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Chapter 51
by
Zingiber
What's your next Move?
Get Miss Wormwood's advice for making amends
Miss Wormwood is a busy member of Boarbristle Academy's staff, but you hope to get her advice on how to make amends with your Enchantments mistress, Ms. Aurelia Sterling, who is also carrying your mutual creation, a child-to-be.
Roll +Diligence (+2) +2 (FRIEND) to encounter the Nurse: 2d6+4 = 5 + 4 = 9: success, given a trade.
"Once more, Eric," Miss Wormwood says, gently stroking her cool, slim-fingered hand along your member. You stand facing an examination table, bent forward to rest your head in the cradle of your arms. She is wearing an old, patched smock which she won't miss if your Wild Talent blows her clothing all to flinders again.
There's a tickle between your balls and your bumhole. "Miss Wormwood?"
She leans close. "Let it go. Eric, spend for me." One of her head full of snakes tickles your ear.
A few more seconds of the Nurse's skillful stroking, and the tickle blooms into your third climax at her hands. There's an electric tingle as your wild magic rises, and once again, you channel it into your potent spurts into Miss Wormwood's collection bottle.
After the Nurse secures your contribution to her materia magica, and you clean and dress, you sit down together to get her advice.
Miss Wormwood listens, stony-faced, as you recount your troubles - partly of her making, as compounder of the virility and fertility potions for yourself and for Dorothy. Occasionally one of the snakes she has in place of hair flickers its forked tongue, tasting the air of your tale. Your willy throbs dully, warm and soft, thrice milked at Miss Wormwood's hand.
"I do not know her heart," Miss Wormwood says, her voice low and sibilant like a serpent slowly winding through the grass. "Affections, as such, are not of my world. Mistress Aurelia Sterling is a proud witch, and proud of her place here. You would be wise to honor her. Do not over-flatter. She will puncture your insincerity and hang you up like a shrike's prey. Ask her forgiveness. Listen more than you talk. Agree to any promise you can keep."
She holds your gaze for a long time. You cannot look away.
Finally she parts her pale, thin lips to ask, "Have I been helpful to you?"
The snakes on her head curl forward, attentive for your answer.
"Yes. Miss Wormwood."
"Then I am satisfied. Go well and be true."
You have Ambition -1, Bravery 0, Cunning +2, Diligence +2.
Miss Wormwood, the Nurse, is a FRIEND.
You have 4 XP.
Take +1 Forward to MAKE AMENDS with Ms. Sterling: 2d6+Bravery, +1 from Miss Wormwood's advice, -1 from PATERNITY = 4 + 4 + 0 = 8. On a 7-9, your effort to make amends is recognized; you can let it be for now or make a promise to stand behind your words (an additional GOAL).
How does Aurelia Sterling receive your overture?
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Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jun 26, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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