 spheres talents.

80/80

Flaws:

Pathetic (-2 Con)

Noncombatant (-2 melee attack rolls)

Feats:

Flaw: Extra JP

Flaw: Extra JP

1: Noble Scion(War): Kn(Nobility)-> Culture: +2, class; Cha to init instead of Dex

Traits:

Campaign: Trap Finder: Disable Device -> Engineering: +1 Trait, Class; can disable Magic traps

Social: Seeker: Perception: +1 Trait, Class.

Skills:

10 base, +2 Int, +1 FCB = 13/level

Class: 5 + 4 + Computers, Culture, Engineering, Perception:

Piloting(Dex -> Cha): +1 rank, +3 Class, +4 Cha=+8

Acrobatics(Dex -> Cha): +1 rank, +3 Class, +4 Cha = +8

Athletics (Str -> Cha): +1 Rank, +3 Class, +4 Cha = +8

Computers(Int): +1 rank, +3 class, +2 Int = +6

Culture(Int): +1 rank, +3 class, +2 Int, +2 feat = +8

Engineering(Int): +1 rank, +3 class, +2 Int, +1 trait = +7

Perception (Wis): +1 rank, +3 class, +0 Wis, +1 Trait = +5

Stealth(Dex): +1 rank, +3 class, -1 Dex, +20 Invis=+23

Physical Science(Int): +1 rank, +3 class, +2 int=+6

Survival(wis): +1 rank, +3 class, +0 wis=+4

Mysticism(Wis): +1 rank, +3 class,+0 wis=+4

Sense Motive(Wis): +1 rank, +3 class,+0 Wis, -2 racial = +2

Bluff(Cha): +1 rank, +3 class, +4 cha =+8 (and the DC to beat is at +2…)

Background Skills:

Sleight of Hand(Dex): +1 rank, +0 Dex: +1

Profession(UPB production)(Cha): +1 Rank, +4 Cha=+5

Saves:

Fort: 1 good: +2 base, +4 cha = +6

Ref: 1 poor: +0 base, +4 cha = +4

Will: 1 good: +2 base, +4 cha = +6

AC: 10 base, +4 Cha=14

HP: 5*lev+racial(4)=9

Stamina: (5+4(Cha, Autotelic))* Lev=9

Resolve: ½ lev + Cha=4

Melee Atk: +0 BAB, +0 Str, -2 Flaw=-2

Ranged Atk: +0 BAB, +0 Dex=+0

Spheres

Spell Points: lev+Cha=5

Talents:

Embodiment Casting: Illusion

Well of Miracles:

1: Destruction (Shape Focus for Explosive Orb; Energy Focus for Stone Blast)

Demagogue Powers:

1: Fallen Fey

2: Warp

3: Warp(Unseeing Teleport)

Casting Talents for Having Casting

1: Fallen Fey: Pixie Sticks

2: Fallen Fey: Greater Link

Vancian Spells:

Per day : */2+1

Known:

0:4: Mending, Starwalk, Toolkit, Detect Magic

1:2: Create Ammunition, Acidic Mist

What's next?

More fun
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