Who will Hilda meet on the road?
Goblins
Name: Hilda
Class: Paladin
Gender: Female
Species: Human
Breast: C-cup
Hp: 8/8
Weapons:
• Long sword (+2 to damage)
• Dagger (+1 to damage and +2 to sneak attack)
• Wooden shield
Armor:
• Metal helmet of footmen (2/2 to head protection)
• Woolen Gambeson (3/3 to torso protection)
Clothes:
White Shirt
Pants
Underwear
Tabard
Knight’s belt
Leather boots
Socks
Equipment:
• Spare Shirt
• Spare underwear
• Camping tools
• Tent
• Sleeping back
• Horse
• Saddle
• Rations for five days
• Box of cookies
Gold: 100 gold
Story items:
• Sealed message
Combat Skills:
(Two points to spend, each point denoting +2 modifier to dice rolls involving that skill. Two points can be spent on the same skill to denote mastery. Sword fighting, bow combat, firearms, spears, etc are examples of combat skills)
• Sword fighting **
Non-Combat Skills:
(Three points to spend, as above. Persuasion, Deception, Awareness, Crafting and Repair are examples of non-combat skills)
• Persuasion*
• Awareness*
• Pickpocketing*
Spells/Abilities:
(If your class involves magic, you can take branches of magic ie: Restoration or fire magic, as combat and non-combat skills. Each skill point in a branch of magic allows you to take two spells or magical abilities, which you'll list here.)
Flaws
(Players have two flaw points to spend on their character. Flaws can be two regular negative traits, or a single, substantial character flaw that has a major impact on the character's life. Arrogance, impatience, shyness and misanthropy etc are examples of flaws. With both points spent, the player will be able to replace an item of default starting gear with a custom, superior version with a dice roll modifier.)
• Kleptomania – When Hilda spot shiny, value object, she has to roll saving throw or she will try to steal that object.
(Roll for weather: 3)
Like some twistest sense of humour of the gods, when Hilda was supposed to leave stronghold, weather changed and the biggest storm of the last weeks hit in the building. Lighting strikes on the road
The strong gust of wind quickly picked up, sending the leaves and smaller branches tumbling across the dirt path that Hilda was travelling on, giving the previously sunny day much colder undercurrent.
Suddenly a pair of panties smacked her in the face, the garments carried by the wind right into Hilda. As she picked them up and looked at the direction they came from, she saw a little camp nestled between the overgrowth, almost completely hidden from the view.
It was comprised out of two tents and a burn out campfire. Clothing (and underwear) were strewn about the campsite, mixed with the dirt and filth.
(Perception difficulty: +10 Roll: 5+5 (Awareness)= Pass)
Hilda was quite surprised to see abounded campsite, she looked around the tents and clothing. From numbers of underwear, Hilda assume there was between two and four people inside the camp. She looked around clothing, finding mage robes, rogue outfit and two dresses. So maybe two adventures had two outfit for each of them, or there was four people, each one with own outfit.
"Weird, very weird". She speak to herself, as she looking for clues where owners of the camp could go.
(Perception difficulty: +14 Roll: 4+5 (Awareness) = Fail)
No matter how much Hilda looking for, she couldn't find any tracks or clues, where owner could go or what happen to them.
"Hmm... I can go in random direction, to try find some clues, or I can wait here, maybe owners of this campsite will soon return? What to choose"? She pick up a coin and toss it into air.
(Roll: 2)
Coin told her to stay here, so Hilda decided to wait at the camp. She picked up clothing and underwear strewing around campsite and tried to clean them up from dirts and filth.
Picking up the piece of clothing, it literally crumpled in her hand, washed out from the time in the rain. It looked like whatever happened here happened more than few days ago.
Difficulty: 10 Roll: 5(Fail)
Nothing of note happened. Without any clues to follow up on or a helping hand, there wasn't much to go on. In boredom, Hilda noticed a small chest under one of the dresses.
Roll: 8(Small loot)
The chest was mostly empty, with only a couple of golden coins resting on the bottom and.. a dildo?
+8 golden coins
Roll: 1(Sunny)
The wind quietened down, letting the merciless sun rain down onto the forest. Thankfully the cover of the trees shielded Hilda from the heat, hard to say just how hot she'd get inside of her armour. It was the worst part of the traveling. One moment you are in the deep rain, only in the next few minutes you heating up in the warm sun.
"That... is something interesting". Hilda said to herself as she watched wooden dildo.
[Spoiler: Knowledge Roll]Difficulty: 10 Roll: 17(Succes)[/Spoiler]
It look like made by dwarves, with crafted runes and gentle touch and warm, that is was almost like real one. Hilda takes dildo and coins to her bag.
Hilda lose straps on her neck, as she looked at the sky, full of sunlight. Yeah, it been quite warm today and her woollen gambeson don't make it easier. Still, she have mission to fullfill, and waiting here won't lead her anywhere.
"Okey, that is enough. There is no point for me to wait for owners of this camp". Hilda stand up and go through the forest. There was no point for her to take these clothes or tents with her, she coulnd't carry them on. Also, there was small chance that owners of these things will return.
[Spoilerperception Roll]Difficulty:12 Roll: 13+5 (Awareness)(Success)[/Spoiler]
As Hilda walk back on the road, she kicked small rock and it fall into the bushes. But it didn't hit ground or wood, but make a sound like it hit a metal.
"Who is there?" Hilda pull out her sword, pointing at the bushes.
Encounter 1
[Spoiler: Intimidation roll] Difficulty: 8 Roll: 2(Fail)[/Spoiler]
Three goblins, each 3 HP.
Traits:
Cowards: When one of the goblins is down, it must roll for bravery, with each down goblin it become harder roll. If failed, goblin attempt to flee, opening himself for attack of oppurtunity.
"Ugraha!!!" From bushes jumped three small goblins, with no good intention for Hilda. One of them carry wizard staff, but use it more like a mace. Second wield simple log while the last one carried rogue daggers.
Hilda move shield from her back, ready for combat with three small goblins.
The goblin with the staff charged towards her with a loud shriek, raising the magical tool above his head as if it was just a club. Holding it double handed, the green menace swung it at her wildly, dashing forwards and smashing it against her shield, the poor staff cracking from the impact.
Result: 4(Roll) + 4(Skill) = 8 (Fail) +grounded -0 hp (Shield prevented damage)
The hit sent Hilda flying backwards, making her fall onto her back.
"Uahahahah! So weak! Whore will scream on Glob's cock!!" They attacked again, the entire trio lunging at the vulnerable woman while she was temporarily stunned.
Result: 20(Roll) - 2(grounded) = 18(Success)
Hilda swiftly rolls out of the way, easily dodging the goblins. Using her momentum, she springs back onto her feet while the trio crash into each other. The filthy creatures grumble and bare their teeth, getting ready to attack her again.
(Round 1)
Hilda: 14
Goblin 1: 19
Goblin 2: 10
Goblin Glob: 8
→ Order of action Goblin 1, Hilda, Goblin 2, Goblin Glob (/SPOILER)
Goblin with dagger make loud scream as he attacked Hilda with confidence and fury.
Difficulty: 10 Roll= 6 (Failure)
Goblin was too small and his club didn't give him enought reach to even touch Hilda, he just swing wood in the air.
Hilda get ready her shield and rise her sword at creepy green creature.
Difficulty: 10 Roll= 16+4=20 (Success, +1 to roll for damage)
Difficulty 8 Roll= 10+2 (long sword) +1=13 (Succed) Goblin 1 is Hp: 2/3
Hilda slash her sword into flesh of goblin, spreading his blood on the road, but it doesn't kill him yet. Goblin grabbed his wounded arm and roll back, while his brothers attack her.
Goblin 2
Diffilty: 10 Roll=16 (Pass)
Roll where to hit (head, torso, legs, arms)= 2, torso
Roll for damage Difficulty 10+3 (gambeson) =6 (Failure)
Goblin Glob
Difficulty: 10 Roll=7 (Failure)
Hilda was distracted by first goblin and second one managed to hit her with his dagger, but her gambeson hold on the strike. Glob with broken staff missed her by head.
(Round 2)
Hilda: 3
Goblin 1, 2/3 HP: 11
Goblin 2: 20 (lol)
Goblin Glob: 20 (2x lol) (Thanks to critical roll, they get bonus + 3 to first roll)
→ Order of action Goblin 2, Goblin Glob, Goblin 1, Hilda
All three goblins attacked Hilda, before she can get chance to react.
Goblin 2
Difficulty: 10 Roll= 19 + 3 ( Success, +1 roll for damage)
Roll where to hit (head, torso, legs, arms)= 3, legs
Roll for damage Difficulty 10= 18 +1 (Success, Hilda 7/8 HP)
Goblin Glob
Difficulty: 10 Roll= 15 + 3 (Success, +1 roll for damage)
Roll where to hit (head, torso, legs, arms) = 3, legs
Roll for damage Difficulty 10 = 5 +1 (Failure)
Goblin 1
Difficulty: 10 Roll= 7 ( Failure)
Hilda roll to which goblin to attack: 3,Goblin Glob
Difficulty: 10 Roll= 12+4=16 (success)
Roll for damage
Difficulty: 8 Roll= 7+2=9 (success) Goblin Glob 2/3 HP
Hilda didn’t managed to protect her legs with speedy green bastards, as two of them managed to hit her. One strike actually hurt her, not in serious way, but annoying, which result in her own strike on goblin Glob. Her sword cut through his flesh, cutting off his ear, but it didn’t stop him from swinging his club.
(Round 3)
Hilda 7/8 HP: 9
Goblin 1, 2/3 HP: 10
Goblin 2: 3
Goblin Glob 2/3 HP: 18
→ Order of action Goblin Glob, Goblin 1, Hilda, Goblin 2
Goblin Glob
Difficulty: 10 Roll=8 (Failure)
Goblin 1
Difficulty: 10 Roll= 11 (Success)
Roll where to hit (head, torso, legs, arms) = 2
Difficulty: 10 Roll= 6 (Failure)
Hilda roll to which goblin to attack: 3
Difficulty: 10 Roll= 10+4=14 (success)
Roll for damage
Difficulty: 8 Roll= 20! (critic)
Goblin Glob is dead
Goblin 2:
Roll for bravery
Difficulty: 6 Roll= 5 (failure)
Goblin 2 attempt to flee.
Hilda attack of opportunity
Difficulty: 8 Roll= 16+ 4=20 (success)
Roll for damage:
Difficulty: 6 Roll= 11+2=13 (success)
Goblin 2 2/3 HP
Roll for not falling
Difficulty: 10 Roll= 11 (success)
Goblin 2 managed to escape
Hilda take a hit on her shield, and then with clean swing cut off head of the Goblin Glob, who made comments about his cock. Blood splashed on goblin after him, covering his face. Dead of comrade make him rethink his life choices and attempt to flee from the fight. He run next to Hilda, giving her chance to strike at him, cutting him deeply in leg. He grabbed open wound, but despite bleeding and pain in leg, run away, leaving his companion alone with Hilda, as wet trail of blood follow him.
(Round 4)
Hilda 7/8 HP: 7
Goblin 1 2/3 HP: 19
→ Order of action Goblin 1, Hilda
Goblin 1:
Roll for bravery
Difficulty: 10 Roll= 4 (failure)
Goblin 1 attempt to flee
Hilda attack of opportunity
Difficulty: 8 Roll= 12+4=16 (successful)
Roll for damage:
Difficulty: 6 Roll= 20! (critic)
Goblin 1 is dead.
(End of encounter)
Last goblin wasn’t braver than his comrade, but he runs slower. Hilda stabbed him in the chest, piercing his heart and ending his life in simple move. She take deep breath and look around the dead corpses, as she patched her wound. One goblin managed to flee and Hilda wasn’t sure if she should chase him to finish the job. On one hand he is dangerous monster, which need to be take down to protect other. But on second hand, chasing him in the forest mean tracking and moving by difficult terrain, which would delay her mission to deliver important message. Also, there is no way if there is more of these monsters and she could enter into the trap.
(previos poll is still active)
(Any thoughts, suggestions, criticisms of rpg system?)
Follow goblin or continue mission?
Follow goblin or continue mission?
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